#include "voxelalgorithms.h"
#include "profiler.h"
#include "settings.h" // For g_settings
-#include "main.h" // For g_profiler
#include "emerge.h"
#include "dungeongen.h"
#include "cavegen.h"
stone_surface_max_y = y;
}
}
- index2d = index2d - ystride;
+ index2d -= ystride;
}
- index2d = index2d + ystride;
+ index2d += ystride;
}
return stone_surface_max_y;
if (node_max.Y < water_level)
return false;
- MapNode n_air(CONTENT_AIR);
- MapNode n_stone(c_stone);
- MapNode n_water(c_water_source);
-
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
bool desert_stone = false;
for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
u32 i = vm->m_area.index(node_min.X, y, z);
for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
- Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
+ Biome *biome = (Biome *)bmgr->getRaw(biomemap[index2d]);
content_t c = vm->m_data[i].getContent();
if (c == CONTENT_AIR
|| (y <= water_level
if (d1*d2 > 0.125)
vm->m_data[i] = MapNode(CONTENT_AIR);
}
- index2d = index2d - ystride;
+ index2d -= ystride;
}
- index2d = index2d + ystride;
+ index2d += ystride;
}
- if (node_max.Y > -256)
+ if (node_max.Y > LARGE_CAVE_DEPTH)
return;
PseudoRandom ps(blockseed + 21343);
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
- Biome *biome = (Biome *)bmgr->get(biomemap[index]);
+ Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
if (biome->c_dust == CONTENT_IGNORE)
continue;
- s16 y = node_max.Y + 1;
- u32 vi = vm->m_area.index(x, y, z);
- for (; y >= node_min.Y; y--) {
+ u32 vi = vm->m_area.index(x, full_node_max.Y, z);
+ content_t c_full_max = vm->m_data[vi].getContent();
+ s16 y_start;
+
+ if (c_full_max == CONTENT_AIR) {
+ y_start = full_node_max.Y - 1;
+ } else if (c_full_max == CONTENT_IGNORE) {
+ vi = vm->m_area.index(x, node_max.Y + 1, z);
+ content_t c_max = vm->m_data[vi].getContent();
+
+ if (c_max == CONTENT_AIR)
+ y_start = node_max.Y;
+ else
+ continue;
+ } else {
+ continue;
+ }
+
+ vi = vm->m_area.index(x, y_start, z);
+ for (s16 y = y_start; y >= node_min.Y - 1; y--) {
if (vm->m_data[vi].getContent() != CONTENT_AIR)
break;
}
content_t c = vm->m_data[vi].getContent();
- if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
- && c != biome->c_dust) {
- if (y == node_max.Y + 1)
- continue;
-
+ if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
vm->m_area.add_y(em, vi, 1);
vm->m_data[vi] = MapNode(biome->c_dust);
}