#ifndef MAPGEN_HEADER
#define MAPGEN_HEADER
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes_bloated.h"
#include "util/container.h" // UniqueQueue
#include "gamedef.h"
#include "nodedef.h"
virtual void makeChunk(BlockMakeData *data) {}
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
-
- //Legacy functions for Farmesh (pending removal)
- static bool get_have_beach(u64 seed, v2s16 p2d);
- static double tree_amount_2d(u64 seed, v2s16 p);
- static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
};
struct MapgenFactory {