#include "main.h" // For g_profiler
#include "treegen.h"
#include "mapgen_v6.h"
+#include "mapgen_v7.h"
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
{"v6_jungles", MGV6_JUNGLES},
{"v6_biome_blend", MGV6_BIOME_BLEND},
{"flat", MG_FLAT},
- {NULL, 0}
+ {NULL, 0}
+};
+
+FlagDesc flagdesc_ore[] = {
+ {"absheight", OREFLAG_ABSHEIGHT},
+ {"scatter_noisedensity", OREFLAG_DENSITY},
+ {"claylike_nodeisnt", OREFLAG_NODEISNT},
+ {NULL, 0}
};
}
+Ore::~Ore() {
+ delete np;
+ delete noise;
+}
+
+
void Ore::resolveNodeNames(INodeDefManager *ndef) {
if (ore == CONTENT_IGNORE) {
ore = ndef->getId(ore_name);
}
-void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- if (nmin.Y > height_max || nmax.Y < height_min)
+void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
+ int in_range = 0;
+
+ in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
+ if (flags & OREFLAG_ABSHEIGHT)
+ in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
+ if (!in_range)
return;
-
+
resolveNodeNames(mg->ndef);
- MapNode n_ore(ore);
- ManualMapVoxelManipulator *vm = mg->vm;
- PseudoRandom pr(blockseed);
+ int ymin, ymax;
- int ymin = MYMAX(nmin.Y, height_min);
- int ymax = MYMIN(nmax.Y, height_max);
+ if (in_range & ORE_RANGE_MIRROR) {
+ ymin = MYMAX(nmin.Y, -height_max);
+ ymax = MYMIN(nmax.Y, -height_min);
+ } else {
+ ymin = MYMAX(nmin.Y, height_min);
+ ymax = MYMIN(nmax.Y, height_max);
+ }
if (clust_size >= ymax - ymin + 1)
return;
+ nmin.Y = ymin;
+ nmax.Y = ymax;
+ generate(mg->vm, mg->seed, blockseed, nmin, nmax);
+}
+
+
+void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax) {
+ PseudoRandom pr(blockseed);
+ MapNode n_ore(ore, 0, ore_param2);
+
int volume = (nmax.X - nmin.X + 1) *
(nmax.Y - nmin.Y + 1) *
(nmax.Z - nmin.Z + 1);
for (int i = 0; i != nclusters; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
- int y0 = pr.range(ymin, ymax - csize + 1);
+ int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
- if (np && (NoisePerlin3D(np, x0, y0, z0, mg->seed) < nthresh))
+ if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
continue;
for (int z1 = 0; z1 != csize; z1++)
}
-void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- if (nmin.Y > height_max || nmax.Y < height_min)
- return;
-
- resolveNodeNames(mg->ndef);
-
- MapNode n_ore(ore);
- ManualMapVoxelManipulator *vm = mg->vm;
+void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax) {
PseudoRandom pr(blockseed + 4234);
-
- int ymin = MYMAX(nmin.Y, height_min);
- int ymax = MYMIN(nmax.Y, height_max);
- if (clust_size >= ymax - ymin + 1)
- return;
-
- int x0 = nmin.X;
- int z0 = nmin.Z;
-
- int x1 = nmax.X;
- int z1 = nmax.Z;
+ MapNode n_ore(ore, 0, ore_param2);
int max_height = clust_size;
- int y_start = pr.range(ymin, ymax - max_height);
+ int y_start = pr.range(nmin.Y, nmax.Y - max_height);
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(np, 0, sx, sz);
}
- noise->seed = mg->seed + y_start;
- noise->perlinMap2D(x0, z0);
+ noise->seed = seed + y_start;
+ noise->perlinMap2D(nmin.X, nmin.Z);
int index = 0;
- for (int z = z0; z != z1; z++)
- for (int x = x0; x != x1; x++) {
+ for (int z = nmin.Z; z <= nmax.Z; z++)
+ for (int x = nmin.X; x <= nmax.X; x++) {
float noiseval = noise->result[index++];
if (noiseval < nthresh)
continue;
void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+ VoxelArea a(nmin, nmax);
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+ VoxelArea a(nmin, nmax);
bool block_is_underground = (water_level >= nmax.Y);
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
-
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+ VoxelArea a(nmin, nmax);
bool block_is_underground = (water_level > nmax.Y);
bool sunlight = !block_is_underground;
freq_desert = settings->getFloat("mgv6_freq_desert");
freq_beach = settings->getFloat("mgv6_freq_beach");
- np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
- np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
- np_steepness = settings->getNoiseParams("mgv6_np_steepness");
- np_height_select = settings->getNoiseParams("mgv6_np_height_select");
- np_mud = settings->getNoiseParams("mgv6_np_mud");
- np_beach = settings->getNoiseParams("mgv6_np_beach");
- np_biome = settings->getNoiseParams("mgv6_np_biome");
- np_cave = settings->getNoiseParams("mgv6_np_cave");
- np_humidity = settings->getNoiseParams("mgv6_np_humidity");
- np_trees = settings->getNoiseParams("mgv6_np_trees");
- np_apple_trees = settings->getNoiseParams("mgv6_np_apple_trees");
-
- bool success =
- np_terrain_base && np_terrain_higher && np_steepness &&
- np_height_select && np_trees && np_mud &&
- np_beach && np_biome && np_cave &&
- np_humidity && np_apple_trees;
+ bool success =
+ settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
+ settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
+ settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
+ settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
+ settings->getNoiseParams("mgv6_np_mud", np_mud) &&
+ settings->getNoiseParams("mgv6_np_beach", np_beach) &&
+ settings->getNoiseParams("mgv6_np_biome", np_biome) &&
+ settings->getNoiseParams("mgv6_np_cave", np_cave) &&
+ settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
+ settings->getNoiseParams("mgv6_np_trees", np_trees) &&
+ settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
return success;
}
}
+bool MapgenV7Params::readParams(Settings *settings) {
+ bool success =
+ settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
+ settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
+ settings->getNoiseParams("mgv7_np_terrain_mod", np_terrain_mod) &&
+ settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
+ settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
+ settings->getNoiseParams("mgv7_np_ridge", np_ridge);
+ return success;
+}
+
+
+void MapgenV7Params::writeParams(Settings *settings) {
+ settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
+ settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
+ settings->setNoiseParams("mgv7_np_terrain_mod", np_terrain_mod);
+ settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
+ settings->setNoiseParams("mgv7_np_height_select", np_height_select);
+ settings->setNoiseParams("mgv7_np_ridge", np_ridge);
+}
+
+
/////////////////////////////////// legacy static functions for farmesh