/*
Minetest
-Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2010-2015 paramat, Matt Gregory
+Copyright (C) 2015-2017 paramat
+Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "emerge.h"
#include "dungeongen.h"
#include "cavegen.h"
-#include "treegen.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge)
{
- this->spflags = params->spflags;
- this->ground_level = params->ground_level;
- this->large_cave_depth = params->large_cave_depth;
- this->cave_width = params->cave_width;
- this->lake_threshold = params->lake_threshold;
- this->lake_steepness = params->lake_steepness;
- this->hill_threshold = params->hill_threshold;
- this->hill_steepness = params->hill_steepness;
-
- //// 2D noise
- noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z);
+ spflags = params->spflags;
+ ground_level = params->ground_level;
+ large_cave_depth = params->large_cave_depth;
+ lava_depth = params->lava_depth;
+ cave_width = params->cave_width;
+ lake_threshold = params->lake_threshold;
+ lake_steepness = params->lake_steepness;
+ hill_threshold = params->hill_threshold;
+ hill_steepness = params->hill_steepness;
+
+ // 2D noise
noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
+ if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
+ noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z);
+ // 3D noise
MapgenBasic::np_cave1 = params->np_cave1;
MapgenBasic::np_cave2 = params->np_cave2;
}
MapgenFlat::~MapgenFlat()
{
- delete noise_terrain;
delete noise_filler_depth;
+
+ if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
+ delete noise_terrain;
}
-MapgenFlatParams::MapgenFlatParams()
+MapgenFlatParams::MapgenFlatParams():
+ np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0),
+ np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
+ np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
+ np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0)
{
- spflags = 0;
- ground_level = 8;
- large_cave_depth = -33;
- cave_width = 0.2;
- lake_threshold = -0.45;
- lake_steepness = 48.0;
- hill_threshold = 0.45;
- hill_steepness = 64.0;
-
- np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0);
- np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
- np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
- np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
}
settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat);
settings->getS16NoEx("mgflat_ground_level", ground_level);
settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
+ settings->getS16NoEx("mgflat_lava_depth", lava_depth);
settings->getFloatNoEx("mgflat_cave_width", cave_width);
settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX);
settings->setS16("mgflat_ground_level", ground_level);
settings->setS16("mgflat_large_cave_depth", large_cave_depth);
+ settings->setS16("mgflat_lava_depth", lava_depth);
settings->setFloat("mgflat_cave_width", cave_width);
settings->setFloat("mgflat_lake_threshold", lake_threshold);
settings->setFloat("mgflat_lake_steepness", lake_steepness);
int MapgenFlat::getSpawnLevelAtPoint(v2s16 p)
{
s16 level_at_point = ground_level;
- float n_terrain = NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed);
+ float n_terrain = 0.0f;
+ if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
+ n_terrain = NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed);
if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) {
level_at_point = ground_level -
if (ground_level < water_level) // Ocean world, allow spawn in water
return MYMAX(level_at_point, water_level);
- else if (level_at_point > water_level)
+
+ if (level_at_point > water_level)
return level_at_point; // Spawn on land
- else
- return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
+
+ return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
}
// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);
- MgStoneType stone_type = generateBiomes();
+
+ MgStoneType mgstone_type;
+ content_t biome_stone;
+ generateBiomes(&mgstone_type, &biome_stone);
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, large_cave_depth);
if (flags & MG_DUNGEONS)
- generateDungeons(stone_surface_max_y, stone_type);
+ generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
// Generate the registered decorations
if (flags & MG_DECORATIONS)
MapNode n_stone(c_stone);
MapNode n_water(c_water_source);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 ni2d = 0;