BiomeManager *bmgr;
int ystride;
- int zstride;
+ int zstride_1d;
u16 formula;
bool julia;
~MapgenFractal();
virtual void makeChunk(BlockMakeData *data);
- int getGroundLevelAtPoint(v2s16 p);
+ int getSpawnLevelAtPoint(v2s16 p);
void calculateNoise();
bool getFractalAtPoint(s16 x, s16 y, s16 z);
s16 generateTerrain();