]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen.cpp
Revert old 4BS/s walk speed for now
[minetest.git] / src / mapgen.cpp
index dfea862a5b69f19397fb21500ff3260382c9a9c9..fe2ce13f58540cea813525e7e5c7976dbf9e1882 100644 (file)
@@ -19,13 +19,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "mapgen.h"
 #include "voxel.h"
-#include "content_mapnode.h"
 #include "noise.h"
 #include "mapblock.h"
 #include "map.h"
-#include "mineral.h"
 //#include "serverobject.h"
 #include "content_sao.h"
+#include "nodedef.h"
+#include "content_mapnode.h" // For content_mapnode_get_new_name
 
 namespace mapgen
 {
@@ -67,8 +67,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
        {
                MapNode &n = vmanip.m_data[i];
                if(content_walkable(n.d)
-                               && n.d != CONTENT_TREE
-                               && n.d != CONTENT_LEAVES)
+                               && n.getContent() != LEGN(ndef, "CONTENT_TREE")
+                               && n.getContent() != LEGN(ndef, "CONTENT_LEAVES"))
                        break;
 
                vmanip.m_area.add_y(em, i, -1);
@@ -80,11 +80,13 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
 }
 #endif
 
-static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
+void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
+               bool is_apple_tree, INodeDefManager *ndef)
 {
-       MapNode treenode(CONTENT_TREE);
-       MapNode leavesnode(CONTENT_LEAVES);
-
+       MapNode treenode(LEGN(ndef, "CONTENT_TREE"));
+       MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
+       MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
+       
        s16 trunk_h = myrand_range(4, 5);
        v3s16 p1 = p0;
        for(s16 ii=0; ii<trunk_h; ii++)
@@ -143,8 +145,101 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
+                       continue;
+               u32 i = leaves_a.index(x,y,z);
+               if(leaves_d[i] == 1) {
+                       bool is_apple = myrand_range(0,99) < 10;
+                       if(is_apple_tree && is_apple) {
+                               vmanip.m_data[vi] = applenode;
+                       } else {
+                               vmanip.m_data[vi] = leavesnode;
+                       }
+               }
+       }
+}
+
+static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
+               INodeDefManager *ndef)
+{
+       MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE"));
+       MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
+
+       for(s16 x=-1; x<=1; x++)
+       for(s16 z=-1; z<=1; z++)
+       {
+               if(myrand_range(0, 2) == 0)
+                       continue;
+               v3s16 p1 = p0 + v3s16(x,0,z);
+               v3s16 p2 = p0 + v3s16(x,-1,z);
+               if(vmanip.m_area.contains(p2)
+                               && vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
+                       vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
+               else if(vmanip.m_area.contains(p1))
+                       vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+       }
+
+       s16 trunk_h = myrand_range(8, 12);
+       v3s16 p1 = p0;
+       for(s16 ii=0; ii<trunk_h; ii++)
+       {
+               if(vmanip.m_area.contains(p1))
+                       vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+               p1.Y++;
+       }
+
+       // p1 is now the last piece of the trunk
+       p1.Y -= 1;
+
+       VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
+       //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
+       Buffer<u8> leaves_d(leaves_a.getVolume());
+       for(s32 i=0; i<leaves_a.getVolume(); i++)
+               leaves_d[i] = 0;
+
+       // Force leaves at near the end of the trunk
+       {
+               s16 d = 1;
+               for(s16 z=-d; z<=d; z++)
+               for(s16 y=-d; y<=d; y++)
+               for(s16 x=-d; x<=d; x++)
+               {
+                       leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
+               }
+       }
+
+       // Add leaves randomly
+       for(u32 iii=0; iii<30; iii++)
+       {
+               s16 d = 1;
+
+               v3s16 p(
+                       myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
+                       myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
+                       myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
+               );
+
+               for(s16 z=0; z<=d; z++)
+               for(s16 y=0; y<=d; y++)
+               for(s16 x=0; x<=d; x++)
+               {
+                       leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
+               }
+       }
+
+       // Blit leaves to vmanip
+       for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
+       for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
+       for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
+       {
+               v3s16 p(x,y,z);
+               p += p1;
+               if(vmanip.m_area.contains(p) == false)
+                       continue;
+               u32 vi = vmanip.m_area.index(p);
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;
                u32 i = leaves_a.index(x,y,z);
                if(leaves_d[i] == 1)
@@ -152,9 +247,10 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
        }
 }
 
-void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
+void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
+               INodeDefManager *ndef)
 {
-       MapNode papyrusnode(CONTENT_PAPYRUS);
+       MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS"));
 
        s16 trunk_h = myrand_range(2, 3);
        v3s16 p1 = p0;
@@ -166,9 +262,10 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
        }
 }
 
-void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
+void make_cactus(VoxelManipulator &vmanip, v3s16 p0,
+               INodeDefManager *ndef)
 {
-       MapNode cactusnode(CONTENT_CACTUS);
+       MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS"));
 
        s16 trunk_h = 3;
        v3s16 p1 = p0;
@@ -183,7 +280,7 @@ void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
 #if 0
 static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
 {
-       MapNode stonenode(CONTENT_STONE);
+       MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
 
        s16 size = myrand_range(3, 6);
        
@@ -251,8 +348,8 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;
                u32 i = stone_a.index(x,y,z);
                if(stone_d[i] == 1)
@@ -264,7 +361,7 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
 #if 0
 static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
 {
-       MapNode stonenode(CONTENT_STONE);
+       MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
 
        s16 size = myrand_range(8, 16);
        
@@ -335,8 +432,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               /*if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               /*if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;*/
                u32 i = stone_a.index(x,y,z);
                if(stone_d[i] == 1)
@@ -354,7 +451,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
 #define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
                VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
 
-static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace)
+static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace,
+               INodeDefManager *ndef)
 {
        // Make +-X walls
        for(s16 z=0; z<roomsize.Z; z++)
@@ -367,7 +465,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
                {
                        v3s16 p = roomplace + v3s16(roomsize.X-1,y,z);
@@ -376,7 +474,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
        }
        
@@ -391,7 +489,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
                {
                        v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1);
@@ -400,7 +498,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
        }
        
@@ -415,7 +513,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
                {
                        v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z);
@@ -424,7 +522,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
        }
        
@@ -460,17 +558,19 @@ static void make_fill(VoxelManipulator &vmanip, v3s16 place, v3s16 size,
        }
 }
 
-static void make_hole1(VoxelManipulator &vmanip, v3s16 place)
+static void make_hole1(VoxelManipulator &vmanip, v3s16 place,
+               INodeDefManager *ndef)
 {
        make_fill(vmanip, place, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
                        VMANIP_FLAG_DUNGEON_INSIDE);
 }
 
-static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir)
+static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir,
+               INodeDefManager *ndef)
 {
-       make_hole1(vmanip, doorplace);
+       make_hole1(vmanip, doorplace, ndef);
        // Place torch (for testing)
-       //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(CONTENT_TORCH);
+       //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
 }
 
 static v3s16 rand_ortho_dir(PseudoRandom &random)
@@ -521,9 +621,9 @@ static v3s16 random_turn(PseudoRandom &random, v3s16 olddir)
 
 static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                v3s16 doordir, v3s16 &result_place, v3s16 &result_dir,
-               PseudoRandom &random)
+               PseudoRandom &random, INodeDefManager *ndef)
 {
-       make_hole1(vmanip, doorplace);
+       make_hole1(vmanip, doorplace, ndef);
        v3s16 p0 = doorplace;
        v3s16 dir = doordir;
        u32 length;
@@ -544,9 +644,9 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        p.Y += make_stairs;
 
                /*// If already empty
-               if(vmanip.getNodeNoExNoEmerge(p).d
+               if(vmanip.getNodeNoExNoEmerge(p).getContent()
                                == CONTENT_AIR
-               && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+               && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                == CONTENT_AIR)
                {
                }*/
@@ -557,7 +657,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        if(make_stairs)
                        {
                                make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3),
-                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0);
+                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
                                make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
                                                VMANIP_FLAG_DUNGEON_INSIDE);
                                make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
@@ -566,8 +666,8 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        else
                        {
                                make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3),
-                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0);
-                               make_hole1(vmanip, p);
+                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
+                               make_hole1(vmanip, p, ndef);
                                /*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
                                                VMANIP_FLAG_DUNGEON_INSIDE);*/
                        }
@@ -606,10 +706,12 @@ class RoomWalker
 {
 public:
 
-       RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random):
+       RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random,
+                       INodeDefManager *ndef):
                        vmanip(vmanip_),
                        m_pos(pos),
-                       m_random(random)
+                       m_random(random),
+                       m_ndef(ndef)
        {
                randomizeDir();
        }
@@ -642,10 +744,10 @@ class RoomWalker
                                randomizeDir();
                                continue;
                        }
-                       if(vmanip.getNodeNoExNoEmerge(p).d
-                                       == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p1).d
-                                       == CONTENT_COBBLE)
+                       if(vmanip.getNodeNoExNoEmerge(p).getContent()
+                                       == LEGN(m_ndef, "CONTENT_COBBLE")
+                       && vmanip.getNodeNoExNoEmerge(p1).getContent()
+                                       == LEGN(m_ndef, "CONTENT_COBBLE"))
                        {
                                // Found wall, this is a good place!
                                result_place = p;
@@ -658,26 +760,26 @@ class RoomWalker
                                Determine where to move next
                        */
                        // Jump one up if the actual space is there
-                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
-                                       == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
-                                       == CONTENT_AIR
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).d
-                                       == CONTENT_AIR)
+                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
+                                       == LEGN(m_ndef, "CONTENT_COBBLE")
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
+                                       == LEGN(m_ndef, "CONTENT_AIR")
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
+                                       == LEGN(m_ndef, "CONTENT_AIR"))
                                p += v3s16(0,1,0);
                        // Jump one down if the actual space is there
-                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
-                                       == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
-                                       == CONTENT_AIR
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).d
-                                       == CONTENT_AIR)
+                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
+                                       == LEGN(m_ndef, "CONTENT_COBBLE")
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
+                                       == LEGN(m_ndef, "CONTENT_AIR")
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
+                                       == LEGN(m_ndef, "CONTENT_AIR"))
                                p += v3s16(0,-1,0);
                        // Check if walking is now possible
-                       if(vmanip.getNodeNoExNoEmerge(p).d
-                                       != CONTENT_AIR
-                       || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
-                                       != CONTENT_AIR)
+                       if(vmanip.getNodeNoExNoEmerge(p).getContent()
+                                       != LEGN(m_ndef, "CONTENT_AIR")
+                       || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
+                                       != LEGN(m_ndef, "CONTENT_AIR"))
                        {
                                // Cannot continue walking here
                                randomizeDir();
@@ -763,9 +865,11 @@ class RoomWalker
        v3s16 m_pos;
        v3s16 m_dir;
        PseudoRandom &m_random;
+       INodeDefManager *m_ndef;
 };
 
-static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
+static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random,
+               INodeDefManager *ndef)
 {
        v3s16 areasize = vmanip.m_area.getExtent();
        v3s16 roomsize;
@@ -798,7 +902,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                                fits = false;
                                break;
                        }
-                       if(vmanip.m_data[vi].d == CONTENT_IGNORE)
+                       if(vmanip.m_data[vi].getContent() == CONTENT_IGNORE)
                        {
                                fits = false;
                                break;
@@ -822,12 +926,12 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
        for(u32 i=0; i<room_count; i++)
        {
                // Make a room to the determined place
-               make_room1(vmanip, roomsize, roomplace);
+               make_room1(vmanip, roomsize, roomplace, ndef);
                
                v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2);
 
                // Place torch at room center (for testing)
-               //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(CONTENT_TORCH);
+               //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
 
                // Quit if last room
                if(i == room_count-1)
@@ -852,7 +956,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                }
                
                // Create walker and find a place for a door
-               RoomWalker walker(vmanip, walker_start_place, random);
+               RoomWalker walker(vmanip, walker_start_place, random, ndef);
                v3s16 doorplace;
                v3s16 doordir;
                bool r = walker.findPlaceForDoor(doorplace, doordir);
@@ -861,7 +965,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                
                if(random.range(0,1)==0)
                        // Make the door
-                       make_door1(vmanip, doorplace, doordir);
+                       make_door1(vmanip, doorplace, doordir, ndef);
                else
                        // Don't actually make a door
                        doorplace -= doordir;
@@ -870,7 +974,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                v3s16 corridor_end;
                v3s16 corridor_end_dir;
                make_corridor(vmanip, doorplace, doordir, corridor_end,
-                               corridor_end_dir, random);
+                               corridor_end_dir, random, ndef);
                
                // Find a place for a random sized room
                roomsize = v3s16(random.range(4,8),random.range(4,6),random.range(4,8));
@@ -882,7 +986,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
 
                if(random.range(0,1)==0)
                        // Make the door
-                       make_door1(vmanip, doorplace, doordir);
+                       make_door1(vmanip, doorplace, doordir, ndef);
                else
                        // Don't actually make a door
                        roomplace -= doordir;
@@ -890,6 +994,41 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
        }
 }
 
+static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random,
+               INodeDefManager *ndef)
+{
+       v3s16 dir;
+       u8 facedir_i = 0;
+       s32 r = random.range(0, 3);
+       if(r == 0){
+               dir = v3s16( 1, 0, 0);
+               facedir_i = 3;
+       }
+       if(r == 1){
+               dir = v3s16(-1, 0, 0);
+               facedir_i = 1;
+       }
+       if(r == 2){
+               dir = v3s16( 0, 0, 1);
+               facedir_i = 2;
+       }
+       if(r == 3){
+               dir = v3s16( 0, 0,-1);
+               facedir_i = 0;
+       }
+       v3s16 p = vmanip.m_area.MinEdge + v3s16(
+                       16+random.range(0,15),
+                       16+random.range(0,15),
+                       16+random.range(0,15));
+       vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i);
+       u32 length = random.range(3,15);
+       for(u32 j=0; j<length; j++)
+       {
+               p -= dir;
+               vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC_RB"));
+       }
+}
+
 /*
        Noise functions. Make sure seed is mangled differently in each one.
 */
@@ -1004,13 +1143,26 @@ double tree_amount_2d(u64 seed, v2s16 p)
        double noise = noise2d_perlin(
                        0.5+(float)p.X/125, 0.5+(float)p.Y/125,
                        seed+2, 4, 0.66);
-       double zeroval = -0.35;
+       double zeroval = -0.39;
        if(noise < zeroval)
                return 0;
        else
                return 0.04 * (noise-zeroval) / (1.0-zeroval);
 }
 
+double surface_humidity_2d(u64 seed, v2s16 p)
+{
+       double noise = noise2d_perlin(
+                       0.5+(float)p.X/500, 0.5+(float)p.Y/500,
+                       seed+72384, 4, 0.66);
+       noise = (noise + 1.0)/2.0;
+       if(noise < 0.0)
+               noise = 0.0;
+       if(noise > 1.0)
+               noise = 1.0;
+       return noise;
+}
+
 #if 0
 double randomstone_amount_2d(u64 seed, v2s16 p)
 {
@@ -1265,6 +1417,7 @@ bool get_have_sand(u64 seed, v2s16 p2d)
 */
 void add_random_objects(MapBlock *block)
 {
+#if 0
        for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
        for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
        {
@@ -1273,11 +1426,11 @@ void add_random_objects(MapBlock *block)
                {
                        v3s16 p(x0,y0,z0);
                        MapNode n = block->getNodeNoEx(p);
-                       if(n.d == CONTENT_IGNORE)
+                       if(n.getContent() == CONTENT_IGNORE)
                                continue;
-                       if(content_features(n.d).liquid_type != LIQUID_NONE)
+                       if(data->nodedef->get(n)->liquid_type != LIQUID_NONE)
                                continue;
-                       if(content_features(n.d).walkable)
+                       if(data->nodedef->get(n)->walkable)
                        {
                                last_node_walkable = true;
                                continue;
@@ -1285,7 +1438,7 @@ void add_random_objects(MapBlock *block)
                        if(last_node_walkable)
                        {
                                // If block contains light information
-                               if(content_features(n.d).param_type == CPT_LIGHT)
+                               if(content_features(n).param_type == CPT_LIGHT)
                                {
                                        if(n.getLight(LIGHTBANK_DAY) <= 3)
                                        {
@@ -1324,17 +1477,23 @@ void add_random_objects(MapBlock *block)
                        last_node_walkable = false;
                }
        }
-       block->setChangedFlag();
+       block->raiseModified(MOD_STATE_WRITE_NEEDED, "mapgen::add_random_objects");
+#endif
 }
 
 void make_block(BlockMakeData *data)
 {
        if(data->no_op)
        {
-               dstream<<"makeBlock: no-op"<<std::endl;
+               //dstream<<"makeBlock: no-op"<<std::endl;
                return;
        }
 
+       assert(data->vmanip);
+       assert(data->nodedef);
+
+       INodeDefManager *ndef = data->nodedef;
+
        v3s16 blockpos = data->blockpos;
        
        /*dstream<<"makeBlock(): ("<<blockpos.X<<","<<blockpos.Y<<","
@@ -1374,7 +1533,7 @@ void make_block(BlockMakeData *data)
        // Maximum amount of ground above the bottom of the central block
        s16 maximum_ground_depth = maximum_groundlevel - node_min.Y;
 
-       #if 0
+       #if 1
        /*
                Special case for high air or water: Just fill with air and water.
        */
@@ -1392,10 +1551,10 @@ void make_block(BlockMakeData *data)
                                for(s16 y=node_min.Y; y<=node_max.Y; y++)
                                {
                                        // Only modify places that have no content
-                                       if(vmanip.m_data[i].d == CONTENT_IGNORE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
                                        {
                                                if(y <= WATER_LEVEL)
-                                                       vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
+                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
                                                else
                                                        vmanip.m_data[i] = MapNode(CONTENT_AIR);
                                        }
@@ -1419,7 +1578,7 @@ void make_block(BlockMakeData *data)
        /*
                Create a block-specific seed
        */
-       u32 blockseed = (u32)(data->seed%0x100000000) + full_node_min.Z*38134234
+       u32 blockseed = (u32)(data->seed%0x100000000ULL) + full_node_min.Z*38134234
                        + full_node_min.Y*42123 + full_node_min.X*23;
        
        /*
@@ -1481,7 +1640,32 @@ void make_block(BlockMakeData *data)
                                maxpos_f.X, maxpos_f.Y+5, maxpos_f.Z,
                                sl.X, sl.Y, sl.Z);
        }
-       
+
+       /*
+               Cache some ground type values for speed
+       */
+
+// Creates variables c_name=id and n_name=node
+#define CONTENT_VARIABLE(ndef, name)\
+       content_t c_##name = ndef->getId(#name);\
+       MapNode n_##name(c_##name);
+
+       CONTENT_VARIABLE(ndef, stone);
+       CONTENT_VARIABLE(ndef, air);
+       CONTENT_VARIABLE(ndef, water_source);
+       CONTENT_VARIABLE(ndef, dirt);
+       CONTENT_VARIABLE(ndef, sand);
+       CONTENT_VARIABLE(ndef, gravel);
+       CONTENT_VARIABLE(ndef, clay);
+       CONTENT_VARIABLE(ndef, lava_source);
+       CONTENT_VARIABLE(ndef, cobble);
+       CONTENT_VARIABLE(ndef, mossycobble);
+       CONTENT_VARIABLE(ndef, dirt_with_grass);
+       CONTENT_VARIABLE(ndef, junglegrass);
+       CONTENT_VARIABLE(ndef, stone_with_coal);
+       CONTENT_VARIABLE(ndef, stone_with_iron);
+       CONTENT_VARIABLE(ndef, mese);
+
        /*
                Make base ground level
        */
@@ -1498,7 +1682,7 @@ void make_block(BlockMakeData *data)
                        for(s16 y=node_min.Y; y<=node_max.Y; y++)
                        {
                                // Only modify places that have no content
-                               if(vmanip.m_data[i].d == CONTENT_IGNORE)
+                               if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
                                {
                                        // First priority: make air and water.
                                        // This avoids caves inside water.
@@ -1507,14 +1691,14 @@ void make_block(BlockMakeData *data)
                                                        v3s16(x,y,z), data->seed) == false)
                                        {
                                                if(y <= WATER_LEVEL)
-                                                       vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
+                                                       vmanip.m_data[i] = n_water_source;
                                                else
-                                                       vmanip.m_data[i] = MapNode(CONTENT_AIR);
+                                                       vmanip.m_data[i] = n_air;
                                        }
                                        else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD)
-                                               vmanip.m_data[i] = MapNode(CONTENT_AIR);
+                                               vmanip.m_data[i] = n_air;
                                        else
-                                               vmanip.m_data[i] = MapNode(CONTENT_STONE);
+                                               vmanip.m_data[i] = n_stone;
                                }
                        
                                data->vmanip->m_area.add_y(em, i, 1);
@@ -1522,139 +1706,6 @@ void make_block(BlockMakeData *data)
                }
        }
 
-       /*
-               Add minerals
-       */
-
-       {
-               PseudoRandom mineralrandom(blockseed);
-
-               /*
-                       Add meseblocks
-               */
-               for(s16 i=0; i<approx_ground_depth/4; i++)
-               {
-                       if(mineralrandom.next()%50 == 0)
-                       {
-                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
-                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
-                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-                               for(u16 i=0; i<27; i++)
-                               {
-                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
-                                       u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
-                                               if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(CONTENT_MESE);
-                               }
-                                       
-                       }
-               }
-               /*
-                       Add others
-               */
-               {
-                       u16 a = mineralrandom.range(0,15);
-                       a = a*a*a;
-                       u16 amount = 20 * a/1000;
-                       for(s16 i=0; i<amount; i++)
-                       {
-                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
-                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
-                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-
-                               u8 base_content = CONTENT_STONE;
-                               MapNode new_content(CONTENT_IGNORE);
-                               u32 sparseness = 6;
-
-                               if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
-                               {
-                                       new_content = MapNode(CONTENT_STONE, MINERAL_COAL);
-                               }
-                               else
-                               {
-                                       if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
-                                               new_content = MapNode(CONTENT_STONE, MINERAL_IRON);
-                                       /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
-                                               vmanip.m_data[i] = MapNode(CONTENT_MUD);
-                                       else
-                                               vmanip.m_data[i] = MapNode(CONTENT_SAND);*/
-                               }
-                               /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
-                               {
-                               }*/
-
-                               if(new_content.d != CONTENT_IGNORE)
-                               {
-                                       for(u16 i=0; i<27; i++)
-                                       {
-                                               v3s16 p = v3s16(x,y,z) + g_27dirs[i];
-                                               u32 vi = vmanip.m_area.index(p);
-                                               if(vmanip.m_data[vi].d == base_content)
-                                               {
-                                                       if(mineralrandom.next()%sparseness == 0)
-                                                               vmanip.m_data[vi] = new_content;
-                                               }
-                                       }
-                               }
-                       }
-               }
-               /*
-                       Add coal
-               */
-               //for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++)
-               //for(s16 i=0; i<50; i++)
-               u16 coal_amount = 30;
-               u16 coal_rareness = 60 / coal_amount;
-               if(coal_rareness == 0)
-                       coal_rareness = 1;
-               if(mineralrandom.next()%coal_rareness == 0)
-               {
-                       u16 a = mineralrandom.next() % 16;
-                       u16 amount = coal_amount * a*a*a / 1000;
-                       for(s16 i=0; i<amount; i++)
-                       {
-                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
-                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
-                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-                               for(u16 i=0; i<27; i++)
-                               {
-                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
-                                       u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
-                                               if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL);
-                               }
-                       }
-               }
-               /*
-                       Add iron
-               */
-               u16 iron_amount = 8;
-               u16 iron_rareness = 60 / iron_amount;
-               if(iron_rareness == 0)
-                       iron_rareness = 1;
-               if(mineralrandom.next()%iron_rareness == 0)
-               {
-                       u16 a = mineralrandom.next() % 16;
-                       u16 amount = iron_amount * a*a*a / 1000;
-                       for(s16 i=0; i<amount; i++)
-                       {
-                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
-                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
-                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-                               for(u16 i=0; i<27; i++)
-                               {
-                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
-                                       u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
-                                               if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON);
-                               }
-                       }
-               }
-       }
-
        /*
                Add mud and sand and others underground (in place of stone)
        */
@@ -1670,19 +1721,29 @@ void make_block(BlockMakeData *data)
                        u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
                        for(s16 y=node_max.Y; y>=node_min.Y; y--)
                        {
-                               if(vmanip.m_data[i].d == CONTENT_STONE)
+                               if(vmanip.m_data[i].getContent() == c_stone)
                                {
                                        if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
                                        {
                                                if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
-                                                       vmanip.m_data[i] = MapNode(CONTENT_MUD);
+                                                       vmanip.m_data[i] = n_dirt;
                                                else
-                                                       vmanip.m_data[i] = MapNode(CONTENT_SAND);
+                                                       vmanip.m_data[i] = n_sand;
                                        }
                                        else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7)
                                        {
                                                if(noisebuf_ground_wetness.get(x,y,z) < -0.6)
-                                                       vmanip.m_data[i] = MapNode(CONTENT_GRAVEL);
+                                                       vmanip.m_data[i] = n_gravel;
+                                       }
+                                       else if(noisebuf_ground_crumbleness.get(x,y,z) <
+                                                       -3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5))
+                                       {
+                                               vmanip.m_data[i] = n_lava_source;
+                                               for(s16 x1=-1; x1<=1; x1++)
+                                               for(s16 y1=-1; y1<=1; y1++)
+                                               for(s16 z1=-1; z1<=1; z1++)
+                                                       data->transforming_liquid.push_back(
+                                                                       v3s16(p2d.X+x1, y+y1, p2d.Y+z1));
                                        }
                                }
 
@@ -1722,9 +1783,9 @@ void make_block(BlockMakeData *data)
                                u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y));
                                for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_AIR)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_AIR)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
-                                       else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       else if(vmanip.m_data[i].getContent() == c_water_source)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
@@ -1734,7 +1795,7 @@ void make_block(BlockMakeData *data)
                PseudoRandom random(blockseed+2);
 
                // Add it
-               make_dungeon1(vmanip, random);
+               make_dungeon1(vmanip, random, ndef);
                
                // Convert some cobble to mossy cobble
                for(s16 x=full_node_min.X; x<=full_node_max.X; x++)
@@ -1755,23 +1816,34 @@ void make_block(BlockMakeData *data)
                                        double d = noise3d_perlin((float)x/2.5,
                                                        (float)y/2.5,(float)z/2.5,
                                                        blockseed, 2, 1.4);
-                                       if(vmanip.m_data[i].d == CONTENT_COBBLE)
+                                       if(vmanip.m_data[i].getContent() == c_cobble)
                                        {
                                                if(d < wetness/3.0)
                                                {
-                                                       vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE;
+                                                       vmanip.m_data[i].setContent(c_mossycobble);
                                                }
                                        }
                                        /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
                                        {
                                                if(wetness > 1.2)
-                                                       vmanip.m_data[i].d = CONTENT_MUD;
+                                                       vmanip.m_data[i].setContent(c_dirt);
                                        }*/
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
                        }
                }
        }
+
+       /*
+               Add NC
+       */
+       {
+               PseudoRandom ncrandom(blockseed+9324342);
+               if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
+               {
+                       make_nc(vmanip, ncrandom, ndef);
+               }
+       }
        
        /*
                Add top and bottom side of water to transforming_liquid queue
@@ -1791,7 +1863,7 @@ void make_block(BlockMakeData *data)
                        {
                                if(water_found == false)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i].getContent() == c_water_source)
                                        {
                                                v3s16 p = v3s16(p2d.X, y, p2d.Y);
                                                data->transforming_liquid.push_back(p);
@@ -1803,7 +1875,7 @@ void make_block(BlockMakeData *data)
                                        // This can be done because water_found can only
                                        // turn to true and end up here after going through
                                        // a single block.
-                                       if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i+1].getContent() != c_water_source)
                                        {
                                                v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
                                                data->transforming_liquid.push_back(p);
@@ -1846,16 +1918,16 @@ void make_block(BlockMakeData *data)
                                u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
                                for(s16 y=start_y; y>=node_min.Y-3; y--)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i].getContent() == c_water_source)
                                                water_detected = true;
-                                       if(vmanip.m_data[i].d == CONTENT_AIR)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_AIR)
                                                air_detected = true;
 
-                                       if((vmanip.m_data[i].d == CONTENT_STONE
-                                                       || vmanip.m_data[i].d == CONTENT_GRASS
-                                                       || vmanip.m_data[i].d == CONTENT_MUD
-                                                       || vmanip.m_data[i].d == CONTENT_SAND
-                                                       || vmanip.m_data[i].d == CONTENT_GRAVEL
+                                       if((vmanip.m_data[i].getContent() == c_stone
+                                                       || vmanip.m_data[i].getContent() == c_dirt_with_grass
+                                                       || vmanip.m_data[i].getContent() == c_dirt
+                                                       || vmanip.m_data[i].getContent() == c_sand
+                                                       || vmanip.m_data[i].getContent() == c_gravel
                                                        ) && (air_detected || water_detected))
                                        {
                                                if(current_depth == 0 && y <= WATER_LEVEL+2
@@ -1876,23 +1948,23 @@ void make_block(BlockMakeData *data)
                                                                        ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
                                                                        );
                                                                if (have_clay)
-                                                                       vmanip.m_data[i] = MapNode(CONTENT_CLAY);
+                                                                       vmanip.m_data[i] = MapNode(c_clay);
                                                                else
-                                                                       vmanip.m_data[i] = MapNode(CONTENT_SAND);
+                                                                       vmanip.m_data[i] = MapNode(c_sand);
                                                        }
                                                        #if 1
                                                        else if(current_depth==0 && !water_detected
                                                                        && y >= WATER_LEVEL && air_detected)
-                                                               vmanip.m_data[i] = MapNode(CONTENT_GRASS);
+                                                               vmanip.m_data[i] = MapNode(c_dirt_with_grass);
                                                        #endif
                                                        else
-                                                               vmanip.m_data[i] = MapNode(CONTENT_MUD);
+                                                               vmanip.m_data[i] = MapNode(c_dirt);
                                                }
                                                else
                                                {
-                                                       if(vmanip.m_data[i].d == CONTENT_MUD
-                                                               || vmanip.m_data[i].d == CONTENT_GRASS)
-                                                               vmanip.m_data[i] = MapNode(CONTENT_STONE);
+                                                       if(vmanip.m_data[i].getContent() == c_dirt
+                                                               || vmanip.m_data[i].getContent() == c_dirt_with_grass)
+                                                               vmanip.m_data[i] = MapNode(c_stone);
                                                }
 
                                                current_depth++;
@@ -1909,11 +1981,19 @@ void make_block(BlockMakeData *data)
                }
 
                /*
-                       Add trees
+                       Calculate some stuff
                */
                
+               float surface_humidity = surface_humidity_2d(data->seed, p2d_center);
+               bool is_jungle = surface_humidity > 0.75;
                // Amount of trees
                u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center);
+               if(is_jungle)
+                       tree_count *= 5;
+
+               /*
+                       Add trees
+               */
                PseudoRandom treerandom(blockseed);
                // Put trees in random places on part of division
                for(u32 i=0; i<tree_count; i++)
@@ -1938,7 +2018,7 @@ void make_block(BlockMakeData *data)
                        {
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE)
+                               if(n->getContent() != CONTENT_AIR && n->getContent() != c_water_source && n->getContent() != CONTENT_IGNORE)
                                {
                                        found = true;
                                        break;
@@ -1952,30 +2032,90 @@ void make_block(BlockMakeData *data)
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
 
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
+                               if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass && n->getContent() != c_sand)
                                                continue;
 
                                // Papyrus grows only on mud and in water
-                               if(n->d == CONTENT_MUD && y <= WATER_LEVEL)
+                               if(n->getContent() == c_dirt && y <= WATER_LEVEL)
                                {
                                        p.Y++;
-                                       make_papyrus(vmanip, p);
+                                       make_papyrus(vmanip, p, ndef);
                                }
                                // Trees grow only on mud and grass, on land
-                               else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+                               else if((n->getContent() == c_dirt || n->getContent() == c_dirt_with_grass) && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
-                                       make_tree(vmanip, p);
+                                       //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
+                                       if(is_jungle == false)
+                                       {
+                                               bool is_apple_tree;
+                                               if(myrand_range(0,4) != 0)
+                                                       is_apple_tree = false;
+                                               else
+                                                       is_apple_tree = noise2d_perlin(
+                                                                       0.5+(float)p.X/100, 0.5+(float)p.Z/100,
+                                                                       data->seed+342902, 3, 0.45) > 0.2;
+                                               make_tree(vmanip, p, is_apple_tree, ndef);
+                                       }
+                                       else
+                                               make_jungletree(vmanip, p, ndef);
                                }
                                // Cactii grow only on sand, on land
-                               else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2)
+                               else if(n->getContent() == c_sand && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
-                                       make_cactus(vmanip, p);
+                                       make_cactus(vmanip, p, ndef);
                                }
                        }
                }
 
+               /*
+                       Add jungle grass
+               */
+               if(is_jungle)
+               {
+                       PseudoRandom grassrandom(blockseed);
+                       for(u32 i=0; i<surface_humidity*5*tree_count; i++)
+                       {
+                               s16 x = grassrandom.range(node_min.X, node_max.X);
+                               s16 z = grassrandom.range(node_min.Z, node_max.Z);
+                               s16 y = find_ground_level_from_noise(data->seed, v2s16(x,z), 4);
+                               if(y < WATER_LEVEL)
+                                       continue;
+                               if(y < node_min.Y || y > node_max.Y)
+                                       continue;
+                               /*
+                                       Find exact ground level
+                               */
+                               v3s16 p(x,y+6,z);
+                               bool found = false;
+                               for(; p.Y >= y-6; p.Y--)
+                               {
+                                       u32 i = data->vmanip->m_area.index(p);
+                                       MapNode *n = &data->vmanip->m_data[i];
+                                       if(data->nodedef->get(*n).is_ground_content)
+                                       {
+                                               found = true;
+                                               break;
+                                       }
+                               }
+                               // If not found, handle next one
+                               if(found == false)
+                                       continue;
+                               p.Y++;
+                               if(vmanip.m_area.contains(p) == false)
+                                       continue;
+                               if(vmanip.m_data[vmanip.m_area.index(p)].getContent() != CONTENT_AIR)
+                                       continue;
+                               /*p.Y--;
+                               if(vmanip.m_area.contains(p))
+                                       vmanip.m_data[vmanip.m_area.index(p)] = c_dirt;
+                               p.Y++;*/
+                               if(vmanip.m_area.contains(p))
+                                       vmanip.m_data[vmanip.m_area.index(p)] = c_junglegrass;
+                       }
+               }
+
 #if 0
                /*
                        Add some kind of random stones
@@ -2000,7 +2140,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+                               if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass)
                                        continue;
                        }*/
                        // Will be placed one higher
@@ -2035,7 +2175,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+                               if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass)
                                        continue;
                        }*/
                        // Will be placed one lower
@@ -2046,12 +2186,146 @@ void make_block(BlockMakeData *data)
 #endif
        }
 
+       /*
+               Add minerals
+       */
+
+       {
+               PseudoRandom mineralrandom(blockseed);
+
+               /*
+                       Add meseblocks
+               */
+               for(s16 i=0; i<approx_ground_depth/4; i++)
+               {
+                       if(mineralrandom.next()%50 == 0)
+                       {
+                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+                               for(u16 i=0; i<27; i++)
+                               {
+                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+                                       u32 vi = vmanip.m_area.index(p);
+                                       if(vmanip.m_data[vi].getContent() == c_stone)
+                                               if(mineralrandom.next()%8 == 0)
+                                                       vmanip.m_data[vi] = MapNode(c_mese);
+                               }
+                                       
+                       }
+               }
+               /*
+                       Add others
+               */
+               {
+                       u16 a = mineralrandom.range(0,15);
+                       a = a*a*a;
+                       u16 amount = 20 * a/1000;
+                       for(s16 i=0; i<amount; i++)
+                       {
+                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+
+                               u8 base_content = c_stone;
+                               MapNode new_content(CONTENT_IGNORE);
+                               u32 sparseness = 6;
+
+                               if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
+                               {
+                                       new_content = MapNode(c_stone_with_coal);
+                               }
+                               else
+                               {
+                                       if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
+                                               new_content = MapNode(c_stone_with_iron);
+                                       /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
+                                               vmanip.m_data[i] = MapNode(c_dirt);
+                                       else
+                                               vmanip.m_data[i] = MapNode(c_sand);*/
+                               }
+                               /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
+                               {
+                               }*/
+
+                               if(new_content.getContent() != CONTENT_IGNORE)
+                               {
+                                       for(u16 i=0; i<27; i++)
+                                       {
+                                               v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+                                               u32 vi = vmanip.m_area.index(p);
+                                               if(vmanip.m_data[vi].getContent() == base_content)
+                                               {
+                                                       if(mineralrandom.next()%sparseness == 0)
+                                                               vmanip.m_data[vi] = new_content;
+                                               }
+                                       }
+                               }
+                       }
+               }
+               /*
+                       Add coal
+               */
+               //for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++)
+               //for(s16 i=0; i<50; i++)
+               u16 coal_amount = 30;
+               u16 coal_rareness = 60 / coal_amount;
+               if(coal_rareness == 0)
+                       coal_rareness = 1;
+               if(mineralrandom.next()%coal_rareness == 0)
+               {
+                       u16 a = mineralrandom.next() % 16;
+                       u16 amount = coal_amount * a*a*a / 1000;
+                       for(s16 i=0; i<amount; i++)
+                       {
+                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+                               for(u16 i=0; i<27; i++)
+                               {
+                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+                                       u32 vi = vmanip.m_area.index(p);
+                                       if(vmanip.m_data[vi].getContent() == c_stone)
+                                               if(mineralrandom.next()%8 == 0)
+                                                       vmanip.m_data[vi] = MapNode(c_stone_with_coal);
+                               }
+                       }
+               }
+               /*
+                       Add iron
+               */
+               u16 iron_amount = 8;
+               u16 iron_rareness = 60 / iron_amount;
+               if(iron_rareness == 0)
+                       iron_rareness = 1;
+               if(mineralrandom.next()%iron_rareness == 0)
+               {
+                       u16 a = mineralrandom.next() % 16;
+                       u16 amount = iron_amount * a*a*a / 1000;
+                       for(s16 i=0; i<amount; i++)
+                       {
+                               s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+                               s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+                               s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+                               for(u16 i=0; i<27; i++)
+                               {
+                                       v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+                                       u32 vi = vmanip.m_area.index(p);
+                                       if(vmanip.m_data[vi].getContent() == c_stone)
+                                               if(mineralrandom.next()%8 == 0)
+                                                       vmanip.m_data[vi] = MapNode(c_stone_with_iron);
+                               }
+                       }
+               }
+       }
+
 }
 
 BlockMakeData::BlockMakeData():
        no_op(false),
        vmanip(NULL),
-       seed(0)
+       seed(0),
+       nodedef(NULL)
 {}
 
 BlockMakeData::~BlockMakeData()