]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen_v5.cpp
Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
[minetest.git] / src / mapgen_v5.cpp
index 3867827cc96c17d7a6b894e3401accf74ba0b44b..30979f3f70f9b6469037feae5d2e31f3cc697c29 100644 (file)
@@ -47,18 +47,11 @@ FlagDesc flagdesc_mapgen_v5[] = {
 };
 
 
-MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge_) {
-       this->generating  = false;
-       this->id     = mapgenid;
-       this->emerge = emerge_;
-       this->bmgr   = emerge->biomemgr;
-
-       this->seed        = (int)params->seed;
-       this->water_level = params->water_level;
-       this->flags       = params->flags;
-       this->gennotify   = emerge->gennotify;
-
-       this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
+MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
+       : Mapgen(mapgenid, params, emerge)
+{
+       this->m_emerge = emerge;
+       this->bmgr     = emerge->biomemgr;
 
        // amount of elements to skip for the next index
        // for noise/height/biome maps (not vmanip)
@@ -69,8 +62,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge_) {
        this->heightmap = new s16[csize.X * csize.Z];
 
        MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
-
-       this->spflags     = sp->spflags;
+       this->spflags      = sp->spflags;
 
        // Terrain noise
        noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
@@ -85,8 +77,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge_) {
        noise_wetness      = new Noise(&sp->np_wetness, seed, csize.X, csize.Y + 2, csize.Z);
 
        // Biome noise
-       noise_heat         = new Noise(bmgr->np_heat,     seed, csize.X, csize.Z);
-       noise_humidity     = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
+       noise_heat         = new Noise(&params->np_biome_heat,     seed, csize.X, csize.Z);
+       noise_humidity     = new Noise(&params->np_biome_humidity, seed, csize.X, csize.Z);
 
        //// Resolve nodes to be used
        INodeDefManager *ndef = emerge->ndef;
@@ -129,7 +121,7 @@ MapgenV5::~MapgenV5() {
 
        delete noise_heat;
        delete noise_humidity;
-       
+
        delete[] heightmap;
        delete[] biomemap;
 }
@@ -138,14 +130,14 @@ MapgenV5::~MapgenV5() {
 MapgenV5Params::MapgenV5Params() {
        spflags = MGV5_BLOBS;
 
-       np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7);
-       np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45);
-       np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5);
-       np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5);
-       np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5);
-       np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55);
-       np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3);
-       np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1);
+       np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7, 2.0);
+       np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
+       np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5, 2.0);
+       np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5, 2.0, NOISE_FLAG_EASED);
+       np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5, 2.0, NOISE_FLAG_EASED);
+       np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
+       np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3, 2.0, NOISE_FLAG_EASED);
+       np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1, 2.0);
 }
 
 
@@ -195,12 +187,12 @@ void MapgenV5Params::writeParams(Settings *settings) {
 int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
        //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
 
-       float f = 0.55 + NoisePerlin2D(noise_factor->np, p.X, p.Y, seed);
+       float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
        if(f < 0.01)
                f = 0.01;
        else if(f >= 1.0)
                f *= 1.6;
-       float h = water_level + NoisePerlin2D(noise_height->np, p.X, p.Y, seed);
+       float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
 
        s16 search_top = water_level + 15;
        s16 search_base = water_level;
@@ -210,7 +202,7 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
 
        s16 level = -31000;
        for (s16 y = search_top; y >= search_base; y--) {
-               float n_ground = NoisePerlin3DEased(noise_ground->np, p.X, y, p.Y, seed);
+               float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
                if(n_ground * f > y - h) {
                        if(y >= search_top - 7)
                                break;
@@ -234,12 +226,12 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
        assert(data->blockpos_requested.X <= data->blockpos_max.X &&
                data->blockpos_requested.Y <= data->blockpos_max.Y &&
                data->blockpos_requested.Z <= data->blockpos_max.Z);
-                       
+
        generating = true;
-       vm   = data->vmanip;    
+       vm   = data->vmanip;
        ndef = data->nodedef;
        //TimeTaker t("makeChunk");
-       
+
        v3s16 blockpos_min = data->blockpos_min;
        v3s16 blockpos_max = data->blockpos_max;
        node_min = blockpos_min * MAP_BLOCKSIZE;
@@ -248,8 +240,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
        full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
 
        // Create a block-specific seed
-       blockseed = emerge->getBlockSeed(full_node_min);  //////use getBlockSeed2()!
-       
+       blockseed = m_emerge->getBlockSeed(full_node_min);  //////use getBlockSeed2()!
+
        // Make some noise
        calculateNoise();
 
@@ -265,7 +257,7 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
        // Calculate biomes
        bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
                noise_humidity->result, heightmap, biomemap);
-       
+
        // Actually place the biome-specific nodes
        generateBiomes();
 
@@ -276,10 +268,10 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
        }
 
        // Generate the registered decorations
-       emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+       m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
 
        // Generate the registered ores
-       emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+       m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
 
        // Sprinkle some dust on top after everything else was generated
        dustTopNodes();
@@ -288,12 +280,12 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
 
        // Add top and bottom side of water to transforming_liquid queue
        updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
-       
+
        // Calculate lighting
        if (flags & MG_LIGHT)
                calcLighting(node_min - v3s16(0, 1, 0) - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
                        node_max + v3s16(0, 1, 0) + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
-       
+
        this->generating = false;
 }
 
@@ -303,22 +295,18 @@ void MapgenV5::calculateNoise() {
        int x = node_min.X;
        int y = node_min.Y - 1;
        int z = node_min.Z;
-       
+
        noise_filler_depth->perlinMap2D(x, z);
        noise_factor->perlinMap2D(x, z);
        noise_height->perlinMap2D(x, z);
-       noise_height->transformNoiseMap();
 
-       noise_cave1->perlinMap3D(x, y, z, true);
-       noise_cave1->transformNoiseMap();
-       noise_cave2->perlinMap3D(x, y, z, true);
-       noise_cave2->transformNoiseMap();
-       noise_ground->perlinMap3D(x, y, z, true);
-       noise_ground->transformNoiseMap();
+       noise_cave1->perlinMap3D(x, y, z);
+       noise_cave2->perlinMap3D(x, y, z);
+       noise_ground->perlinMap3D(x, y, z);
 
        if (spflags & MGV5_BLOBS) {
-               noise_crumble->perlinMap3D(x, y, z, true);
-               noise_wetness->perlinMap3D(x, y, z, false);
+               noise_crumble->perlinMap3D(x, y, z);
+               noise_wetness->perlinMap3D(x, y, z);
        }
 
        noise_heat->perlinMap2D(x, z);
@@ -426,20 +414,20 @@ void MapgenV5::generateBiomes() {
 
        v3s16 em = vm->m_area.getExtent();
        u32 index = 0;
-       
+
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
        for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
                Biome *biome  = (Biome *)bmgr->get(biomemap[index]);
                s16 dfiller   = biome->depth_filler + noise_filler_depth->result[index];
                s16 y0_top    = biome->depth_top;
                s16 y0_filler = biome->depth_top + dfiller;
-               
+
                s16 nplaced = 0;
-               u32 i = vm->m_area.index(x, node_max.Y, z);     
+               u32 i = vm->m_area.index(x, node_max.Y, z);
 
                content_t c_above = vm->m_data[i + em.X].getContent();
                bool have_air = c_above == CONTENT_AIR;
-               
+
                for (s16 y = node_max.Y; y >= node_min.Y; y--) {
                        content_t c = vm->m_data[i].getContent();
                        bool is_replaceable_content =
@@ -448,7 +436,7 @@ void MapgenV5::generateBiomes() {
 
                        if (is_replaceable_content && have_air) {
                                content_t c_below = vm->m_data[i - em.X].getContent();
-                               
+
                                if (c_below != CONTENT_AIR) {
                                        if (nplaced < y0_top) {
                                                if(y < water_level)
@@ -484,7 +472,7 @@ void MapgenV5::generateBiomes() {
                                have_air = true;
                                nplaced = 0;
                        }
-                       
+
                        vm->m_area.add_y(em, i, -1);
                }
        }
@@ -493,14 +481,14 @@ void MapgenV5::generateBiomes() {
 void MapgenV5::dustTopNodes() {
        v3s16 em = vm->m_area.getExtent();
        u32 index = 0;
-       
+
        if (water_level > node_max.Y)
                return;
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
        for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
                Biome *biome = (Biome *)bmgr->get(biomemap[index]);
-       
+
                if (biome->c_dust == CONTENT_IGNORE)
                        continue;
 
@@ -512,18 +500,18 @@ void MapgenV5::dustTopNodes() {
 
                        vm->m_area.add_y(em, vi, -1);
                }
-                       
+
                content_t c = vm->m_data[vi].getContent();
                if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) {
                        if (y < node_min.Y - 1)
                                continue;
-                               
+
                        vm->m_data[vi] = MapNode(biome->c_dust_water);
                } else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
                                && c != biome->c_dust) {
                        if (y == node_max.Y + 1)
                                continue;
-                               
+
                        vm->m_area.add_y(em, vi, 1);
                        vm->m_data[vi] = MapNode(biome->c_dust);
                }