updateLiquid(&data->transforming_liquid, node_min, node_max);
// Calculate lighting
- calcLighting(node_min, node_max);
+ calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
+ node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
this->generating = false;
}