#define MG_NOLIGHT 0x40
#define MGV7_MOUNTAINS 0x80
#define MGV7_RIDGES 0x100
+#define MGV6_NOMUDFLOW 0x200
/////////////////// Ore generation flags
// Use absolute value of height to determine ore placement
-#define OREFLAG_ABSHEIGHT 0x01
+#define OREFLAG_ABSHEIGHT 0x01
// Use 3d noise to get density of ore placement, instead of just the position
#define OREFLAG_DENSITY 0x02 // not yet implemented
// For claylike ore types, place ore if the number of surrounding
#define DECO_PLACE_CENTER_Y 2
#define DECO_PLACE_CENTER_Z 4
+#define ORE_RANGE_ACTUAL 1
+#define ORE_RANGE_MIRROR 2
+
+#define NUM_GEN_NOTIFY 6
+
+
extern FlagDesc flagdesc_mapgen[];
extern FlagDesc flagdesc_ore[];
extern FlagDesc flagdesc_deco_schematic[];
+extern FlagDesc flagdesc_gennotify[];
class BiomeDefManager;
class Biome;
class VoxelArea;
class Map;
+
+enum MapgenObject {
+ MGOBJ_VMANIP,
+ MGOBJ_HEIGHTMAP,
+ MGOBJ_BIOMEMAP,
+ MGOBJ_HEATMAP,
+ MGOBJ_HUMIDMAP,
+ MGOBJ_GENNOTIFY
+};
+
+enum GenNotify {
+ GENNOTIFY_DUNGEON,
+ GENNOTIFY_TEMPLE,
+ GENNOTIFY_CAVE_BEGIN,
+ GENNOTIFY_CAVE_END,
+ GENNOTIFY_LARGECAVE_BEGIN,
+ GENNOTIFY_LARGECAVE_END
+};
+
+enum OreType {
+ ORE_SCATTER,
+ ORE_SHEET,
+ ORE_CLAYLIKE
+};
+
+
struct MapgenParams {
std::string mg_name;
int chunksize;
chunksize = 5;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
-
+
virtual bool readParams(Settings *settings) { return true; }
virtual void writeParams(Settings *settings) {}
virtual ~MapgenParams() {}
int id;
ManualMapVoxelManipulator *vm;
INodeDefManager *ndef;
-
+
s16 *heightmap;
u8 *biomemap;
v3s16 csize;
+ u32 gennotify;
+ std::vector<v3s16> *gen_notifications[NUM_GEN_NOTIFY];
+
Mapgen();
- virtual ~Mapgen() {}
+ virtual ~Mapgen();
s16 findGroundLevelFull(v2s16 p2d);
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
virtual ~MapgenFactory() {}
};
-enum MapgenObject {
- MGOBJ_VMANIP,
- MGOBJ_HEIGHTMAP,
- MGOBJ_BIOMEMAP,
- MGOBJ_HEATMAP,
- MGOBJ_HUMIDMAP
-};
-
-enum OreType {
- ORE_SCATTER,
- ORE_SHEET,
- ORE_CLAYLIKE
-};
-
-#define ORE_RANGE_ACTUAL 1
-#define ORE_RANGE_MIRROR 2
-
class Ore {
public:
std::string ore_name;
s16 height_max;
u8 ore_param2; // to set node-specific attributes
u32 flags; // attributes for this ore
- float nthresh; // threshhold for noise at which an ore is placed
+ float nthresh; // threshhold for noise at which an ore is placed
NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;
-
+
Ore() {
ore = CONTENT_IGNORE;
np = NULL;
noise = NULL;
}
-
+
virtual ~Ore();
-
+
void resolveNodeNames(INodeDefManager *ndef);
void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
//v3s16 p;
//v3s16 size;
//s16 height;
-
+
CutoffData(s16 x, s16 y, s16 z, s16 h) {
p = v3s16(x, y, z);
height = h;
class Decoration {
public:
INodeDefManager *ndef;
-
+
int mapseed;
std::string place_on_name;
content_t c_place_on;
s16 sidelen;
float fill_ratio;
NoiseParams *np;
-
+
std::set<u8> biomes;
//std::list<CutoffData> cutoffs;
//JMutex cutoff_mutex;
Decoration();
virtual ~Decoration();
-
+
virtual void resolveNodeNames(INodeDefManager *ndef);
void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-
+
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
virtual int getHeight() = 0;
virtual std::string getName() = 0;
s16 deco_height;
s16 deco_height_max;
s16 nspawnby;
-
+
std::vector<std::string> decolist_names;
std::vector<content_t> c_decolist;
~DecoSimple() {}
-
+
void resolveNodeNames(INodeDefManager *ndef);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
class DecoSchematic : public Decoration {
public:
std::string filename;
-
+
std::vector<std::string> *node_names;
std::vector<content_t> c_nodes;
std::map<std::string, std::string> replacements;
DecoSchematic();
~DecoSchematic();
-
+
void resolveNodeNames(INodeDefManager *ndef);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
virtual std::string getName();
-
+
void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
Rotation rot, bool force_placement);
-
+
bool loadSchematicFile();
void saveSchematicFile(INodeDefManager *ndef);
-
+
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
void placeStructure(Map *map, v3s16 p);
void applyProbabilities(v3s16 p0,