]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen.h
Pre-select current game in world creation dialog
[dragonfireclient.git] / src / mapgen.h
index 34957d1810a67b012f6a10dae6c529bbbc0bdcbe..17136a13796c704de70ca44166752f51d923b0e5 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -26,117 +26,71 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapnode.h"
 #include "noise.h"
 #include "settings.h"
+#include <map>
 
 /////////////////// Mapgen flags
 #define MG_TREES         0x01
 #define MG_CAVES         0x02
 #define MG_DUNGEONS      0x04
-#define MGV6_FORESTS     0x08
+#define MGV6_JUNGLES     0x08
 #define MGV6_BIOME_BLEND 0x10
+#define MG_FLAT          0x20
 
-#define AVERAGE_MUD_AMOUNT 4
+/////////////////// Ore generation flags
+// Use absolute value of height to determine ore placement
+#define OREFLAG_ABSHEIGHT 0x01 
+// Use 3d noise to get density of ore placement, instead of just the position
+#define OREFLAG_DENSITY   0x02 // not yet implemented
+// For claylike ore types, place ore if the number of surrounding
+// nodes isn't the specified node
+#define OREFLAG_NODEISNT  0x04 // not yet implemented
+
+extern FlagDesc flagdesc_mapgen[];
+extern FlagDesc flagdesc_ore[];
 
 class BiomeDefManager;
 class Biome;
-
-//struct BlockMakeData;
+class EmergeManager;
 class MapBlock;
 class ManualMapVoxelManipulator;
 class VoxelManipulator;
 class INodeDefManager;
-
-extern NoiseParams nparams_v6_def_terrain_base;
-extern NoiseParams nparams_v6_def_terrain_higher;
-extern NoiseParams nparams_v6_def_steepness;
-extern NoiseParams nparams_v6_def_height_select;
-extern NoiseParams nparams_v6_def_trees;
-extern NoiseParams nparams_v6_def_mud;
-extern NoiseParams nparams_v6_def_beach;
-extern NoiseParams nparams_v6_def_biome;
-extern NoiseParams nparams_v6_def_cave;
-
-extern NoiseParams nparams_v7_def_terrain;
-extern NoiseParams nparams_v7_def_bgroup;
-extern NoiseParams nparams_v7_def_heat;
-extern NoiseParams nparams_v7_def_humidity;
-
-enum BiomeType
-{
-       BT_NORMAL,
-       BT_DESERT
-};
-
-
-struct BlockMakeData {
-       bool no_op;
-       ManualMapVoxelManipulator *vmanip;
-       u64 seed;
-       v3s16 blockpos_min;
-       v3s16 blockpos_max;
-       v3s16 blockpos_requested;
-       UniqueQueue<v3s16> transforming_liquid;
-       INodeDefManager *nodedef;
-
-       BlockMakeData();
-       ~BlockMakeData();
-};
-
+struct BlockMakeData;
+class VoxelArea;
 
 struct MapgenParams {
-       int mg_version;
+       std::string mg_name;
        int chunksize;
        u64 seed;
        int water_level;
        u32 flags;
 
        MapgenParams() {
-               mg_version  = 6;
+               mg_name     = "v6";
                seed        = 0;
                water_level = 1;
                chunksize   = 5;
                flags       = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
        }
-
-       static MapgenParams *createMapgenParams(int mgver);
-       static MapgenParams *getParamsFromSettings(Settings *settings);
-
-};
-
-struct MapgenV6Params : public MapgenParams {
-       float freq_desert;
-       float freq_beach;
-       NoiseParams *np_terrain_base;
-       NoiseParams *np_terrain_higher;
-       NoiseParams *np_steepness;
-       NoiseParams *np_height_select;
-       NoiseParams *np_trees;
-       NoiseParams *np_mud;
-       NoiseParams *np_beach;
-       NoiseParams *np_biome;
-       NoiseParams *np_cave;
-
-       MapgenV6Params() {
-               freq_desert       = 0.45;
-               freq_beach        = 0.15;
-               np_terrain_base   = &nparams_v6_def_terrain_base;
-               np_terrain_higher = &nparams_v6_def_terrain_higher;
-               np_steepness      = &nparams_v6_def_steepness;
-               np_height_select  = &nparams_v6_def_height_select;
-               np_trees          = &nparams_v6_def_trees;
-               np_mud            = &nparams_v6_def_mud;
-               np_beach          = &nparams_v6_def_beach;
-               np_biome          = &nparams_v6_def_biome;
-               np_cave           = &nparams_v6_def_cave;
-       }
+       
+       virtual bool readParams(Settings *settings) = 0;
+       virtual void writeParams(Settings *settings) {};
 };
 
-
 class Mapgen {
 public:
        int seed;
        int water_level;
        bool generating;
        int id;
+       ManualMapVoxelManipulator *vm;
+       INodeDefManager *ndef;
+
+       void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
+       void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
+       void lightSpread(VoxelArea &a, v3s16 p, u8 light);
+       void calcLighting(v3s16 nmin, v3s16 nmax);
+       void calcLightingOld(v3s16 nmin, v3s16 nmax);
 
        virtual void makeChunk(BlockMakeData *data) {};
        virtual int getGroundLevelAtPoint(v2s16 p) = 0;
@@ -147,85 +101,62 @@ class Mapgen {
        static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
 };
 
+struct MapgenFactory {
+       virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
+                                                                EmergeManager *emerge) = 0;
+       virtual MapgenParams *createMapgenParams() = 0;
+};
 
-class MapgenV6 : public Mapgen {
-public:
-       //ManualMapVoxelManipulator &vmanip;
-
-       int ystride;
-       v3s16 csize;
-
-       v3s16 node_min;
-       v3s16 node_max;
-
-       Noise *noise_terrain_base;
-       Noise *noise_terrain_higher;
-       Noise *noise_steepness;
-       Noise *noise_height_select;
-       Noise *noise_trees;
-       Noise *noise_mud;
-       Noise *noise_beach;
-       Noise *noise_biome;
-
-       float *map_terrain_base;
-       float *map_terrain_higher;
-       float *map_steepness;
-       float *map_height_select;
-       float *map_trees;
-       float *map_mud;
-       float *map_beach;
-       float *map_biome;
-
-       NoiseParams *np_cave;
-
-       u32 flags;
-       float freq_desert;
-       float freq_beach;
-
-       MapgenV6(int mapgenid, MapgenV6Params *params);
-       ~MapgenV6();
-
-       void makeChunk(BlockMakeData *data);
-       int getGroundLevelAtPoint(v2s16 p);
-
-       double baseRockLevelFromNoise(v2s16 p);
-       static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
-       static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
-       void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
-       double tree_amount_2d(u64 seed, v2s16 p);
-       bool block_is_underground(u64 seed, v3s16 blockpos);
-       double base_rock_level_2d(u64 seed, v2s16 p);
-       s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
-       double get_mud_add_amount(u64 seed, v2s16 p);
-       bool get_have_beach(u64 seed, v2s16 p2d);
-       BiomeType get_biome(u64 seed, v2s16 p2d);
-       u32 get_blockseed(u64 seed, v3s16 p);
+enum OreType {
+       ORE_SCATTER,
+       ORE_SHEET,
+       ORE_CLAYLIKE
 };
 
+#define ORE_RANGE_ACTUAL 1
+#define ORE_RANGE_MIRROR 2
 
-class EmergeManager {
+class Ore {
 public:
-       //settings
-       MapgenParams *params;
-
-       //mapgen objects here
-       Mapgen *mapgen;
-
-       //biome manager
-       BiomeDefManager *biomedef;
-
-       EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
-       ~EmergeManager();
+       std::string ore_name;
+       std::string wherein_name;
+       content_t ore;
+       content_t wherein;  // the node to be replaced
+       u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
+       s16 clust_num_ores; // how many ore nodes are in a chunk
+       s16 clust_size;     // how large (in nodes) a chunk of ore is
+       s16 height_min;
+       s16 height_max;
+       u8 ore_param2;          // to set node-specific attributes
+       u32 flags;          // attributes for this ore
+       float nthresh;      // threshhold for noise at which an ore is placed 
+       NoiseParams *np;    // noise for distribution of clusters (NULL for uniform scattering)
+       Noise *noise;
+       
+       Ore() {
+               ore     = CONTENT_IGNORE;
+               wherein = CONTENT_IGNORE;
+               np      = NULL;
+               noise   = NULL;
+       }
+       
+       void resolveNodeNames(INodeDefManager *ndef);
+       void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+       virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+};
 
-       Mapgen *getMapgen();
-       void addBlockToQueue();
+class OreScatter : public Ore {
+       virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
 
-       //mapgen helper methods
-       Biome *getBiomeAtPoint(v3s16 p);
-       int getGroundLevelAtPoint(v2s16 p);
-       bool isBlockUnderground(v3s16 blockpos);
-       u32 getBlockSeed(v3s16 p);
+class OreSheet : public Ore {
+       virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax);
 };
 
+Ore *createOre(OreType type);
+
 #endif