#include "nodedef.h"
#include "voxelalgorithms.h"
#include "profiler.h"
-#include "settings.h" // For g_settings
-#include "main.h" // For g_profiler
#include "emerge.h"
//////////////////////// Mapgen Singlenode parameter read/write
-bool MapgenSinglenodeParams::readParams(Settings *settings) {
- return true;
+void MapgenSinglenodeParams::readParams(Settings *settings)
+{
}
-void MapgenSinglenodeParams::writeParams(Settings *settings) {
+void MapgenSinglenodeParams::writeParams(Settings *settings)
+{
}
///////////////////////////////////////////////////////////////////////////////
-MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params) {
+MapgenSinglenode::MapgenSinglenode(int mapgenid,
+ MapgenParams *params, EmergeManager *emerge)
+ : Mapgen(mapgenid, params, emerge)
+{
+ flags = params->flags;
+
+ INodeDefManager *ndef = emerge->ndef;
+
+ c_node = ndef->getId("mapgen_singlenode");
+ if (c_node == CONTENT_IGNORE)
+ c_node = CONTENT_AIR;
}
-MapgenSinglenode::~MapgenSinglenode() {
+MapgenSinglenode::~MapgenSinglenode()
+{
}
//////////////////////// Map generator
-void MapgenSinglenode::makeChunk(BlockMakeData *data) {
+void MapgenSinglenode::makeChunk(BlockMakeData *data)
+{
assert(data->vmanip);
assert(data->nodedef);
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
data->blockpos_requested.Z <= data->blockpos_max.Z);
this->generating = true;
- this->vm = data->vmanip;
+ this->vm = data->vmanip;
this->ndef = data->nodedef;
-
+
v3s16 blockpos_min = data->blockpos_min;
v3s16 blockpos_max = data->blockpos_max;
v3s16 node_min = blockpos_min*MAP_BLOCKSIZE;
v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);
- content_t c_node = ndef->getId("mapgen_singlenode");
- if (c_node == CONTENT_IGNORE)
- c_node = CONTENT_AIR;
-
+ blockseed = getBlockSeed2(node_min, data->seed);
+
MapNode n_node(c_node);
-
+
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 y = node_min.Y; y <= node_max.Y; y++) {
u32 i = vm->m_area.index(node_min.X, y, z);
updateLiquid(&data->transforming_liquid, node_min, node_max);
// Calculate lighting
- calcLighting(node_min, node_max);
-
+ if (flags & MG_LIGHT)
+ calcLighting(node_min, node_max);
+
this->generating = false;
}
-int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p) {
+int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p)
+{
return 0;
}