v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);
content_t c_node = ndef->getId("mapgen_singlenode");
- if(c_node == CONTENT_IGNORE)
+ if (c_node == CONTENT_IGNORE)
c_node = CONTENT_AIR;
- for(s16 z=node_min.Z; z<=node_max.Z; z++)
- for(s16 y=node_min.Y; y<=node_max.Y; y++)
- for(s16 x=node_min.X; x<=node_max.X; x++)
- {
- data->vmanip->setNode(v3s16(x,y,z), MapNode(c_node));
+
+ MapNode n_node(c_node);
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+ u32 i = vm->m_area.index(node_min.X, y, z);
+ for (s16 x = node_min.X; x <= node_max.X; x++) {
+ if (vm->m_data[i].getContent() == CONTENT_IGNORE)
+ vm->m_data[i] = n_node;
+ i++;
+ }
}
// Add top and bottom side of water to transforming_liquid queue
updateLiquid(&data->transforming_liquid, node_min, node_max);
// Calculate lighting
- calcLighting(node_min, node_max);
+ calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
+ node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
this->generating = false;
}