u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
{
- return noise3d(p.X, p.Y, p.Z, seed);
+ u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
+ n = (n >> 13) ^ n;
+ return (n * (n * n * 60493 + 19990303) + 1376312589);
}
{
//TimeTaker t("spreadLight");
VoxelArea a(nmin, nmax);
- v3s16 em = vm->m_area.getExtent();
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {