struct BlockMakeData;
class MapBlock;
class ManualMapVoxelManipulator;
+class INodeDefManager;
namespace mapgen
{
// Add objects according to block content
void add_random_objects(MapBlock *block);
+
+ // Add a tree
+ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
+ bool is_apple_tree, INodeDefManager *ndef);
/*
These are used by FarMesh
struct BlockMakeData
{
bool no_op;
- ManualMapVoxelManipulator *vmanip;
+ ManualMapVoxelManipulator *vmanip; // Destructor deletes
u64 seed;
v3s16 blockpos;
UniqueQueue<v3s16> transforming_liquid;
+ INodeDefManager *nodedef;
BlockMakeData();
~BlockMakeData();