#pragma once
#include "chunk.hpp"
-#include "gl.hpp"
+#include "gl.hpp"
namespace dragonblocks
{
class BlockDef;
-
+
class Mapgen
{
public:
- float grass_layer_middle = 0, grass_layer_range = 32;
- BlockDef *air_def, *stone_def, *dirt_def, *grass_def;
-
+ BlockDef *air_def, *stone_def, *dirt_def, *grass_def, *snow_def;
+
Chunk::Data generate(const glm::ivec3 &) const;
};
};