#include "irrlichttypes_extrabloated.h"
#include "util/container.h" // UniqueQueue
#include "gamedef.h"
+#include "nodedef.h"
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
#define MGV6_JUNGLES 0x08
#define MGV6_BIOME_BLEND 0x10
#define MG_FLAT 0x20
+#define MG_NOLIGHT 0x40
+#define MGV7_MOUNTAINS 0x80
+#define MGV7_RIDGES 0x100
/////////////////// Ore generation flags
// Use absolute value of height to determine ore placement
class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
-class INodeDefManager;
struct BlockMakeData;
class VoxelArea;
class Map;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
- virtual bool readParams(Settings *settings) = 0;
- virtual void writeParams(Settings *settings) = 0;
+ virtual bool readParams(Settings *settings) { return true; }
+ virtual void writeParams(Settings *settings) {}
virtual ~MapgenParams() {}
};
int id;
ManualMapVoxelManipulator *vm;
INodeDefManager *ndef;
+
s16 *heightmap;
u8 *biomemap;
+ v3s16 csize;
Mapgen();
virtual ~Mapgen() {}
virtual ~MapgenFactory() {}
};
+enum MapgenObject {
+ MGOBJ_VMANIP,
+ MGOBJ_HEIGHTMAP,
+ MGOBJ_BIOMEMAP,
+ MGOBJ_HEATMAP,
+ MGOBJ_HUMIDMAP
+};
+
enum OreType {
ORE_SCATTER,
ORE_SHEET,
class Ore {
public:
std::string ore_name;
- std::string wherein_name;
+ std::vector<std::string> wherein_names;
content_t ore;
- content_t wherein; // the node to be replaced
+ std::vector<content_t> wherein; // the node to be replaced
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
s16 clust_num_ores; // how many ore nodes are in a chunk
s16 clust_size; // how large (in nodes) a chunk of ore is
Ore() {
ore = CONTENT_IGNORE;
- wherein = CONTENT_IGNORE;
np = NULL;
noise = NULL;
}
class Decoration {
public:
+ INodeDefManager *ndef;
+
int mapseed;
std::string place_on_name;
content_t c_place_on;
virtual std::string getName();
};
+#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
+
class DecoSchematic : public Decoration {
public:
std::string filename;
std::vector<std::string> *node_names;
std::vector<content_t> c_nodes;
+ std::map<std::string, std::string> replacements;
u32 flags;
+ Rotation rotation;
v3s16 size;
MapNode *schematic;
virtual int getHeight();
virtual std::string getName();
+ void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+ Rotation rot, bool force_placement);
+
bool loadSchematicFile();
void saveSchematicFile(INodeDefManager *ndef);