]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / mapgen.h
index d6e932ca0290dd441edbad659f204801b92ff87e..040320f27cf8f3155024ab462638b85f321f777e 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -20,158 +20,288 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef MAPGEN_HEADER
 #define MAPGEN_HEADER
 
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes_bloated.h"
 #include "util/container.h" // UniqueQueue
 #include "gamedef.h"
+#include "nodedef.h"
 #include "mapnode.h"
 #include "noise.h"
+#include "settings.h"
+
+/////////////////// Mapgen flags
+#define MG_TREES         0x01
+#define MG_CAVES         0x02
+#define MG_DUNGEONS      0x04
+#define MGV6_JUNGLES     0x08
+#define MGV6_BIOME_BLEND 0x10
+#define MG_FLAT          0x20
+#define MG_NOLIGHT       0x40
+#define MGV7_MOUNTAINS   0x80
+#define MGV7_RIDGES      0x100
+
+/////////////////// Ore generation flags
+// Use absolute value of height to determine ore placement
+#define OREFLAG_ABSHEIGHT 0x01 
+// Use 3d noise to get density of ore placement, instead of just the position
+#define OREFLAG_DENSITY   0x02 // not yet implemented
+// For claylike ore types, place ore if the number of surrounding
+// nodes isn't the specified node
+#define OREFLAG_NODEISNT  0x04 // not yet implemented
+
+/////////////////// Decoration flags
+#define DECO_PLACE_CENTER_X 1
+#define DECO_PLACE_CENTER_Y 2
+#define DECO_PLACE_CENTER_Z 4
+
+extern FlagDesc flagdesc_mapgen[];
+extern FlagDesc flagdesc_ore[];
+extern FlagDesc flagdesc_deco_schematic[];
 
 class BiomeDefManager;
 class Biome;
-
-//struct BlockMakeData;
+class EmergeManager;
 class MapBlock;
 class ManualMapVoxelManipulator;
-class INodeDefManager;
-
-struct BlockMakeData {
-       bool no_op;
-       ManualMapVoxelManipulator *vmanip;
+class VoxelManipulator;
+struct BlockMakeData;
+class VoxelArea;
+class Map;
+
+struct MapgenParams {
+       std::string mg_name;
+       int chunksize;
        u64 seed;
-       v3s16 blockpos_min;
-       v3s16 blockpos_max;
-       v3s16 blockpos_requested;
-       UniqueQueue<v3s16> transforming_liquid;
-       INodeDefManager *nodedef;
-
-       BlockMakeData();
-       ~BlockMakeData();
+       int water_level;
+       u32 flags;
+
+       MapgenParams() {
+               mg_name     = "v6";
+               seed        = 0;
+               water_level = 1;
+               chunksize   = 5;
+               flags       = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
+       }
+       
+       virtual bool readParams(Settings *settings) { return true; }
+       virtual void writeParams(Settings *settings) {}
+       virtual ~MapgenParams() {}
 };
 
 class Mapgen {
 public:
-       BlockMakeData *data;
-       ManualMapVoxelManipulator *vmanip;
-       INodeDefManager *ndef;
-       BiomeDefManager *biomedef;
-
-       int ystride;
-       int zstride;
-
-       v3s16 csize;
        int seed;
        int water_level;
-
-       Noise *noise_terrain;
-       Noise *noise_bgroup;
-       Noise *noise_heat;
-       Noise *noise_humidity;
-
-       v3s16 node_min;
-       v3s16 node_max;
-
-       float *map_terrain;
-       float *map_bgroup;
-       float *map_heat;
-       float *map_humidity;
-
        bool generating;
        int id;
+       ManualMapVoxelManipulator *vm;
+       INodeDefManager *ndef;
+       
+       s16 *heightmap;
+       u8 *biomemap;
+       v3s16 csize;
+
+       Mapgen();
+       virtual ~Mapgen() {}
+
+       s16 findGroundLevelFull(v2s16 p2d);
+       s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
+       void updateHeightmap(v3s16 nmin, v3s16 nmax);
+       void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
+       void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
+       void lightSpread(VoxelArea &a, v3s16 p, u8 light);
+       void calcLighting(v3s16 nmin, v3s16 nmax);
+       void calcLightingOld(v3s16 nmin, v3s16 nmax);
 
-       NoiseParams *np_terrain;
-       NoiseParams *np_bgroup;
-       NoiseParams *np_heat;
-       NoiseParams *np_humidity;
-
-       //should these be broken off into a "commonly used nodes" class?
-       MapNode n_air;
-       MapNode n_water;
-       MapNode n_lava;
-
-       Mapgen(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
-       Mapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
-                  NoiseParams *np_terrain, NoiseParams *np_bgroup,
-                  NoiseParams *np_heat,    NoiseParams *np_humidity);
-       void initMapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
-                          NoiseParams *np_terrain, NoiseParams *np_bgroup,
-                          NoiseParams *np_heat,    NoiseParams *np_humidity);
-       ~Mapgen();
-
-       void makeChunk(BlockMakeData *data);
-       void updateLiquid(v3s16 node_min, v3s16 node_max);
-       void updateLighting(v3s16 node_min, v3s16 node_max);
-
-       //Legacy functions for Farmesh (pending removal)
-       static bool get_have_beach(u64 seed, v2s16 p2d);
-       static double tree_amount_2d(u64 seed, v2s16 p);
-       static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+       virtual void makeChunk(BlockMakeData *data) {}
+       virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
 };
 
-class EmergeManager {
-public:
-       //settings
-       u64 seed;
-       int water_level;
-       NoiseParams *np_terrain;
-       NoiseParams *np_bgroup;
-       NoiseParams *np_heat;
-       NoiseParams *np_humidity;
+struct MapgenFactory {
+       virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
+                                                                EmergeManager *emerge) = 0;
+       virtual MapgenParams *createMapgenParams() = 0;
+       virtual ~MapgenFactory() {}
+};
 
-       //biome manager
-       BiomeDefManager *biomedef;
+enum MapgenObject {
+       MGOBJ_VMANIP,
+       MGOBJ_HEIGHTMAP,
+       MGOBJ_BIOMEMAP,
+       MGOBJ_HEATMAP,
+       MGOBJ_HUMIDMAP
+};
 
-       //mapgen objects here
+enum OreType {
+       ORE_SCATTER,
+       ORE_SHEET,
+       ORE_CLAYLIKE
+};
 
-       EmergeManager(IGameDef *gamedef);
-       ~EmergeManager();
-       void addBlockToQueue();
+#define ORE_RANGE_ACTUAL 1
+#define ORE_RANGE_MIRROR 2
 
+class Ore {
+public:
+       std::string ore_name;
+       std::vector<std::string> wherein_names;
+       content_t ore;
+       std::vector<content_t> wherein;  // the node to be replaced
+       u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
+       s16 clust_num_ores; // how many ore nodes are in a chunk
+       s16 clust_size;     // how large (in nodes) a chunk of ore is
+       s16 height_min;
+       s16 height_max;
+       u8 ore_param2;          // to set node-specific attributes
+       u32 flags;          // attributes for this ore
+       float nthresh;      // threshhold for noise at which an ore is placed 
+       NoiseParams *np;    // noise for distribution of clusters (NULL for uniform scattering)
+       Noise *noise;
+       
+       Ore() {
+               ore     = CONTENT_IGNORE;
+               np      = NULL;
+               noise   = NULL;
+       }
+       
+       virtual ~Ore();
+       
+       void resolveNodeNames(INodeDefManager *ndef);
+       void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+       virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+};
 
+class OreScatter : public Ore {
+       ~OreScatter() {}
+       virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
 
-       //mapgen helper methods
-       Biome *getBiomeAtPoint(v3s16 p);
-       int getGroundLevelAtPoint(v2s16 p);
-       bool isBlockUnderground(v3s16 blockpos);
-       u32 getBlockSeed(v3s16 p);
+class OreSheet : public Ore {
+       ~OreSheet() {}
+       virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax);
 };
 
+Ore *createOre(OreType type);
 
-/*
-namespace mapgen
-{
-       // Finds precise ground level at any position
-       s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
 
-       // Find out if block is completely underground
-       bool block_is_underground(u64 seed, v3s16 blockpos);
+enum DecorationType {
+       DECO_SIMPLE,
+       DECO_SCHEMATIC,
+       DECO_LSYSTEM
+};
 
-       // Get a pseudorandom seed for a position on the map
-       u32 get_blockseed(u64 seed, v3s16 p);
+#if 0
+struct CutoffData {
+       VoxelArea a;
+       Decoration *deco;
+       //v3s16 p;
+       //v3s16 size;
+       //s16 height;
+       
+       CutoffData(s16 x, s16 y, s16 z, s16 h) {
+               p = v3s16(x, y, z);
+               height = h;
+       }
+};
+#endif
 
-       // Main map generation routine
-       void make_block(BlockMakeData *data);
+class Decoration {
+public:
+       INodeDefManager *ndef;
+       
+       int mapseed;
+       std::string place_on_name;
+       content_t c_place_on;
+       s16 sidelen;
+       float fill_ratio;
+       NoiseParams *np;
+       
+       std::set<u8> biomes;
+       //std::list<CutoffData> cutoffs;
+       //JMutex cutoff_mutex;
+
+       Decoration();
+       virtual ~Decoration();
+       
+       virtual void resolveNodeNames(INodeDefManager *ndef);
+       void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+       void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+       
+       virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
+       virtual int getHeight() = 0;
+       virtual std::string getName() = 0;
+};
 
+class DecoSimple : public Decoration {
+public:
+       std::string deco_name;
+       std::string spawnby_name;
+       content_t c_deco;
+       content_t c_spawnby;
+       s16 deco_height;
+       s16 deco_height_max;
+       s16 nspawnby;
+       
+       std::vector<std::string> decolist_names;
+       std::vector<content_t> c_decolist;
+
+       ~DecoSimple() {}
+       
+       void resolveNodeNames(INodeDefManager *ndef);
+       virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
+       virtual int getHeight();
+       virtual std::string getName();
+};
 
-       //These are used by FarMesh
-       bool get_have_beach(u64 seed, v2s16 p2d);
-       double tree_amount_2d(u64 seed, v2s16 p);
+#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
+#define MTSCHEM_PROB_NEVER  0x00
+#define MTSCHEM_PROB_ALWAYS 0xFF
 
-       struct BlockMakeData
-       {
-               bool no_op;
-               ManualMapVoxelManipulator *vmanip; // Destructor deletes
-               u64 seed;
-               v3s16 blockpos_min;
-               v3s16 blockpos_max;
-               v3s16 blockpos_requested;
-               UniqueQueue<v3s16> transforming_liquid;
-               INodeDefManager *nodedef;
+class DecoSchematic : public Decoration {
+public:
+       std::string filename;
+       
+       std::vector<std::string> *node_names;
+       std::vector<content_t> c_nodes;
+       std::map<std::string, std::string> replacements;
+
+       u32 flags;
+       Rotation rotation;
+       v3s16 size;
+       MapNode *schematic;
+
+       DecoSchematic();
+       ~DecoSchematic();
+       
+       void resolveNodeNames(INodeDefManager *ndef);
+       virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
+       virtual int getHeight();
+       virtual std::string getName();
+       
+       void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+                                       Rotation rot, bool force_placement);
+       
+       bool loadSchematicFile();
+       void saveSchematicFile(INodeDefManager *ndef);
+       
+       bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
+       void placeStructure(Map *map, v3s16 p);
+       void applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0);
+};
 
-               BlockMakeData();
-               ~BlockMakeData();
-       };
+void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
+                                       std::vector<content_t> *usednodes);
 
-}; // namespace mapgen
+/*
+class DecoLSystem : public Decoration {
+public:
+       virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
 */
+
+Decoration *createDecoration(DecorationType type);
+
 #endif