#include "treegen.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
+#include "serialization.h"
#include "util/serialize.h"
+#include "filesys.h"
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
Decoration::resolveNodeNames(ndef);
- if (c_deco == CONTENT_IGNORE) {
+ if (c_deco == CONTENT_IGNORE && !decolist_names.size()) {
c_deco = ndef->getId(deco_name);
if (c_deco == CONTENT_IGNORE) {
errorstream << "DecoSimple::resolveNodeNames: decoration node '"
c_spawnby = ndef->getId(spawnby_name);
if (c_spawnby == CONTENT_IGNORE) {
errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
- << deco_name << "' not defined" << std::endl;
+ << spawnby_name << "' not defined" << std::endl;
nspawnby = -1;
c_spawnby = CONTENT_AIR;
}
2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
*/
void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
- std::ofstream os(filename.c_str(), std::ios_base::binary);
+ std::ostringstream ss(std::ios_base::binary);
- writeU32(os, MTSCHEM_FILE_SIGNATURE); // signature
- writeU16(os, 2); // version
- writeV3S16(os, size); // schematic size
+ writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
+ writeU16(ss, 2); // version
+ writeV3S16(ss, size); // schematic size
std::vector<content_t> usednodes;
int nodecount = size.X * size.Y * size.Z;
build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
u16 numids = usednodes.size();
- writeU16(os, numids); // name count
+ writeU16(ss, numids); // name count
for (int i = 0; i != numids; i++)
- os << serializeString(ndef->get(usednodes[i]).name); // node names
+ ss << serializeString(ndef->get(usednodes[i]).name); // node names
// compressed bulk node data
- MapNode::serializeBulk(os, SER_FMT_VER_HIGHEST_WRITE, schematic,
+ MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
nodecount, 2, 2, true);
+
+ fs::safeWriteToFile(filename, ss.str());
}
settings->setNoiseParams("mgv7_np_mountain", np_mountain);
settings->setNoiseParams("mgv7_np_ridge", np_ridge);
}
-
-
-/////////////////////////////////// legacy static functions for farmesh
-
-s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
- //just need to return something
- s16 level = 5;
- return level;
-}
-
-
-bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
- double sandnoise = noise2d_perlin(
- 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
- seed+59420, 3, 0.50);
-
- return (sandnoise > 0.15);
-}
-
-
-double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
- double noise = noise2d_perlin(
- 0.5+(float)p.X/125, 0.5+(float)p.Y/125,
- seed+2, 4, 0.66);
- double zeroval = -0.39;
- if(noise < zeroval)
- return 0;
- else
- return 0.04 * (noise-zeroval) / (1.0-zeroval);
-}