]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen_flat.cpp
Lua_api.txt: Add documentation for 'eye_height' player object property
[minetest.git] / src / mapgen_flat.cpp
index a6efcee23d465f4b3f0774f03ca6d7853af57802..57c20d4703f1d9792ae358d83a2cb517b2e002d4 100644 (file)
@@ -51,14 +51,15 @@ FlagDesc flagdesc_mapgen_flat[] = {
 MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge)
        : MapgenBasic(mapgenid, params, emerge)
 {
-       this->spflags          = params->spflags;
-       this->ground_level     = params->ground_level;
-       this->large_cave_depth = params->large_cave_depth;
-       this->cave_width       = params->cave_width;
-       this->lake_threshold   = params->lake_threshold;
-       this->lake_steepness   = params->lake_steepness;
-       this->hill_threshold   = params->hill_threshold;
-       this->hill_steepness   = params->hill_steepness;
+       spflags          = params->spflags;
+       ground_level     = params->ground_level;
+       large_cave_depth = params->large_cave_depth;
+       lava_depth       = params->lava_depth;
+       cave_width       = params->cave_width;
+       lake_threshold   = params->lake_threshold;
+       lake_steepness   = params->lake_steepness;
+       hill_threshold   = params->hill_threshold;
+       hill_steepness   = params->hill_steepness;
 
        // 2D noise
        noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
@@ -80,12 +81,12 @@ MapgenFlat::~MapgenFlat()
 }
 
 
-MapgenFlatParams::MapgenFlatParams()
+MapgenFlatParams::MapgenFlatParams():
+       np_terrain      (0, 1,   v3f(600, 600, 600), 7244,  5, 0.6, 2.0),
+       np_filler_depth (0, 1.2, v3f(150, 150, 150), 261,   3, 0.7, 2.0),
+       np_cave1        (0, 12,  v3f(61,  61,  61),  52534, 3, 0.5, 2.0),
+       np_cave2        (0, 12,  v3f(67,  67,  67),  10325, 3, 0.5, 2.0)
 {
-       np_terrain      = NoiseParams(0, 1,   v3f(600, 600, 600), 7244,  5, 0.6, 2.0);
-       np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261,   3, 0.7, 2.0);
-       np_cave1        = NoiseParams(0, 12,  v3f(61,  61,  61),  52534, 3, 0.5, 2.0);
-       np_cave2        = NoiseParams(0, 12,  v3f(67,  67,  67),  10325, 3, 0.5, 2.0);
 }
 
 
@@ -94,6 +95,7 @@ void MapgenFlatParams::readParams(const Settings *settings)
        settings->getFlagStrNoEx("mgflat_spflags",      spflags, flagdesc_mapgen_flat);
        settings->getS16NoEx("mgflat_ground_level",     ground_level);
        settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
+       settings->getS16NoEx("mgflat_lava_depth",       lava_depth);
        settings->getFloatNoEx("mgflat_cave_width",     cave_width);
        settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
        settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
@@ -112,6 +114,7 @@ void MapgenFlatParams::writeParams(Settings *settings) const
        settings->setFlagStr("mgflat_spflags",      spflags, flagdesc_mapgen_flat, U32_MAX);
        settings->setS16("mgflat_ground_level",     ground_level);
        settings->setS16("mgflat_large_cave_depth", large_cave_depth);
+       settings->setS16("mgflat_lava_depth",       lava_depth);
        settings->setFloat("mgflat_cave_width",     cave_width);
        settings->setFloat("mgflat_lake_threshold", lake_threshold);
        settings->setFloat("mgflat_lake_steepness", lake_steepness);
@@ -145,10 +148,11 @@ int MapgenFlat::getSpawnLevelAtPoint(v2s16 p)
 
        if (ground_level < water_level)  // Ocean world, allow spawn in water
                return MYMAX(level_at_point, water_level);
-       else if (level_at_point > water_level)
+
+       if (level_at_point > water_level)
                return level_at_point;  // Spawn on land
-       else
-               return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
+
+       return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
 }
 
 
@@ -186,13 +190,16 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
 
        // Init biome generator, place biome-specific nodes, and build biomemap
        biomegen->calcBiomeNoise(node_min);
-       MgStoneType stone_type = generateBiomes();
+
+       MgStoneType mgstone_type;
+       content_t biome_stone;
+       generateBiomes(&mgstone_type, &biome_stone);
 
        if (flags & MG_CAVES)
                generateCaves(stone_surface_max_y, large_cave_depth);
 
        if (flags & MG_DUNGEONS)
-               generateDungeons(stone_surface_max_y, stone_type);
+               generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
 
        // Generate the registered decorations
        if (flags & MG_DECORATIONS)
@@ -225,7 +232,7 @@ s16 MapgenFlat::generateTerrain()
        MapNode n_stone(c_stone);
        MapNode n_water(c_water_source);
 
-       v3s16 em = vm->m_area.getExtent();
+       const v3s16 &em = vm->m_area.getExtent();
        s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
        u32 ni2d = 0;