#ifndef MAPGEN_HEADER
#define MAPGEN_HEADER
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes_bloated.h"
#include "util/container.h" // UniqueQueue
#include "gamedef.h"
+#include "nodedef.h"
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
-#include <map>
/////////////////// Mapgen flags
#define MG_TREES 0x01
/////////////////// Ore generation flags
// Use absolute value of height to determine ore placement
-#define OREFLAG_ABSHEIGHT 0x01
+#define OREFLAG_ABSHEIGHT 0x01
// Use 3d noise to get density of ore placement, instead of just the position
#define OREFLAG_DENSITY 0x02 // not yet implemented
// For claylike ore types, place ore if the number of surrounding
class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
-class INodeDefManager;
struct BlockMakeData;
class VoxelArea;
class Map;
chunksize = 5;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
-
+
virtual bool readParams(Settings *settings) { return true; }
virtual void writeParams(Settings *settings) {}
virtual ~MapgenParams() {}
int id;
ManualMapVoxelManipulator *vm;
INodeDefManager *ndef;
-
+
s16 *heightmap;
u8 *biomemap;
v3s16 csize;
virtual void makeChunk(BlockMakeData *data) {}
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
-
- //Legacy functions for Farmesh (pending removal)
- static bool get_have_beach(u64 seed, v2s16 p2d);
- static double tree_amount_2d(u64 seed, v2s16 p);
- static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
};
struct MapgenFactory {
class Ore {
public:
std::string ore_name;
- std::string wherein_name;
+ std::vector<std::string> wherein_names;
content_t ore;
- content_t wherein; // the node to be replaced
+ std::vector<content_t> wherein; // the node to be replaced
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
s16 clust_num_ores; // how many ore nodes are in a chunk
s16 clust_size; // how large (in nodes) a chunk of ore is
s16 height_max;
u8 ore_param2; // to set node-specific attributes
u32 flags; // attributes for this ore
- float nthresh; // threshhold for noise at which an ore is placed
+ float nthresh; // threshhold for noise at which an ore is placed
NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;
-
+
Ore() {
ore = CONTENT_IGNORE;
- wherein = CONTENT_IGNORE;
np = NULL;
noise = NULL;
}
-
+
virtual ~Ore();
-
+
void resolveNodeNames(INodeDefManager *ndef);
void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
//v3s16 p;
//v3s16 size;
//s16 height;
-
+
CutoffData(s16 x, s16 y, s16 z, s16 h) {
p = v3s16(x, y, z);
height = h;
class Decoration {
public:
+ INodeDefManager *ndef;
+
int mapseed;
std::string place_on_name;
content_t c_place_on;
s16 sidelen;
float fill_ratio;
NoiseParams *np;
-
+
std::set<u8> biomes;
//std::list<CutoffData> cutoffs;
//JMutex cutoff_mutex;
Decoration();
virtual ~Decoration();
-
+
virtual void resolveNodeNames(INodeDefManager *ndef);
void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-
+
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
virtual int getHeight() = 0;
virtual std::string getName() = 0;
s16 deco_height;
s16 deco_height_max;
s16 nspawnby;
-
+
std::vector<std::string> decolist_names;
std::vector<content_t> c_decolist;
~DecoSimple() {}
-
+
void resolveNodeNames(INodeDefManager *ndef);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
};
#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
+#define MTSCHEM_FILE_VER_HIGHEST_READ 3
+#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
-enum Rotation {
- ROTATE_0,
- ROTATE_90,
- ROTATE_180,
- ROTATE_270,
- ROTATE_RAND,
-};
+#define MTSCHEM_PROB_NEVER 0x00
+#define MTSCHEM_PROB_ALWAYS 0xFF
class DecoSchematic : public Decoration {
public:
std::string filename;
-
+
std::vector<std::string> *node_names;
std::vector<content_t> c_nodes;
+ std::map<std::string, std::string> replacements;
u32 flags;
Rotation rotation;
v3s16 size;
MapNode *schematic;
+ u8 *slice_probs;
DecoSchematic();
~DecoSchematic();
-
+
void resolveNodeNames(INodeDefManager *ndef);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
virtual std::string getName();
-
+
void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
- int rot, bool force_placement);
-
+ Rotation rot, bool force_placement);
+
bool loadSchematicFile();
void saveSchematicFile(INodeDefManager *ndef);
-
+
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
void placeStructure(Map *map, v3s16 p);
- void applyProbabilities(std::vector<std::pair<v3s16, s16> > *plist, v3s16 p0);
+ void applyProbabilities(v3s16 p0,
+ std::vector<std::pair<v3s16, u8> > *plist,
+ std::vector<std::pair<s16, u8> > *splist);
};
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,