#define MG_LIGHT 0x10
class Settings;
-class ManualMapVoxelManipulator;
+class MMVManip;
class INodeDefManager;
extern FlagDesc flagdesc_mapgen[];
class Biome;
class EmergeManager;
class MapBlock;
-class ManualMapVoxelManipulator;
class VoxelManipulator;
struct BlockMakeData;
class VoxelArea;
bool generating;
int id;
- ManualMapVoxelManipulator *vm;
+ MMVManip *vm;
INodeDefManager *ndef;
u32 blockseed;