]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v5.cpp
Use more unordered_maps to improve performance in c++11 builds
[dragonfireclient.git] / src / mapgen_v5.cpp
index ffd16477440009db3da0af70f5e54c746835afdb..9f189e25399b58f161992293ee15f9acee0dd8aa 100644 (file)
@@ -1,6 +1,7 @@
 /*
 Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2015 paramat, Matt Gregory
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -27,9 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "nodedef.h"
 #include "voxelalgorithms.h"
-#include "profiler.h"
+//#include "profiler.h" // For TimeTaker
 #include "settings.h" // For g_settings
-#include "main.h" // For g_profiler
 #include "emerge.h"
 #include "dungeongen.h"
 #include "cavegen.h"
@@ -38,7 +38,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mg_ore.h"
 #include "mg_decoration.h"
 #include "mapgen_v5.h"
-#include "util/directiontables.h"
 
 
 FlagDesc flagdesc_mapgen_v5[] = {
@@ -46,65 +45,23 @@ FlagDesc flagdesc_mapgen_v5[] = {
 };
 
 
-MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
-       : Mapgen(mapgenid, params, emerge)
+MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
+       : MapgenBasic(mapgenid, params, emerge)
 {
-       this->m_emerge = emerge;
-       this->bmgr     = emerge->biomemgr;
-
-       // amount of elements to skip for the next index
-       // for noise/height/biome maps (not vmanip)
-       this->ystride = csize.X;
-       this->zstride = csize.X * (csize.Y + 2);
-
-       this->biomemap  = new u8[csize.X * csize.Z];
-       this->heightmap = new s16[csize.X * csize.Z];
-
-       initHeightMap(this->heightmap, csize.X * csize.Z);
-
-       MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
-       this->spflags      = sp->spflags;
+       this->spflags    = params->spflags;
+       this->cave_width = params->cave_width;
 
        // Terrain noise
-       noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
-       noise_factor       = new Noise(&sp->np_factor,       seed, csize.X, csize.Z);
-       noise_height       = new Noise(&sp->np_height,       seed, csize.X, csize.Z);
+       noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
+       noise_factor       = new Noise(&params->np_factor,       seed, csize.X, csize.Z);
+       noise_height       = new Noise(&params->np_height,       seed, csize.X, csize.Z);
 
        // 3D terrain noise
-       noise_cave1        = new Noise(&sp->np_cave1,   seed, csize.X, csize.Y + 2, csize.Z);
-       noise_cave2        = new Noise(&sp->np_cave2,   seed, csize.X, csize.Y + 2, csize.Z);
-       noise_ground       = new Noise(&sp->np_ground,  seed, csize.X, csize.Y + 2, csize.Z);
-
-       // Biome noise
-       noise_heat         = new Noise(&params->np_biome_heat,     seed, csize.X, csize.Z);
-       noise_humidity     = new Noise(&params->np_biome_humidity, seed, csize.X, csize.Z);
-
-       //// Resolve nodes to be used
-       INodeDefManager *ndef = emerge->ndef;
-
-       c_stone           = ndef->getId("mapgen_stone");
-       c_dirt            = ndef->getId("mapgen_dirt");
-       c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
-       c_sand            = ndef->getId("mapgen_sand");
-       c_water_source    = ndef->getId("mapgen_water_source");
-       c_lava_source     = ndef->getId("mapgen_lava_source");
-       c_gravel          = ndef->getId("mapgen_gravel");
-       c_cobble          = ndef->getId("mapgen_cobble");
-       c_ice             = ndef->getId("default:ice");
-       c_mossycobble     = ndef->getId("mapgen_mossycobble");
-       c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
-       c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
-       c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
-       if (c_ice == CONTENT_IGNORE)
-               c_ice = CONTENT_AIR;
-       if (c_mossycobble == CONTENT_IGNORE)
-               c_mossycobble = c_cobble;
-       if (c_sandbrick == CONTENT_IGNORE)
-               c_sandbrick = c_desert_stone;
-       if (c_stair_cobble == CONTENT_IGNORE)
-               c_stair_cobble = c_cobble;
-       if (c_stair_sandstone == CONTENT_IGNORE)
-               c_stair_sandstone = c_sandbrick;
+       // 1-up 1-down overgeneration
+       noise_ground = new Noise(&params->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
+
+       MapgenBasic::np_cave1 = params->np_cave1;
+       MapgenBasic::np_cave2 = params->np_cave2;
 }
 
 
@@ -113,21 +70,14 @@ MapgenV5::~MapgenV5()
        delete noise_filler_depth;
        delete noise_factor;
        delete noise_height;
-       delete noise_cave1;
-       delete noise_cave2;
        delete noise_ground;
-
-       delete noise_heat;
-       delete noise_humidity;
-
-       delete[] heightmap;
-       delete[] biomemap;
 }
 
 
 MapgenV5Params::MapgenV5Params()
 {
-       spflags = 0;
+       spflags    = 0;
+       cave_width = 0.125;
 
        np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7,  2.0);
        np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
@@ -142,9 +92,10 @@ MapgenV5Params::MapgenV5Params()
 //#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) = 0.125
 
 
-void MapgenV5Params::readParams(Settings *settings)
+void MapgenV5Params::readParams(const Settings *settings)
 {
-       settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
+       settings->getFlagStrNoEx("mgv5_spflags",  spflags, flagdesc_mapgen_v5);
+       settings->getFloatNoEx("mgv5_cave_width", cave_width);
 
        settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
        settings->getNoiseParams("mgv5_np_factor",       np_factor);
@@ -155,9 +106,10 @@ void MapgenV5Params::readParams(Settings *settings)
 }
 
 
-void MapgenV5Params::writeParams(Settings *settings)
+void MapgenV5Params::writeParams(Settings *settings) const
 {
-       settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1);
+       settings->setFlagStr("mgv5_spflags",  spflags, flagdesc_mapgen_v5, U32_MAX);
+       settings->setFloat("mgv5_cave_width", cave_width);
 
        settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
        settings->setNoiseParams("mgv5_np_factor",       np_factor);
@@ -168,7 +120,7 @@ void MapgenV5Params::writeParams(Settings *settings)
 }
 
 
-int MapgenV5::getGroundLevelAtPoint(v2s16 p)
+int MapgenV5::getSpawnLevelAtPoint(v2s16 p)
 {
        //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
 
@@ -177,25 +129,27 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
                f = 0.01;
        else if (f >= 1.0)
                f *= 1.6;
-       float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
+       float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
 
-       s16 search_top = water_level + 15;
-       s16 search_base = water_level;
-
-       s16 level = -31000;
-       for (s16 y = search_top; y >= search_base; y--) {
+       for (s16 y = 128; y >= -128; y--) {
                float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
-               if (n_ground * f > y - h) {
-                       if (y >= search_top - 7)
-                               break;
-                       else
-                               level = y;
-                               break;
+
+               if (n_ground * f > y - h) {  // If solid
+                       // If either top 2 nodes of search are solid this is inside a
+                       // mountain or floatland with possibly no space for the player to spawn.
+                       if (y >= 127) {
+                               return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
+                       } else {  // Ground below at least 2 nodes of empty space
+                               if (y <= water_level || y > water_level + 16)
+                                       return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
+                               else
+                                       return y;
+                       }
                }
        }
 
        //printf("getGroundLevelAtPoint: %dus\n", t.stop());
-       return level;
+       return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn position, no ground found
 }
 
 
@@ -211,9 +165,9 @@ void MapgenV5::makeChunk(BlockMakeData *data)
                data->blockpos_requested.Y <= data->blockpos_max.Y &&
                data->blockpos_requested.Z <= data->blockpos_max.Z);
 
-       generating = true;
-       vm   = data->vmanip;
-       ndef = data->nodedef;
+       this->generating = true;
+       this->vm   = data->vmanip;
+       this->ndef = data->nodedef;
        //TimeTaker t("makeChunk");
 
        v3s16 blockpos_min = data->blockpos_min;
@@ -226,34 +180,27 @@ void MapgenV5::makeChunk(BlockMakeData *data)
        // Create a block-specific seed
        blockseed = getBlockSeed2(full_node_min, seed);
 
-       // Make some noise
-       calculateNoise();
-
        // Generate base terrain
        s16 stone_surface_max_y = generateBaseTerrain();
 
        // Create heightmap
        updateHeightmap(node_min, node_max);
 
-       // Create biomemap at heightmap surface
-       bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
-               noise_humidity->result, heightmap, biomemap);
-
-       // Actually place the biome-specific nodes
-       generateBiomes(noise_heat->result, noise_humidity->result);
+       // Init biome generator, place biome-specific nodes, and build biomemap
+       biomegen->calcBiomeNoise(node_min);
+       MgStoneType stone_type = generateBiomes();
 
        // Generate caves
        if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
-               generateCaves(stone_surface_max_y);
+               generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH);
 
        // Generate dungeons and desert temples
-       if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
-               DungeonGen dgen(this, NULL);
-               dgen.generate(blockseed, full_node_min, full_node_max);
-       }
+       if (flags & MG_DUNGEONS)
+               generateDungeons(stone_surface_max_y, stone_type);
 
        // Generate the registered decorations
-       m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+       if (flags & MG_DECORATIONS)
+               m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
 
        // Generate the registered ores
        m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
@@ -276,32 +223,6 @@ void MapgenV5::makeChunk(BlockMakeData *data)
 }
 
 
-void MapgenV5::calculateNoise()
-{
-       //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
-       int x = node_min.X;
-       int y = node_min.Y - 1;
-       int z = node_min.Z;
-
-       noise_factor->perlinMap2D(x, z);
-       noise_height->perlinMap2D(x, z);
-       noise_ground->perlinMap3D(x, y, z);
-
-       if (flags & MG_CAVES) {
-               noise_cave1->perlinMap3D(x, y, z);
-               noise_cave2->perlinMap3D(x, y, z);
-       }
-
-       if (node_max.Y >= water_level) {
-               noise_filler_depth->perlinMap2D(x, z);
-               noise_heat->perlinMap2D(x, z);
-               noise_humidity->perlinMap2D(x, z);
-       }
-
-       //printf("calculateNoise: %dus\n", t.stop());
-}
-
-
 //bool is_cave(u32 index) {
 //     double d1 = contour(noise_cave1->result[index]);
 //     double d2 = contour(noise_cave2->result[index]);
@@ -323,13 +244,17 @@ int MapgenV5::generateBaseTerrain()
 {
        u32 index = 0;
        u32 index2d = 0;
-       int stone_surface_max_y = -MAP_GENERATION_LIMIT;
+       int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
+
+       noise_factor->perlinMap2D(node_min.X, node_min.Z);
+       noise_height->perlinMap2D(node_min.X, node_min.Z);
+       noise_ground->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
 
        for (s16 z=node_min.Z; z<=node_max.Z; z++) {
                for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
-                       u32 i = vm->m_area.index(node_min.X, y, z);
-                       for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
-                               if (vm->m_data[i].getContent() != CONTENT_IGNORE)
+                       u32 vi = vm->m_area.index(node_min.X, y, z);
+                       for (s16 x=node_min.X; x<=node_max.X; x++, vi++, index++, index2d++) {
+                               if (vm->m_data[vi].getContent() != CONTENT_IGNORE)
                                        continue;
 
                                float f = 0.55 + noise_factor->result[index2d];
@@ -341,178 +266,19 @@ int MapgenV5::generateBaseTerrain()
 
                                if (noise_ground->result[index] * f < y - h) {
                                        if (y <= water_level)
-                                               vm->m_data[i] = MapNode(c_water_source);
+                                               vm->m_data[vi] = MapNode(c_water_source);
                                        else
-                                               vm->m_data[i] = MapNode(CONTENT_AIR);
+                                               vm->m_data[vi] = MapNode(CONTENT_AIR);
                                } else {
-                                       vm->m_data[i] = MapNode(c_stone);
+                                       vm->m_data[vi] = MapNode(c_stone);
                                        if (y > stone_surface_max_y)
                                                stone_surface_max_y = y;
                                }
                        }
-                       index2d = index2d - ystride;
+                       index2d -= ystride;
                }
-               index2d = index2d + ystride;
+               index2d += ystride;
        }
 
        return stone_surface_max_y;
 }
-
-
-void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
-{
-       if (node_max.Y < water_level)
-               return;
-
-       MapNode n_air(CONTENT_AIR);
-       MapNode n_stone(c_stone);
-       MapNode n_water(c_water_source);
-
-       v3s16 em = vm->m_area.getExtent();
-       u32 index = 0;
-
-       for (s16 z = node_min.Z; z <= node_max.Z; z++)
-       for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
-               Biome *biome = NULL;
-               s16 dfiller = 0;
-               s16 y0_top = 0;
-               s16 y0_filler = 0;
-               s16 depth_water_top = 0;
-
-               s16 nplaced = 0;
-               u32 i = vm->m_area.index(x, node_max.Y, z);
-
-               content_t c_above = vm->m_data[i + em.X].getContent();
-               bool have_air = c_above == CONTENT_AIR;
-
-               for (s16 y = node_max.Y; y >= node_min.Y; y--) {
-                       content_t c = vm->m_data[i].getContent();
-
-                       if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
-                               biome           = bmgr->getBiome(heat_map[index], humidity_map[index], y);
-                               dfiller         = biome->depth_filler + noise_filler_depth->result[index];
-                               y0_top          = biome->depth_top;
-                               y0_filler       = biome->depth_top + dfiller;
-                               depth_water_top = biome->depth_water_top;
-                       }
-
-                       if (c == c_stone && have_air) {
-                               content_t c_below = vm->m_data[i - em.X].getContent();
-
-                               if (c_below != CONTENT_AIR) {
-                                       if (nplaced < y0_top) {
-                                               vm->m_data[i] = MapNode(biome->c_top);
-                                               nplaced++;
-                                       } else if (nplaced < y0_filler && nplaced >= y0_top) {
-                                               vm->m_data[i] = MapNode(biome->c_filler);
-                                               nplaced++;
-                                       } else if (c == c_stone) {
-                                               have_air = false;
-                                               nplaced  = 0;
-                                               vm->m_data[i] = MapNode(biome->c_stone);
-                                       } else {
-                                               have_air = false;
-                                               nplaced  = 0;
-                                       }
-                               } else if (c == c_stone) {
-                                       have_air = false;
-                                       nplaced = 0;
-                                       vm->m_data[i] = MapNode(biome->c_stone);
-                               }
-                       } else if (c == c_stone) {
-                               have_air = false;
-                               nplaced = 0;
-                               vm->m_data[i] = MapNode(biome->c_stone);
-                       } else if (c == c_water_source) {
-                               have_air = true;
-                               nplaced = 0;
-                               if(y > water_level - depth_water_top)
-                                       vm->m_data[i] = MapNode(biome->c_water_top);
-                               else
-                                       vm->m_data[i] = MapNode(biome->c_water);
-                       } else if (c == CONTENT_AIR) {
-                               have_air = true;
-                               nplaced = 0;
-                       }
-
-                       vm->m_area.add_y(em, i, -1);
-               }
-       }
-}
-
-
-void MapgenV5::generateCaves(int max_stone_y)
-{
-       u32 index = 0;
-       u32 index2d = 0;
-
-       for (s16 z=node_min.Z; z<=node_max.Z; z++) {
-               for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
-                       u32 i = vm->m_area.index(node_min.X, y, z);
-                       for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
-                               Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
-                               content_t c = vm->m_data[i].getContent();
-                               if (c == CONTENT_AIR
-                                               || (y <= water_level
-                                               && c != biome->c_stone
-                                               && c != c_stone))
-                                       continue;
-
-                               float d1 = contour(noise_cave1->result[index]);
-                               float d2 = contour(noise_cave2->result[index]);
-                               if (d1*d2 > 0.125)
-                                       vm->m_data[i] = MapNode(CONTENT_AIR);
-                       }
-                       index2d = index2d - ystride;
-               }
-               index2d = index2d + ystride;
-       }
-
-       if (node_max.Y > -256)
-               return;
-
-       PseudoRandom ps(blockseed + 21343);
-       u32 bruises_count = (ps.range(1, 5) == 1) ? ps.range(1, 2) : 0;
-       for (u32 i = 0; i < bruises_count; i++) {
-               CaveV5 cave(this, &ps);
-               cave.makeCave(node_min, node_max, max_stone_y);
-       }
-}
-
-
-void MapgenV5::dustTopNodes()
-{
-       if (node_max.Y < water_level)
-               return;
-
-       v3s16 em = vm->m_area.getExtent();
-       u32 index = 0;
-
-       for (s16 z = node_min.Z; z <= node_max.Z; z++)
-       for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
-               Biome *biome = (Biome *)bmgr->get(biomemap[index]);
-
-               if (biome->c_dust == CONTENT_IGNORE)
-                       continue;
-
-               s16 y = node_max.Y + 1;
-               u32 vi = vm->m_area.index(x, y, z);
-               for (; y >= node_min.Y; y--) {
-                       if (vm->m_data[vi].getContent() != CONTENT_AIR)
-                               break;
-
-                       vm->m_area.add_y(em, vi, -1);
-               }
-
-               content_t c = vm->m_data[vi].getContent();
-               if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
-                               && c != biome->c_dust) {
-                       if (y == node_max.Y + 1)
-                               continue;
-
-                       vm->m_area.add_y(em, vi, 1);
-                       vm->m_data[vi] = MapNode(biome->c_dust);
-               }
-       }
-}
-