]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen_v5.cpp
Change lower limit of display_gamma to 1.0 (linear light)
[minetest.git] / src / mapgen_v5.cpp
index 561b8a410f2b0bd6aeaed2f62efb7037bbfe9679..887ce2a5d43e42098ebe3a73b85e1ec4ca4f4f27 100644 (file)
@@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "voxelalgorithms.h"
 #include "profiler.h"
 #include "settings.h" // For g_settings
-#include "main.h" // For g_profiler
 #include "emerge.h"
 #include "dungeongen.h"
 #include "cavegen.h"
@@ -89,6 +88,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        c_gravel          = ndef->getId("mapgen_gravel");
        c_cobble          = ndef->getId("mapgen_cobble");
        c_ice             = ndef->getId("default:ice");
+       c_desert_stone    = ndef->getId("mapgen_desert_stone");
        c_mossycobble     = ndef->getId("mapgen_mossycobble");
        c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
        c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
@@ -175,7 +175,7 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
                f = 0.01;
        else if (f >= 1.0)
                f *= 1.6;
-       float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
+       float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
 
        s16 search_top = water_level + 15;
        s16 search_base = water_level;
@@ -238,7 +238,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
                noise_humidity->result, heightmap, biomemap);
 
        // Actually place the biome-specific nodes
-       generateBiomes(noise_heat->result, noise_humidity->result);
+       bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
 
        // Generate caves
        if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
@@ -246,7 +246,35 @@ void MapgenV5::makeChunk(BlockMakeData *data)
 
        // Generate dungeons and desert temples
        if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
-               DungeonGen dgen(this, NULL);
+               DungeonParams dp;
+
+               dp.np_rarity  = nparams_dungeon_rarity;
+               dp.np_density = nparams_dungeon_density;
+               dp.np_wetness = nparams_dungeon_wetness;
+               dp.c_water = c_water_source;
+               if (desert_stone) {
+                       dp.c_cobble  = c_sandbrick;
+                       dp.c_moss    = c_sandbrick; // should make this 'cracked sandstone' later
+                       dp.c_stair   = c_stair_sandstone;
+
+                       dp.diagonal_dirs = true;
+                       dp.mossratio  = 0.0;
+                       dp.holesize   = v3s16(2, 3, 2);
+                       dp.roomsize   = v3s16(2, 5, 2);
+                       dp.notifytype = GENNOTIFY_TEMPLE;
+               } else {
+                       dp.c_cobble  = c_cobble;
+                       dp.c_moss    = c_mossycobble;
+                       dp.c_stair   = c_stair_cobble;
+
+                       dp.diagonal_dirs = false;
+                       dp.mossratio  = 3.0;
+                       dp.holesize   = v3s16(1, 2, 1);
+                       dp.roomsize   = v3s16(0, 0, 0);
+                       dp.notifytype = GENNOTIFY_DUNGEON;
+               }
+
+               DungeonGen dgen(this, &dp);
                dgen.generate(blockseed, full_node_min, full_node_max);
        }
 
@@ -348,26 +376,23 @@ int MapgenV5::generateBaseTerrain()
                                                stone_surface_max_y = y;
                                }
                        }
-                       index2d = index2d - ystride;
+                       index2d -= ystride;
                }
-               index2d = index2d + ystride;
+               index2d += ystride;
        }
 
        return stone_surface_max_y;
 }
 
 
-void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
+bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
 {
        if (node_max.Y < water_level)
-               return;
-
-       MapNode n_air(CONTENT_AIR);
-       MapNode n_stone(c_stone);
-       MapNode n_water(c_water_source);
+               return false;
 
        v3s16 em = vm->m_area.getExtent();
        u32 index = 0;
+       bool desert_stone = false;
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
        for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@@ -386,18 +411,22 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
                for (s16 y = node_max.Y; y >= node_min.Y; y--) {
                        content_t c = vm->m_data[i].getContent();
 
-                       if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
-                               biome           = bmgr->getBiome(heat_map[index], humidity_map[index], y);
-                               dfiller         = biome->depth_filler + noise_filler_depth->result[index];
-                               y0_top          = biome->depth_top;
-                               y0_filler       = biome->depth_top + dfiller;
+                       if (c != CONTENT_IGNORE && c != CONTENT_AIR &&
+                                       (y == node_max.Y || have_air)) {
+                               biome = bmgr->getBiome(heat_map[index], humidity_map[index], y);
+                               dfiller = biome->depth_filler + noise_filler_depth->result[index];
+                               y0_top = biome->depth_top;
+                               y0_filler = biome->depth_top + dfiller;
                                depth_water_top = biome->depth_water_top;
+
+                               if (biome->c_stone == c_desert_stone)
+                                       desert_stone = true;
                        }
 
                        if (c == c_stone && have_air) {
                                content_t c_below = vm->m_data[i - em.X].getContent();
 
-                               if (c_below != CONTENT_AIR) {
+                               if (c_below != CONTENT_AIR && c_below != c_water_source) {
                                        if (nplaced < y0_top) {
                                                vm->m_data[i] = MapNode(biome->c_top);
                                                nplaced++;
@@ -424,7 +453,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
                        } else if (c == c_water_source) {
                                have_air = true;
                                nplaced = 0;
-                               if(y > water_level - depth_water_top)
+                               if (y > water_level - depth_water_top)
                                        vm->m_data[i] = MapNode(biome->c_water_top);
                                else
                                        vm->m_data[i] = MapNode(biome->c_water);
@@ -436,6 +465,8 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
                        vm->m_area.add_y(em, i, -1);
                }
        }
+
+       return desert_stone;
 }
 
 
@@ -448,29 +479,30 @@ void MapgenV5::generateCaves(int max_stone_y)
                for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
                        u32 i = vm->m_area.index(node_min.X, y, z);
                        for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
-                               Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
-                               content_t c = vm->m_data[i].getContent();
-                               if (c == CONTENT_AIR
-                                               || (y <= water_level
-                                               && c != biome->c_stone
-                                               && c != c_stone))
-                                       continue;
-
                                float d1 = contour(noise_cave1->result[index]);
                                float d2 = contour(noise_cave2->result[index]);
-                               if (d1*d2 > 0.125)
+                               if (d1*d2 > 0.125) {
+                                       Biome *biome = (Biome *)bmgr->getRaw(biomemap[index2d]);
+                                       content_t c = vm->m_data[i].getContent();
+                                       if (!ndef->get(c).is_ground_content || c == CONTENT_AIR ||
+                                                       (y <= water_level &&
+                                                       c != biome->c_stone &&
+                                                       c != c_stone))
+                                               continue;
+
                                        vm->m_data[i] = MapNode(CONTENT_AIR);
+                               }
                        }
-                       index2d = index2d - ystride;
+                       index2d -= ystride;
                }
-               index2d = index2d + ystride;
+               index2d += ystride;
        }
 
-       if (node_max.Y > -256)
+       if (node_max.Y > LARGE_CAVE_DEPTH)
                return;
 
        PseudoRandom ps(blockseed + 21343);
-       u32 bruises_count = (ps.range(1, 5) == 1) ? ps.range(1, 2) : 0;
+       u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0;
        for (u32 i = 0; i < bruises_count; i++) {
                CaveV5 cave(this, &ps);
                cave.makeCave(node_min, node_max, max_stone_y);
@@ -488,14 +520,31 @@ void MapgenV5::dustTopNodes()
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
        for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
-               Biome *biome = (Biome *)bmgr->get(biomemap[index]);
+               Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
 
                if (biome->c_dust == CONTENT_IGNORE)
                        continue;
 
-               s16 y = node_max.Y + 1;
-               u32 vi = vm->m_area.index(x, y, z);
-               for (; y >= node_min.Y; y--) {
+               u32 vi = vm->m_area.index(x, full_node_max.Y, z);
+               content_t c_full_max = vm->m_data[vi].getContent();
+               s16 y_start;
+
+               if (c_full_max == CONTENT_AIR) {
+                       y_start = full_node_max.Y - 1;
+               } else if (c_full_max == CONTENT_IGNORE) {
+                       vi = vm->m_area.index(x, node_max.Y + 1, z);
+                       content_t c_max = vm->m_data[vi].getContent();
+
+                       if (c_max == CONTENT_AIR)
+                               y_start = node_max.Y;
+                       else
+                               continue;
+               } else {
+                       continue;
+               }
+
+               vi = vm->m_area.index(x, y_start, z);
+               for (s16 y = y_start; y >= node_min.Y - 1; y--) {
                        if (vm->m_data[vi].getContent() != CONTENT_AIR)
                                break;
 
@@ -503,11 +552,7 @@ void MapgenV5::dustTopNodes()
                }
 
                content_t c = vm->m_data[vi].getContent();
-               if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
-                               && c != biome->c_dust) {
-                       if (y == node_max.Y + 1)
-                               continue;
-
+               if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
                        vm->m_area.add_y(em, vi, 1);
                        vm->m_data[vi] = MapNode(biome->c_dust);
                }