#ifndef MAPGEN_HEADER
#define MAPGEN_HEADER
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes_bloated.h"
#include "util/container.h" // UniqueQueue
#include "gamedef.h"
+#include "nodedef.h"
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
-#include <map>
/////////////////// Mapgen flags
#define MG_TREES 0x01
#define MGV6_JUNGLES 0x08
#define MGV6_BIOME_BLEND 0x10
#define MG_FLAT 0x20
+#define MG_NOLIGHT 0x40
+#define MGV7_MOUNTAINS 0x80
+#define MGV7_RIDGES 0x100
/////////////////// Ore generation flags
// Use absolute value of height to determine ore placement
class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
-class INodeDefManager;
struct BlockMakeData;
class VoxelArea;
class Map;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
- virtual bool readParams(Settings *settings) = 0;
- virtual void writeParams(Settings *settings) = 0;
+ virtual bool readParams(Settings *settings) { return true; }
+ virtual void writeParams(Settings *settings) {}
virtual ~MapgenParams() {}
};
virtual void makeChunk(BlockMakeData *data) {}
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
-
- //Legacy functions for Farmesh (pending removal)
- static bool get_have_beach(u64 seed, v2s16 p2d);
- static double tree_amount_2d(u64 seed, v2s16 p);
- static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
};
struct MapgenFactory {
class Ore {
public:
std::string ore_name;
- std::string wherein_name;
+ std::vector<std::string> wherein_names;
content_t ore;
- content_t wherein; // the node to be replaced
+ std::vector<content_t> wherein; // the node to be replaced
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
s16 clust_num_ores; // how many ore nodes are in a chunk
s16 clust_size; // how large (in nodes) a chunk of ore is
Ore() {
ore = CONTENT_IGNORE;
- wherein = CONTENT_IGNORE;
np = NULL;
noise = NULL;
}
class Decoration {
public:
+ INodeDefManager *ndef;
+
int mapseed;
std::string place_on_name;
content_t c_place_on;
virtual std::string getName();
};
+#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
+#define MTSCHEM_PROB_NEVER 0x00
+#define MTSCHEM_PROB_ALWAYS 0xFF
+
class DecoSchematic : public Decoration {
public:
std::string filename;
std::vector<std::string> *node_names;
std::vector<content_t> c_nodes;
+ std::map<std::string, std::string> replacements;
u32 flags;
+ Rotation rotation;
v3s16 size;
MapNode *schematic;
virtual int getHeight();
virtual std::string getName();
+ void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+ Rotation rot, bool force_placement);
+
bool loadSchematicFile();
void saveSchematicFile(INodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
void placeStructure(Map *map, v3s16 p);
- void applyProbabilities(std::vector<std::pair<v3s16, s16> > *plist, v3s16 p0);
+ void applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0);
};
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,