]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen.cpp
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
[dragonfireclient.git] / src / mapgen.cpp
index 0bb6560a8abc31d4b137dfe539090c59bcc1b698..8fc568f36b226da59dda3a5528cd6d869b3e114f 100644 (file)
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mineral.h"
 //#include "serverobject.h"
 #include "content_sao.h"
+#include "mapnode_contentfeatures.h"
 
 namespace mapgen
 {
@@ -67,8 +68,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
        {
                MapNode &n = vmanip.m_data[i];
                if(content_walkable(n.d)
-                               && n.d != CONTENT_TREE
-                               && n.d != CONTENT_LEAVES)
+                               && n.getContent() != CONTENT_TREE
+                               && n.getContent() != CONTENT_LEAVES)
                        break;
 
                vmanip.m_area.add_y(em, i, -1);
@@ -80,11 +81,12 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
 }
 #endif
 
-static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
+void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
 {
        MapNode treenode(CONTENT_TREE);
        MapNode leavesnode(CONTENT_LEAVES);
-
+       MapNode applenode(CONTENT_APPLE);
+       
        s16 trunk_h = myrand_range(4, 5);
        v3s16 p1 = p0;
        for(s16 ii=0; ii<trunk_h; ii++)
@@ -143,12 +145,18 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;
                u32 i = leaves_a.index(x,y,z);
-               if(leaves_d[i] == 1)
-                       vmanip.m_data[vi] = leavesnode;
+               if(leaves_d[i] == 1) {
+                       bool is_apple = myrand_range(0,99) < 10;
+                       if(is_apple_tree && is_apple) {
+                               vmanip.m_data[vi] = applenode;
+                       } else {
+                               vmanip.m_data[vi] = leavesnode;
+                       }
+               }
        }
 }
 
@@ -229,8 +237,8 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;
                u32 i = leaves_a.index(x,y,z);
                if(leaves_d[i] == 1)
@@ -337,8 +345,8 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;
                u32 i = stone_a.index(x,y,z);
                if(stone_d[i] == 1)
@@ -421,8 +429,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               /*if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               /*if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;*/
                u32 i = stone_a.index(x,y,z);
                if(stone_d[i] == 1)
@@ -630,9 +638,9 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        p.Y += make_stairs;
 
                /*// If already empty
-               if(vmanip.getNodeNoExNoEmerge(p).d
+               if(vmanip.getNodeNoExNoEmerge(p).getContent()
                                == CONTENT_AIR
-               && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+               && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                == CONTENT_AIR)
                {
                }*/
@@ -728,9 +736,9 @@ class RoomWalker
                                randomizeDir();
                                continue;
                        }
-                       if(vmanip.getNodeNoExNoEmerge(p).d
+                       if(vmanip.getNodeNoExNoEmerge(p).getContent()
                                        == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p1).d
+                       && vmanip.getNodeNoExNoEmerge(p1).getContent()
                                        == CONTENT_COBBLE)
                        {
                                // Found wall, this is a good place!
@@ -744,25 +752,25 @@ class RoomWalker
                                Determine where to move next
                        */
                        // Jump one up if the actual space is there
-                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
+                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
                                        == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                        == CONTENT_AIR
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).d
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
                                        == CONTENT_AIR)
                                p += v3s16(0,1,0);
                        // Jump one down if the actual space is there
-                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                        == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
                                        == CONTENT_AIR
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).d
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
                                        == CONTENT_AIR)
                                p += v3s16(0,-1,0);
                        // Check if walking is now possible
-                       if(vmanip.getNodeNoExNoEmerge(p).d
+                       if(vmanip.getNodeNoExNoEmerge(p).getContent()
                                        != CONTENT_AIR
-                       || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+                       || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                        != CONTENT_AIR)
                        {
                                // Cannot continue walking here
@@ -884,7 +892,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                                fits = false;
                                break;
                        }
-                       if(vmanip.m_data[vi].d == CONTENT_IGNORE)
+                       if(vmanip.m_data[vi].getContent() == CONTENT_IGNORE)
                        {
                                fits = false;
                                break;
@@ -976,6 +984,40 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
        }
 }
 
+static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
+{
+       v3s16 dir;
+       u8 facedir_i = 0;
+       s32 r = random.range(0, 3);
+       if(r == 0){
+               dir = v3s16( 1, 0, 0);
+               facedir_i = 3;
+       }
+       if(r == 1){
+               dir = v3s16(-1, 0, 0);
+               facedir_i = 1;
+       }
+       if(r == 2){
+               dir = v3s16( 0, 0, 1);
+               facedir_i = 2;
+       }
+       if(r == 3){
+               dir = v3s16( 0, 0,-1);
+               facedir_i = 0;
+       }
+       v3s16 p = vmanip.m_area.MinEdge + v3s16(
+                       16+random.range(0,15),
+                       16+random.range(0,15),
+                       16+random.range(0,15));
+       vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i);
+       u32 length = random.range(3,15);
+       for(u32 j=0; j<length; j++)
+       {
+               p -= dir;
+               vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB);
+       }
+}
+
 /*
        Noise functions. Make sure seed is mangled differently in each one.
 */
@@ -1364,6 +1406,7 @@ bool get_have_sand(u64 seed, v2s16 p2d)
 */
 void add_random_objects(MapBlock *block)
 {
+#if 0
        for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
        for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
        {
@@ -1372,11 +1415,11 @@ void add_random_objects(MapBlock *block)
                {
                        v3s16 p(x0,y0,z0);
                        MapNode n = block->getNodeNoEx(p);
-                       if(n.d == CONTENT_IGNORE)
+                       if(n.getContent() == CONTENT_IGNORE)
                                continue;
-                       if(content_features(n.d).liquid_type != LIQUID_NONE)
+                       if(content_features(n).liquid_type != LIQUID_NONE)
                                continue;
-                       if(content_features(n.d).walkable)
+                       if(content_features(n).walkable)
                        {
                                last_node_walkable = true;
                                continue;
@@ -1384,7 +1427,7 @@ void add_random_objects(MapBlock *block)
                        if(last_node_walkable)
                        {
                                // If block contains light information
-                               if(content_features(n.d).param_type == CPT_LIGHT)
+                               if(content_features(n).param_type == CPT_LIGHT)
                                {
                                        if(n.getLight(LIGHTBANK_DAY) <= 3)
                                        {
@@ -1424,6 +1467,7 @@ void add_random_objects(MapBlock *block)
                }
        }
        block->setChangedFlag();
+#endif
 }
 
 void make_block(BlockMakeData *data)
@@ -1491,7 +1535,7 @@ void make_block(BlockMakeData *data)
                                for(s16 y=node_min.Y; y<=node_max.Y; y++)
                                {
                                        // Only modify places that have no content
-                                       if(vmanip.m_data[i].d == CONTENT_IGNORE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
                                        {
                                                if(y <= WATER_LEVEL)
                                                        vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
@@ -1518,7 +1562,7 @@ void make_block(BlockMakeData *data)
        /*
                Create a block-specific seed
        */
-       u32 blockseed = (u32)(data->seed%0x100000000) + full_node_min.Z*38134234
+       u32 blockseed = (u32)(data->seed%0x100000000ULL) + full_node_min.Z*38134234
                        + full_node_min.Y*42123 + full_node_min.X*23;
        
        /*
@@ -1597,7 +1641,7 @@ void make_block(BlockMakeData *data)
                        for(s16 y=node_min.Y; y<=node_max.Y; y++)
                        {
                                // Only modify places that have no content
-                               if(vmanip.m_data[i].d == CONTENT_IGNORE)
+                               if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
                                {
                                        // First priority: make air and water.
                                        // This avoids caves inside water.
@@ -1642,7 +1686,7 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
                                                if(mineralrandom.next()%8 == 0)
                                                        vmanip.m_data[vi] = MapNode(CONTENT_MESE);
                                }
@@ -1683,13 +1727,13 @@ void make_block(BlockMakeData *data)
                                {
                                }*/
 
-                               if(new_content.d != CONTENT_IGNORE)
+                               if(new_content.getContent() != CONTENT_IGNORE)
                                {
                                        for(u16 i=0; i<27; i++)
                                        {
                                                v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                                u32 vi = vmanip.m_area.index(p);
-                                               if(vmanip.m_data[vi].d == base_content)
+                                               if(vmanip.m_data[vi].getContent() == base_content)
                                                {
                                                        if(mineralrandom.next()%sparseness == 0)
                                                                vmanip.m_data[vi] = new_content;
@@ -1720,7 +1764,7 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
                                                if(mineralrandom.next()%8 == 0)
                                                        vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL);
                                }
@@ -1746,7 +1790,7 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
                                                if(mineralrandom.next()%8 == 0)
                                                        vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON);
                                }
@@ -1769,7 +1813,7 @@ void make_block(BlockMakeData *data)
                        u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
                        for(s16 y=node_max.Y; y>=node_min.Y; y--)
                        {
-                               if(vmanip.m_data[i].d == CONTENT_STONE)
+                               if(vmanip.m_data[i].getContent() == CONTENT_STONE)
                                {
                                        if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
                                        {
@@ -1783,6 +1827,16 @@ void make_block(BlockMakeData *data)
                                                if(noisebuf_ground_wetness.get(x,y,z) < -0.6)
                                                        vmanip.m_data[i] = MapNode(CONTENT_GRAVEL);
                                        }
+                                       else if(noisebuf_ground_crumbleness.get(x,y,z) <
+                                                       -3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5))
+                                       {
+                                               vmanip.m_data[i] = MapNode(CONTENT_LAVASOURCE);
+                                               for(s16 x1=-1; x1<=1; x1++)
+                                               for(s16 y1=-1; y1<=1; y1++)
+                                               for(s16 z1=-1; z1<=1; z1++)
+                                                       data->transforming_liquid.push_back(
+                                                                       v3s16(p2d.X+x1, y+y1, p2d.Y+z1));
+                                       }
                                }
 
                                data->vmanip->m_area.add_y(em, i, -1);
@@ -1821,9 +1875,9 @@ void make_block(BlockMakeData *data)
                                u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y));
                                for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_AIR)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_AIR)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
-                                       else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
@@ -1854,23 +1908,34 @@ void make_block(BlockMakeData *data)
                                        double d = noise3d_perlin((float)x/2.5,
                                                        (float)y/2.5,(float)z/2.5,
                                                        blockseed, 2, 1.4);
-                                       if(vmanip.m_data[i].d == CONTENT_COBBLE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_COBBLE)
                                        {
                                                if(d < wetness/3.0)
                                                {
-                                                       vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE;
+                                                       vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE);
                                                }
                                        }
                                        /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
                                        {
                                                if(wetness > 1.2)
-                                                       vmanip.m_data[i].d = CONTENT_MUD;
+                                                       vmanip.m_data[i].setContent(CONTENT_MUD);
                                        }*/
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
                        }
                }
        }
+
+       /*
+               Add NC
+       */
+       {
+               PseudoRandom ncrandom(blockseed+9324342);
+               if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
+               {
+                       make_nc(vmanip, ncrandom);
+               }
+       }
        
        /*
                Add top and bottom side of water to transforming_liquid queue
@@ -1890,7 +1955,7 @@ void make_block(BlockMakeData *data)
                        {
                                if(water_found == false)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
                                        {
                                                v3s16 p = v3s16(p2d.X, y, p2d.Y);
                                                data->transforming_liquid.push_back(p);
@@ -1902,7 +1967,7 @@ void make_block(BlockMakeData *data)
                                        // This can be done because water_found can only
                                        // turn to true and end up here after going through
                                        // a single block.
-                                       if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE)
                                        {
                                                v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
                                                data->transforming_liquid.push_back(p);
@@ -1945,16 +2010,16 @@ void make_block(BlockMakeData *data)
                                u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
                                for(s16 y=start_y; y>=node_min.Y-3; y--)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
                                                water_detected = true;
-                                       if(vmanip.m_data[i].d == CONTENT_AIR)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_AIR)
                                                air_detected = true;
 
-                                       if((vmanip.m_data[i].d == CONTENT_STONE
-                                                       || vmanip.m_data[i].d == CONTENT_GRASS
-                                                       || vmanip.m_data[i].d == CONTENT_MUD
-                                                       || vmanip.m_data[i].d == CONTENT_SAND
-                                                       || vmanip.m_data[i].d == CONTENT_GRAVEL
+                                       if((vmanip.m_data[i].getContent() == CONTENT_STONE
+                                                       || vmanip.m_data[i].getContent() == CONTENT_GRASS
+                                                       || vmanip.m_data[i].getContent() == CONTENT_MUD
+                                                       || vmanip.m_data[i].getContent() == CONTENT_SAND
+                                                       || vmanip.m_data[i].getContent() == CONTENT_GRAVEL
                                                        ) && (air_detected || water_detected))
                                        {
                                                if(current_depth == 0 && y <= WATER_LEVEL+2
@@ -1989,8 +2054,8 @@ void make_block(BlockMakeData *data)
                                                }
                                                else
                                                {
-                                                       if(vmanip.m_data[i].d == CONTENT_MUD
-                                                               || vmanip.m_data[i].d == CONTENT_GRASS)
+                                                       if(vmanip.m_data[i].getContent() == CONTENT_MUD
+                                                               || vmanip.m_data[i].getContent() == CONTENT_GRASS)
                                                                vmanip.m_data[i] = MapNode(CONTENT_STONE);
                                                }
 
@@ -2045,8 +2110,7 @@ void make_block(BlockMakeData *data)
                        {
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
-                               //if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE)
-                               if(content_features(n->d).is_ground_content)
+                               if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE)
                                {
                                        found = true;
                                        break;
@@ -2060,27 +2124,36 @@ void make_block(BlockMakeData *data)
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
 
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
+                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND)
                                                continue;
 
                                // Papyrus grows only on mud and in water
-                               if(n->d == CONTENT_MUD && y <= WATER_LEVEL)
+                               if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL)
                                {
                                        p.Y++;
                                        make_papyrus(vmanip, p);
                                }
                                // Trees grow only on mud and grass, on land
-                               else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+                               else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
                                        //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
                                        if(is_jungle == false)
-                                               make_tree(vmanip, p);
+                                       {
+                                               bool is_apple_tree;
+                                               if(myrand_range(0,4) != 0)
+                                                       is_apple_tree = false;
+                                               else
+                                                       is_apple_tree = noise2d_perlin(
+                                                                       0.5+(float)p.X/100, 0.5+(float)p.Z/100,
+                                                                       data->seed+342902, 3, 0.45) > 0.2;
+                                               make_tree(vmanip, p, is_apple_tree);
+                                       }
                                        else
                                                make_jungletree(vmanip, p);
                                }
                                // Cactii grow only on sand, on land
-                               else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2)
+                               else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
                                        make_cactus(vmanip, p);
@@ -2112,8 +2185,8 @@ void make_block(BlockMakeData *data)
                                {
                                        u32 i = data->vmanip->m_area.index(p);
                                        MapNode *n = &data->vmanip->m_data[i];
-                                       if(content_features(n->d).is_ground_content
-                                                       || n->d == CONTENT_JUNGLETREE)
+                                       if(content_features(*n).is_ground_content
+                                                       || n->getContent() == CONTENT_JUNGLETREE)
                                        {
                                                found = true;
                                                break;
@@ -2125,7 +2198,7 @@ void make_block(BlockMakeData *data)
                                p.Y++;
                                if(vmanip.m_area.contains(p) == false)
                                        continue;
-                               if(vmanip.m_data[vmanip.m_area.index(p)].d != CONTENT_AIR)
+                               if(vmanip.m_data[vmanip.m_area.index(p)].getContent() != CONTENT_AIR)
                                        continue;
                                /*p.Y--;
                                if(vmanip.m_area.contains(p))
@@ -2160,7 +2233,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
                                        continue;
                        }*/
                        // Will be placed one higher
@@ -2195,7 +2268,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
                                        continue;
                        }*/
                        // Will be placed one lower