float farscale;
float farspread;
- NoiseIndevParams(){}
- NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1)
+ NoiseIndevParams() {}
+ NoiseIndevParams(float offset_, float scale_, v3f spread_,
+ int seed_, int octaves_, float persist_,
+ float farscale_ = 1, float farspread_ = 1)
{
- offset = offset_;
- scale = scale_;
- spread = spread_;
- seed = seed_;
+ offset = offset_;
+ scale = scale_;
+ spread = spread_;
+ seed = seed_;
octaves = octaves_;
persist = persist_;
- farscale = farscale_;
+ farscale = farscale_;
farspread = farspread_;
}
-
+
+ ~NoiseIndevParams() {}
};
-#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f")
-#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y))
+#define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y))
+#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y))
class NoiseIndev : public Noise {
- public:
+public:
NoiseIndevParams *npindev;
- //NoiseIndev() {};
+ virtual ~NoiseIndev() {};
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
- void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
+ void init(NoiseParams *np, int seed, int sx, int sy, int sz);
void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
};
-extern NoiseIndevParams nparams_indev_def;
-/*
-extern NoiseIndevParams nparams_indev_def_terrain_base;
-extern NoiseIndevParams nparams_indev_def_terrain_higher;
-extern NoiseIndevParams nparams_indev_def_steepness;
-//extern NoiseIndevParams nparams_indev_def_height_select;
-//extern NoiseIndevParams nparams_indev_def_trees;
-extern NoiseIndevParams nparams_indev_def_mud;
-//extern NoiseIndevParams nparams_indev_def_beach;
-extern NoiseIndevParams nparams_indev_def_biome;
-//extern NoiseIndevParams nparams_indev_def_cave;
-extern NoiseIndevParams nparams_indev_def_float_islands;
-*/
struct MapgenIndevParams : public MapgenV6Params {
- NoiseIndevParams *npindev_terrain_base;
- NoiseIndevParams *npindev_terrain_higher;
- NoiseIndevParams *npindev_steepness;
- //NoiseParams *np_height_select;
- //NoiseParams *np_trees;
- NoiseIndevParams *npindev_mud;
- //NoiseParams *np_beach;
- NoiseIndevParams *npindev_biome;
- //NoiseParams *np_cave;
- NoiseIndevParams *npindev_float_islands1;
- NoiseIndevParams *npindev_float_islands2;
- NoiseIndevParams *npindev_float_islands3;
-
- MapgenIndevParams() {
- //freq_desert = 0.45;
- //freq_beach = 0.15;
- npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base;
- npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher;
- npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness;
- //np_height_select = &nparams_v6_def_height_select;
- //np_trees = &nparams_v6_def_trees;
- npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud;
- //np_beach = &nparams_v6_def_beach;
- npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome;
- //np_cave = &nparams_v6_def_cave;
- npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands;
- npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands;
- npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands;
-
- }
-
- bool readParams(Settings *settings);
+ s16 float_islands;
+ NoiseIndevParams npindev_terrain_base;
+ NoiseIndevParams npindev_terrain_higher;
+ NoiseIndevParams npindev_steepness;
+ NoiseIndevParams npindev_mud;
+ NoiseIndevParams npindev_biome;
+ NoiseIndevParams npindev_float_islands1;
+ NoiseIndevParams npindev_float_islands2;
+ NoiseIndevParams npindev_float_islands3;
+
+ MapgenIndevParams();
+ ~MapgenIndevParams() {}
+
+ void readParams(Settings *settings);
void writeParams(Settings *settings);
};
class MapgenIndev : public MapgenV6 {
- public:
+public:
NoiseIndev *noiseindev_terrain_base;
NoiseIndev *noiseindev_terrain_higher;
NoiseIndev *noiseindev_steepness;
- //NoiseIndev *noise_height_select;
- //NoiseIndev *noise_trees;
NoiseIndev *noiseindev_mud;
- //NoiseIndev *noise_beach;
NoiseIndev *noiseindev_biome;
- //NoiseIndevParams *np_cave;
NoiseIndev *noiseindev_float_islands1;
NoiseIndev *noiseindev_float_islands2;
NoiseIndev *noiseindev_float_islands3;
+ s16 float_islands;
- MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
+ MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenIndev();
void calculateNoise();
float baseTerrainLevelFromMap(int index);
float getMudAmount(int index);
void generateCaves(int max_stone_y);
- //void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
void generateExperimental();
void generateFloatIslands(int min_y);
struct MapgenFactoryIndev : public MapgenFactoryV6 {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
- return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
+ return new MapgenIndev(mgid, params, emerge);
};
- MapgenParams *createMapgenParams() {
+ MapgenSpecificParams *createMapgenParams() {
return new MapgenIndevParams();
};
};