/*
Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
-#include "biome.h"
+#include "gamedef.h"
+#include "mg_biome.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-//#include "serverobject.h"
#include "content_sao.h"
#include "nodedef.h"
-#include "content_mapnode.h" // For content_mapnode_get_new_name
+#include "emerge.h"
#include "voxelalgorithms.h"
+#include "porting.h"
#include "profiler.h"
-#include "settings.h" // For g_settings
-#include "main.h" // For g_profiler
+#include "settings.h"
#include "treegen.h"
-#include "mapgen_v6.h"
+#include "serialization.h"
+#include "util/serialize.h"
+#include "util/numeric.h"
+#include "filesys.h"
+#include "log.h"
FlagDesc flagdesc_mapgen[] = {
- {"trees", MG_TREES},
- {"caves", MG_CAVES},
- {"dungeons", MG_DUNGEONS},
- {"v6_jungles", MGV6_JUNGLES},
- {"v6_biome_blend", MGV6_BIOME_BLEND},
- {"flat", MG_FLAT},
- {NULL, 0}
+ {"trees", MG_TREES},
+ {"caves", MG_CAVES},
+ {"dungeons", MG_DUNGEONS},
+ {"flat", MG_FLAT},
+ {"light", MG_LIGHT},
+ {NULL, 0}
};
+FlagDesc flagdesc_gennotify[] = {
+ {"dungeon", 1 << GENNOTIFY_DUNGEON},
+ {"temple", 1 << GENNOTIFY_TEMPLE},
+ {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
+ {"cave_end", 1 << GENNOTIFY_CAVE_END},
+ {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
+ {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
+ {"decoration", 1 << GENNOTIFY_DECORATION},
+ {NULL, 0}
+};
+
+
+////
+//// Mapgen
+////
+
+Mapgen::Mapgen()
+{
+ generating = false;
+ id = -1;
+ seed = 0;
+ water_level = 0;
+ flags = 0;
+
+ vm = NULL;
+ ndef = NULL;
+ heightmap = NULL;
+ biomemap = NULL;
+ heatmap = NULL;
+ humidmap = NULL;
+}
+
+
+Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
+ gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
+{
+ generating = false;
+ id = mapgenid;
+ seed = (int)params->seed;
+ water_level = params->water_level;
+ flags = params->flags;
+ csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
+
+ vm = NULL;
+ ndef = NULL;
+ heightmap = NULL;
+ biomemap = NULL;
+ heatmap = NULL;
+ humidmap = NULL;
+}
+
+
+Mapgen::~Mapgen()
+{
+}
+
+
+u32 Mapgen::getBlockSeed(v3s16 p, int seed)
+{
+ return (u32)seed +
+ p.Z * 38134234 +
+ p.Y * 42123 +
+ p.X * 23;
+}
+
+
+u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
+{
+ u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
+ n = (n >> 13) ^ n;
+ return (n * (n * n * 60493 + 19990303) + 1376312589);
+}
+
+
+// Returns Y one under area minimum if not found
+s16 Mapgen::findGroundLevelFull(v2s16 p2d)
+{
+ v3s16 em = vm->m_area.getExtent();
+ s16 y_nodes_max = vm->m_area.MaxEdge.Y;
+ s16 y_nodes_min = vm->m_area.MinEdge.Y;
+ u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
+ s16 y;
+
+ for (y = y_nodes_max; y >= y_nodes_min; y--) {
+ MapNode &n = vm->m_data[i];
+ if (ndef->get(n).walkable)
+ break;
+
+ vm->m_area.add_y(em, i, -1);
+ }
+ return (y >= y_nodes_min) ? y : y_nodes_min - 1;
+}
-///////////////////////////////////////////////////////////////////////////////
+
+// Returns -MAX_MAP_GENERATION_LIMIT if not found
+s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
+{
+ v3s16 em = vm->m_area.getExtent();
+ u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
+ s16 y;
+
+ for (y = ymax; y >= ymin; y--) {
+ MapNode &n = vm->m_data[i];
+ if (ndef->get(n).walkable)
+ break;
+
+ vm->m_area.add_y(em, i, -1);
+ }
+ return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
+}
+
+
+// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
+s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
+{
+ v3s16 em = vm->m_area.getExtent();
+ u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
+ s16 y;
+
+ for (y = ymax; y >= ymin; y--) {
+ MapNode &n = vm->m_data[i];
+ if (ndef->get(n).walkable)
+ return -MAX_MAP_GENERATION_LIMIT;
+ else if (ndef->get(n).isLiquid())
+ break;
+
+ vm->m_area.add_y(em, i, -1);
+ }
+ return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
+}
+
+
+void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
+{
+ if (!heightmap)
+ return;
+
+ //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
+ int index = 0;
+ for (s16 z = nmin.Z; z <= nmax.Z; z++) {
+ for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
+ s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
+
+ heightmap[index] = y;
+ }
+ }
+ //printf("updateHeightmap: %dus\n", t.stop());
+}
-void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
+void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
+{
bool isliquid, wasliquid;
v3s16 em = vm->m_area.getExtent();
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
for (s16 x = nmin.X; x <= nmax.X; x++) {
wasliquid = true;
-
+
u32 i = vm->m_area.index(x, nmax.Y, z);
for (s16 y = nmax.Y; y >= nmin.Y; y--) {
isliquid = ndef->get(vm->m_data[i]).isLiquid();
-
- // there was a change between liquid and nonliquid, add to queue
+
+ // there was a change between liquid and nonliquid, add to queue.
if (isliquid != wasliquid)
trans_liquid->push_back(v3s16(x, y, z));
}
-void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
+void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
+{
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+ VoxelArea a(nmin, nmax);
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
}
-void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
+void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
+{
if (light <= 1 || !a.contains(p))
return;
-
+
u32 vi = vm->m_area.index(p);
MapNode &nn = vm->m_data[vi];
// should probably compare masked, but doesn't seem to make a difference
if (light <= nn.param1 || !ndef->get(nn).light_propagates)
return;
-
+
nn.param1 = light;
-
+
lightSpread(a, p + v3s16(0, 0, 1), light);
lightSpread(a, p + v3s16(0, 1, 0), light);
lightSpread(a, p + v3s16(1, 0, 0), light);
}
-void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
- bool block_is_underground = (water_level >= nmax.Y);
+void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax)
+{
+ ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
+ //TimeTaker t("updateLighting");
+
+ propagateSunlight(nmin, nmax);
+ spreadLight(full_nmin, full_nmax);
+
+ //printf("updateLighting: %dms\n", t.stop());
+}
+
+
+void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax)
+{
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
//TimeTaker t("updateLighting");
- // first, send vertical rays of sunshine downward
+ propagateSunlight(
+ nmin - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
+ nmax + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
+
+ spreadLight(
+ nmin - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
+ nmax + v3s16(1, 1, 1) * MAP_BLOCKSIZE);
+
+ //printf("updateLighting: %dms\n", t.stop());
+}
+
+
+void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax)
+{
+ //TimeTaker t("propagateSunlight");
+ VoxelArea a(nmin, nmax);
+ bool block_is_underground = (water_level >= nmax.Y);
v3s16 em = vm->m_area.getExtent();
+
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
// see if we can get a light value from the overtop
}
}
}
-
- // now spread the sunlight and light up any sources
+ //printf("propagateSunlight: %dms\n", t.stop());
+}
+
+
+
+void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
+{
+ //TimeTaker t("spreadLight");
+ VoxelArea a(nmin, nmax);
+
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
u32 i = vm->m_area.index(a.MinEdge.X, y, z);
if (n.getContent() == CONTENT_IGNORE ||
!ndef->get(n).light_propagates)
continue;
-
+
u8 light_produced = ndef->get(n).light_source & 0x0F;
if (light_produced)
n.param1 = light_produced;
-
+
u8 light = n.param1 & 0x0F;
if (light) {
lightSpread(a, v3s16(x, y, z + 1), light);
}
}
}
-
- //printf("updateLighting: %dms\n", t.stop());
+
+ //printf("spreadLight: %dms\n", t.stop());
}
-void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
- enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
+////
+//// GenerateNotifier
+////
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
- bool block_is_underground = (water_level > nmax.Y);
- bool sunlight = !block_is_underground;
+GenerateNotifier::GenerateNotifier()
+{
+ m_notify_on = 0;
+}
- ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-
- for (int i = 0; i < 2; i++) {
- enum LightBank bank = banks[i];
- std::set<v3s16> light_sources;
- std::map<v3s16, u8> unlight_from;
-
- voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
- light_sources, unlight_from);
- voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
-
- vm->unspreadLight(bank, unlight_from, light_sources, ndef);
- vm->spreadLight(bank, light_sources, ndef);
- }
+
+GenerateNotifier::GenerateNotifier(u32 notify_on,
+ std::set<u32> *notify_on_deco_ids)
+{
+ m_notify_on = notify_on;
+ m_notify_on_deco_ids = notify_on_deco_ids;
}
-//////////////////////// Mapgen V6 parameter read/write
-
-bool MapgenV6Params::readParams(Settings *settings) {
- freq_desert = settings->getFloat("mgv6_freq_desert");
- freq_beach = settings->getFloat("mgv6_freq_beach");
-
- np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
- np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
- np_steepness = settings->getNoiseParams("mgv6_np_steepness");
- np_height_select = settings->getNoiseParams("mgv6_np_height_select");
- np_mud = settings->getNoiseParams("mgv6_np_mud");
- np_beach = settings->getNoiseParams("mgv6_np_beach");
- np_biome = settings->getNoiseParams("mgv6_np_biome");
- np_cave = settings->getNoiseParams("mgv6_np_cave");
- np_humidity = settings->getNoiseParams("mgv6_np_humidity");
- np_trees = settings->getNoiseParams("mgv6_np_trees");
- np_apple_trees = settings->getNoiseParams("mgv6_np_apple_trees");
-
- bool success =
- np_terrain_base && np_terrain_higher && np_steepness &&
- np_height_select && np_trees && np_mud &&
- np_beach && np_biome && np_cave &&
- np_humidity && np_apple_trees;
- return success;
+void GenerateNotifier::setNotifyOn(u32 notify_on)
+{
+ m_notify_on = notify_on;
}
-void MapgenV6Params::writeParams(Settings *settings) {
- settings->setFloat("mgv6_freq_desert", freq_desert);
- settings->setFloat("mgv6_freq_beach", freq_beach);
-
- settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
- settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
- settings->setNoiseParams("mgv6_np_steepness", np_steepness);
- settings->setNoiseParams("mgv6_np_height_select", np_height_select);
- settings->setNoiseParams("mgv6_np_mud", np_mud);
- settings->setNoiseParams("mgv6_np_beach", np_beach);
- settings->setNoiseParams("mgv6_np_biome", np_biome);
- settings->setNoiseParams("mgv6_np_cave", np_cave);
- settings->setNoiseParams("mgv6_np_humidity", np_humidity);
- settings->setNoiseParams("mgv6_np_trees", np_trees);
- settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
+void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
+{
+ m_notify_on_deco_ids = notify_on_deco_ids;
}
-/////////////////////////////////// legacy static functions for farmesh
+bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
+{
+ if (!(m_notify_on & (1 << type)))
+ return false;
+
+ if (type == GENNOTIFY_DECORATION &&
+ m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
+ return false;
+ GenNotifyEvent gne;
+ gne.type = type;
+ gne.pos = pos;
+ gne.id = id;
+ m_notify_events.push_back(gne);
-s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
- //just need to return something
- s16 level = 5;
- return level;
+ return true;
}
-bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
- double sandnoise = noise2d_perlin(
- 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
- seed+59420, 3, 0.50);
+void GenerateNotifier::getEvents(
+ std::map<std::string, std::vector<v3s16> > &event_map,
+ bool peek_events)
+{
+ std::list<GenNotifyEvent>::iterator it;
+
+ for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
+ GenNotifyEvent &gn = *it;
+ std::string name = (gn.type == GENNOTIFY_DECORATION) ?
+ "decoration#"+ itos(gn.id) :
+ flagdesc_gennotify[gn.type].name;
- return (sandnoise > 0.15);
+ event_map[name].push_back(gn.pos);
+ }
+
+ if (!peek_events)
+ m_notify_events.clear();
}
-double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
- double noise = noise2d_perlin(
- 0.5+(float)p.X/125, 0.5+(float)p.Y/125,
- seed+2, 4, 0.66);
- double zeroval = -0.39;
- if(noise < zeroval)
- return 0;
+////
+//// MapgenParams
+////
+
+void MapgenParams::load(const Settings &settings)
+{
+ std::string seed_str;
+ const char *seed_name = (&settings == g_settings) ? "fixed_map_seed" : "seed";
+
+ if (settings.getNoEx(seed_name, seed_str) && !seed_str.empty())
+ seed = read_seed(seed_str.c_str());
else
- return 0.04 * (noise-zeroval) / (1.0-zeroval);
+ myrand_bytes(&seed, sizeof(seed));
+
+ settings.getNoEx("mg_name", mg_name);
+ settings.getS16NoEx("water_level", water_level);
+ settings.getS16NoEx("chunksize", chunksize);
+ settings.getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
+ settings.getNoiseParams("mg_biome_np_heat", np_biome_heat);
+ settings.getNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
+ settings.getNoiseParams("mg_biome_np_humidity", np_biome_humidity);
+ settings.getNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
+
+ delete sparams;
+ MapgenFactory *mgfactory = EmergeManager::getMapgenFactory(mg_name);
+ if (mgfactory) {
+ sparams = mgfactory->createMapgenParams();
+ sparams->readParams(&settings);
+ }
+}
+
+
+void MapgenParams::save(Settings &settings) const
+{
+ settings.set("mg_name", mg_name);
+ settings.setU64("seed", seed);
+ settings.setS16("water_level", water_level);
+ settings.setS16("chunksize", chunksize);
+ settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
+ settings.setNoiseParams("mg_biome_np_heat", np_biome_heat);
+ settings.setNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
+ settings.setNoiseParams("mg_biome_np_humidity", np_biome_humidity);
+ settings.setNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
+
+ if (sparams)
+ sparams->writeParams(&settings);
}