]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen.cpp
Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
[minetest.git] / src / mapgen.cpp
index 4688a87c48a0af80ac6431b2cd4eb3ca050d0b78..fe2ce13f58540cea813525e7e5c7976dbf9e1882 100644 (file)
@@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "noise.h"
 #include "mapblock.h"
 #include "map.h"
-#include "mineral.h"
 //#include "serverobject.h"
 #include "content_sao.h"
 #include "nodedef.h"
@@ -1534,7 +1533,7 @@ void make_block(BlockMakeData *data)
        // Maximum amount of ground above the bottom of the central block
        s16 maximum_ground_depth = maximum_groundlevel - node_min.Y;
 
-       #if 0
+       #if 1
        /*
                Special case for high air or water: Just fill with air and water.
        */
@@ -1652,15 +1651,20 @@ void make_block(BlockMakeData *data)
        MapNode n_##name(c_##name);
 
        CONTENT_VARIABLE(ndef, stone);
-       CONTENT_VARIABLE(ndef, water_source);
        CONTENT_VARIABLE(ndef, air);
+       CONTENT_VARIABLE(ndef, water_source);
        CONTENT_VARIABLE(ndef, dirt);
        CONTENT_VARIABLE(ndef, sand);
        CONTENT_VARIABLE(ndef, gravel);
+       CONTENT_VARIABLE(ndef, clay);
        CONTENT_VARIABLE(ndef, lava_source);
        CONTENT_VARIABLE(ndef, cobble);
        CONTENT_VARIABLE(ndef, mossycobble);
        CONTENT_VARIABLE(ndef, dirt_with_grass);
+       CONTENT_VARIABLE(ndef, junglegrass);
+       CONTENT_VARIABLE(ndef, stone_with_coal);
+       CONTENT_VARIABLE(ndef, stone_with_iron);
+       CONTENT_VARIABLE(ndef, mese);
 
        /*
                Make base ground level
@@ -1702,139 +1706,6 @@ void make_block(BlockMakeData *data)
                }
        }
 
-       /*
-               Add minerals
-       */
-
-       {
-               PseudoRandom mineralrandom(blockseed);
-
-               /*
-                       Add meseblocks
-               */
-               for(s16 i=0; i<approx_ground_depth/4; i++)
-               {
-                       if(mineralrandom.next()%50 == 0)
-                       {
-                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
-                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
-                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-                               for(u16 i=0; i<27; i++)
-                               {
-                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
-                                       u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].getContent() == c_stone)
-                                               if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE"));
-                               }
-                                       
-                       }
-               }
-               /*
-                       Add others
-               */
-               {
-                       u16 a = mineralrandom.range(0,15);
-                       a = a*a*a;
-                       u16 amount = 20 * a/1000;
-                       for(s16 i=0; i<amount; i++)
-                       {
-                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
-                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
-                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-
-                               u8 base_content = LEGN(ndef, "CONTENT_STONE");
-                               MapNode new_content(CONTENT_IGNORE);
-                               u32 sparseness = 6;
-
-                               if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
-                               {
-                                       new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
-                               }
-                               else
-                               {
-                                       if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
-                                               new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
-                                       /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
-                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
-                                       else
-                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/
-                               }
-                               /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
-                               {
-                               }*/
-
-                               if(new_content.getContent() != CONTENT_IGNORE)
-                               {
-                                       for(u16 i=0; i<27; i++)
-                                       {
-                                               v3s16 p = v3s16(x,y,z) + g_27dirs[i];
-                                               u32 vi = vmanip.m_area.index(p);
-                                               if(vmanip.m_data[vi].getContent() == base_content)
-                                               {
-                                                       if(mineralrandom.next()%sparseness == 0)
-                                                               vmanip.m_data[vi] = new_content;
-                                               }
-                                       }
-                               }
-                       }
-               }
-               /*
-                       Add coal
-               */
-               //for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++)
-               //for(s16 i=0; i<50; i++)
-               u16 coal_amount = 30;
-               u16 coal_rareness = 60 / coal_amount;
-               if(coal_rareness == 0)
-                       coal_rareness = 1;
-               if(mineralrandom.next()%coal_rareness == 0)
-               {
-                       u16 a = mineralrandom.next() % 16;
-                       u16 amount = coal_amount * a*a*a / 1000;
-                       for(s16 i=0; i<amount; i++)
-                       {
-                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
-                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
-                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-                               for(u16 i=0; i<27; i++)
-                               {
-                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
-                                       u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].getContent() == c_stone)
-                                               if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
-                               }
-                       }
-               }
-               /*
-                       Add iron
-               */
-               u16 iron_amount = 8;
-               u16 iron_rareness = 60 / iron_amount;
-               if(iron_rareness == 0)
-                       iron_rareness = 1;
-               if(mineralrandom.next()%iron_rareness == 0)
-               {
-                       u16 a = mineralrandom.next() % 16;
-                       u16 amount = iron_amount * a*a*a / 1000;
-                       for(s16 i=0; i<amount; i++)
-                       {
-                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
-                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
-                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-                               for(u16 i=0; i<27; i++)
-                               {
-                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
-                                       u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].getContent() == c_stone)
-                                               if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
-                               }
-                       }
-               }
-       }
-
        /*
                Add mud and sand and others underground (in place of stone)
        */
@@ -1955,7 +1826,7 @@ void make_block(BlockMakeData *data)
                                        /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
                                        {
                                                if(wetness > 1.2)
-                                                       vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD"));
+                                                       vmanip.m_data[i].setContent(c_dirt);
                                        }*/
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
@@ -2077,23 +1948,23 @@ void make_block(BlockMakeData *data)
                                                                        ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
                                                                        );
                                                                if (have_clay)
-                                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY"));
+                                                                       vmanip.m_data[i] = MapNode(c_clay);
                                                                else
-                                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
+                                                                       vmanip.m_data[i] = MapNode(c_sand);
                                                        }
                                                        #if 1
                                                        else if(current_depth==0 && !water_detected
                                                                        && y >= WATER_LEVEL && air_detected)
-                                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS"));
+                                                               vmanip.m_data[i] = MapNode(c_dirt_with_grass);
                                                        #endif
                                                        else
-                                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
+                                                               vmanip.m_data[i] = MapNode(c_dirt);
                                                }
                                                else
                                                {
-                                                       if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
-                                                               || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS"))
-                                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
+                                                       if(vmanip.m_data[i].getContent() == c_dirt
+                                                               || vmanip.m_data[i].getContent() == c_dirt_with_grass)
+                                                               vmanip.m_data[i] = MapNode(c_stone);
                                                }
 
                                                current_depth++;
@@ -2171,7 +2042,7 @@ void make_block(BlockMakeData *data)
                                        make_papyrus(vmanip, p, ndef);
                                }
                                // Trees grow only on mud and grass, on land
-                               else if((n->getContent() == c_dirt || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
+                               else if((n->getContent() == c_dirt || n->getContent() == c_dirt_with_grass) && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
                                        //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
@@ -2222,8 +2093,7 @@ void make_block(BlockMakeData *data)
                                {
                                        u32 i = data->vmanip->m_area.index(p);
                                        MapNode *n = &data->vmanip->m_data[i];
-                                       if(data->nodedef->get(*n).is_ground_content
-                                                       || n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE"))
+                                       if(data->nodedef->get(*n).is_ground_content)
                                        {
                                                found = true;
                                                break;
@@ -2239,10 +2109,10 @@ void make_block(BlockMakeData *data)
                                        continue;
                                /*p.Y--;
                                if(vmanip.m_area.contains(p))
-                                       vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD");
+                                       vmanip.m_data[vmanip.m_area.index(p)] = c_dirt;
                                p.Y++;*/
                                if(vmanip.m_area.contains(p))
-                                       vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGRASS");
+                                       vmanip.m_data[vmanip.m_area.index(p)] = c_junglegrass;
                        }
                }
 
@@ -2270,7 +2140,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
+                               if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass)
                                        continue;
                        }*/
                        // Will be placed one higher
@@ -2305,7 +2175,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
+                               if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass)
                                        continue;
                        }*/
                        // Will be placed one lower
@@ -2316,6 +2186,139 @@ void make_block(BlockMakeData *data)
 #endif
        }
 
+       /*
+               Add minerals
+       */
+
+       {
+               PseudoRandom mineralrandom(blockseed);
+
+               /*
+                       Add meseblocks
+               */
+               for(s16 i=0; i<approx_ground_depth/4; i++)
+               {
+                       if(mineralrandom.next()%50 == 0)
+                       {
+                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+                               for(u16 i=0; i<27; i++)
+                               {
+                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+                                       u32 vi = vmanip.m_area.index(p);
+                                       if(vmanip.m_data[vi].getContent() == c_stone)
+                                               if(mineralrandom.next()%8 == 0)
+                                                       vmanip.m_data[vi] = MapNode(c_mese);
+                               }
+                                       
+                       }
+               }
+               /*
+                       Add others
+               */
+               {
+                       u16 a = mineralrandom.range(0,15);
+                       a = a*a*a;
+                       u16 amount = 20 * a/1000;
+                       for(s16 i=0; i<amount; i++)
+                       {
+                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+
+                               u8 base_content = c_stone;
+                               MapNode new_content(CONTENT_IGNORE);
+                               u32 sparseness = 6;
+
+                               if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
+                               {
+                                       new_content = MapNode(c_stone_with_coal);
+                               }
+                               else
+                               {
+                                       if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
+                                               new_content = MapNode(c_stone_with_iron);
+                                       /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
+                                               vmanip.m_data[i] = MapNode(c_dirt);
+                                       else
+                                               vmanip.m_data[i] = MapNode(c_sand);*/
+                               }
+                               /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
+                               {
+                               }*/
+
+                               if(new_content.getContent() != CONTENT_IGNORE)
+                               {
+                                       for(u16 i=0; i<27; i++)
+                                       {
+                                               v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+                                               u32 vi = vmanip.m_area.index(p);
+                                               if(vmanip.m_data[vi].getContent() == base_content)
+                                               {
+                                                       if(mineralrandom.next()%sparseness == 0)
+                                                               vmanip.m_data[vi] = new_content;
+                                               }
+                                       }
+                               }
+                       }
+               }
+               /*
+                       Add coal
+               */
+               //for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++)
+               //for(s16 i=0; i<50; i++)
+               u16 coal_amount = 30;
+               u16 coal_rareness = 60 / coal_amount;
+               if(coal_rareness == 0)
+                       coal_rareness = 1;
+               if(mineralrandom.next()%coal_rareness == 0)
+               {
+                       u16 a = mineralrandom.next() % 16;
+                       u16 amount = coal_amount * a*a*a / 1000;
+                       for(s16 i=0; i<amount; i++)
+                       {
+                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+                               for(u16 i=0; i<27; i++)
+                               {
+                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+                                       u32 vi = vmanip.m_area.index(p);
+                                       if(vmanip.m_data[vi].getContent() == c_stone)
+                                               if(mineralrandom.next()%8 == 0)
+                                                       vmanip.m_data[vi] = MapNode(c_stone_with_coal);
+                               }
+                       }
+               }
+               /*
+                       Add iron
+               */
+               u16 iron_amount = 8;
+               u16 iron_rareness = 60 / iron_amount;
+               if(iron_rareness == 0)
+                       iron_rareness = 1;
+               if(mineralrandom.next()%iron_rareness == 0)
+               {
+                       u16 a = mineralrandom.next() % 16;
+                       u16 amount = iron_amount * a*a*a / 1000;
+                       for(s16 i=0; i<amount; i++)
+                       {
+                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+                               for(u16 i=0; i<27; i++)
+                               {
+                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+                                       u32 vi = vmanip.m_area.index(p);
+                                       if(vmanip.m_data[vi].getContent() == c_stone)
+                                               if(mineralrandom.next()%8 == 0)
+                                                       vmanip.m_data[vi] = MapNode(c_stone_with_iron);
+                               }
+                       }
+               }
+       }
+
 }
 
 BlockMakeData::BlockMakeData():