]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen.cpp
merged the content type extension and delta
[minetest.git] / src / mapgen.cpp
index d4143b6d6a93199594591f4d86b5693269c5f915..bc4f822808273ff7aace824cbc3a9dde4ca66622 100644 (file)
@@ -85,7 +85,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
        MapNode treenode(CONTENT_TREE);
        MapNode leavesnode(CONTENT_LEAVES);
 
-       s16 trunk_h = myrand_range(3, 6);
+       s16 trunk_h = myrand_range(4, 5);
        v3s16 p1 = p0;
        for(s16 ii=0; ii<trunk_h; ii++)
        {
@@ -97,7 +97,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
        // p1 is now the last piece of the trunk
        p1.Y -= 1;
 
-       VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
+       VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
        //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
        Buffer<u8> leaves_d(leaves_a.getVolume());
        for(s32 i=0; i<leaves_a.getVolume(); i++)
@@ -152,6 +152,34 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
        }
 }
 
+void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
+{
+       MapNode papyrusnode(CONTENT_PAPYRUS);
+
+       s16 trunk_h = myrand_range(2, 3);
+       v3s16 p1 = p0;
+       for(s16 ii=0; ii<trunk_h; ii++)
+       {
+               if(vmanip.m_area.contains(p1))
+                       vmanip.m_data[vmanip.m_area.index(p1)] = papyrusnode;
+               p1.Y++;
+       }
+}
+
+void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
+{
+       MapNode cactusnode(CONTENT_CACTUS);
+
+       s16 trunk_h = 3;
+       v3s16 p1 = p0;
+       for(s16 ii=0; ii<trunk_h; ii++)
+       {
+               if(vmanip.m_area.contains(p1))
+                       vmanip.m_data[vmanip.m_area.index(p1)] = cactusnode;
+               p1.Y++;
+       }
+}
+
 #if 0
 static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
 {
@@ -909,8 +937,8 @@ NoiseParams get_cave_noise2_params(u64 seed)
 
 NoiseParams get_ground_noise1_params(u64 seed)
 {
-       return NoiseParams(NOISE_PERLIN, seed+983240, 5,
-                       0.60, 100.0, 30.0);
+       return NoiseParams(NOISE_PERLIN, seed+983240, 4,
+                       0.55, 80.0, 40.0);
 }
 
 NoiseParams get_ground_crumbleness_params(u64 seed)
@@ -945,7 +973,7 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
 
        double f = 0.55 + noise2d_perlin(
                        0.5+(float)p.X/250, 0.5+(float)p.Z/250,
-                       seed+920381, 3, 0.5);
+                       seed+920381, 3, 0.45);
        if(f < 0.01)
                f = 0.01;
        else if(f >= 1.0)
@@ -1345,7 +1373,8 @@ void make_block(BlockMakeData *data)
                        data->seed, v2s16(blockpos.X, blockpos.Z), 1);
        // Maximum amount of ground above the bottom of the central block
        s16 maximum_ground_depth = maximum_groundlevel - node_min.Y;
-       
+
+       #if 0
        /*
                Special case for high air or water: Just fill with air and water.
        */
@@ -1379,6 +1408,7 @@ void make_block(BlockMakeData *data)
                // We're done
                return;
        }
+       #endif
 
        /*
                If block is deep underground, this is set to true and ground
@@ -1808,6 +1838,8 @@ void make_block(BlockMakeData *data)
                                u32 current_depth = 0;
                                bool air_detected = false;
                                bool water_detected = false;
+                               bool have_clay = false;
+
                                // Use fast index incrementing
                                s16 start_y = node_max.Y+2;
                                v3s16 em = vmanip.m_area.getExtent();
@@ -1834,7 +1866,19 @@ void make_block(BlockMakeData *data)
                                                {
                                                        if(have_sand)
                                                        {
-                                                               vmanip.m_data[i] = MapNode(CONTENT_SAND);
+                                                               // Determine whether to have clay in the sand here
+                                                               double claynoise = noise2d_perlin(
+                                                                               0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
+                                                                               data->seed+4321, 6, 0.95) + 0.5;
+                               
+                                                               have_clay = (y <= WATER_LEVEL) && (y >= WATER_LEVEL-2) && (
+                                                                       ((claynoise > 0) && (claynoise < 0.04) && (current_depth == 0)) ||
+                                                                       ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
+                                                                       );
+                                                               if (have_clay)
+                                                                       vmanip.m_data[i] = MapNode(CONTENT_CLAY);
+                                                               else
+                                                                       vmanip.m_data[i] = MapNode(CONTENT_SAND);
                                                        }
                                                        #if 1
                                                        else if(current_depth==0 && !water_detected
@@ -1894,7 +1938,7 @@ void make_block(BlockMakeData *data)
                        {
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_IGNORE)
+                               if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE)
                                {
                                        found = true;
                                        break;
@@ -1903,19 +1947,33 @@ void make_block(BlockMakeData *data)
                        // If not found, handle next one
                        if(found == false)
                                continue;
-                       /*
-                               Trees grow only on mud and grass
-                       */
+
                        {
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
-                                       continue;
+
+                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND)
+                                               continue;
+
+                               // Papyrus grows only on mud and in water
+                               if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL)
+                               {
+                                       p.Y++;
+                                       make_papyrus(vmanip, p);
+                               }
+                               // Trees grow only on mud and grass, on land
+                               else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+                               {
+                                       p.Y++;
+                                       make_tree(vmanip, p);
+                               }
+                               // Cactii grow only on sand, on land
+                               else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
+                               {
+                                       p.Y++;
+                                       make_cactus(vmanip, p);
+                               }
                        }
-                       // Tree will be placed one higher
-                       p.Y++;
-                       // Make a tree
-                       make_tree(vmanip, p);
                }
 
 #if 0