]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen.cpp
Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
[minetest.git] / src / mapgen.cpp
index b5deaae52c5775d4386902686df875be11eb63d8..835c14be13cd196a1200ef8144e6a81afea4c6e1 100644 (file)
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h" // For g_profiler
 #include "treegen.h"
 #include "mapgen_v6.h"
+#include "mapgen_v7.h"
 
 FlagDesc flagdesc_mapgen[] = {
        {"trees",          MG_TREES},
@@ -42,7 +43,14 @@ FlagDesc flagdesc_mapgen[] = {
        {"v6_jungles",     MGV6_JUNGLES},
        {"v6_biome_blend", MGV6_BIOME_BLEND},
        {"flat",           MG_FLAT},
-       {NULL,                     0}
+       {NULL,             0}
+};
+
+FlagDesc flagdesc_ore[] = {
+       {"absheight",            OREFLAG_ABSHEIGHT},
+       {"scatter_noisedensity", OREFLAG_DENSITY},
+       {"claylike_nodeisnt",    OREFLAG_NODEISNT},
+       {NULL,                   0}
 };
 
 
@@ -63,6 +71,12 @@ Ore *createOre(OreType type) {
 }
 
 
+Ore::~Ore() {
+       delete np;
+       delete noise;
+}
+
+
 void Ore::resolveNodeNames(INodeDefManager *ndef) {
        if (ore == CONTENT_IGNORE) {
                ore = ndef->getId(ore_name);
@@ -86,21 +100,40 @@ void Ore::resolveNodeNames(INodeDefManager *ndef) {
 }
 
 
-void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
-       if (nmin.Y > height_max || nmax.Y < height_min)
+void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
+       int in_range = 0;
+
+       in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
+       if (flags & OREFLAG_ABSHEIGHT)
+               in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
+       if (!in_range)
                return;
-       
+
        resolveNodeNames(mg->ndef);
        
-       MapNode n_ore(ore);
-       ManualMapVoxelManipulator *vm = mg->vm;
-       PseudoRandom pr(blockseed);
+       int ymin, ymax;
        
-       int ymin   = MYMAX(nmin.Y, height_min);
-       int ymax   = MYMIN(nmax.Y, height_max);
+       if (in_range & ORE_RANGE_MIRROR) {
+               ymin = MYMAX(nmin.Y, -height_max);
+               ymax = MYMIN(nmax.Y, -height_min);
+       } else {
+               ymin = MYMAX(nmin.Y, height_min);
+               ymax = MYMIN(nmax.Y, height_max);
+       }
        if (clust_size >= ymax - ymin + 1)
                return;
        
+       nmin.Y = ymin;
+       nmax.Y = ymax;
+       generate(mg->vm, mg->seed, blockseed, nmin, nmax);
+}
+
+
+void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax) {
+       PseudoRandom pr(blockseed);
+       MapNode n_ore(ore, 0, ore_param2);
+
        int volume = (nmax.X - nmin.X + 1) *
                                 (nmax.Y - nmin.Y + 1) *
                                 (nmax.Z - nmin.Z + 1);
@@ -110,10 +143,10 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
 
        for (int i = 0; i != nclusters; i++) {
                int x0 = pr.range(nmin.X, nmax.X - csize + 1);
-               int y0 = pr.range(ymin,   ymax   - csize + 1);
+               int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
                int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
                
-               if (np && (NoisePerlin3D(np, x0, y0, z0, mg->seed) < nthresh))
+               if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
                        continue;
                
                for (int z1 = 0; z1 != csize; z1++)
@@ -130,41 +163,25 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
 }
 
 
-void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
-       if (nmin.Y > height_max || nmax.Y < height_min)
-               return;
-
-       resolveNodeNames(mg->ndef);
-
-       MapNode n_ore(ore);
-       ManualMapVoxelManipulator *vm = mg->vm;
+void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax) {
        PseudoRandom pr(blockseed + 4234);
-       
-       int ymin = MYMAX(nmin.Y, height_min);
-       int ymax = MYMIN(nmax.Y, height_max);
-       if (clust_size >= ymax - ymin + 1)
-               return;
-               
-       int x0 = nmin.X;
-       int z0 = nmin.Z;
-       
-       int x1 = nmax.X;
-       int z1 = nmax.Z;
+       MapNode n_ore(ore, 0, ore_param2);
        
        int max_height = clust_size;
-       int y_start = pr.range(ymin, ymax - max_height);
+       int y_start = pr.range(nmin.Y, nmax.Y - max_height);
        
        if (!noise) {
                int sx = nmax.X - nmin.X + 1;
                int sz = nmax.Z - nmin.Z + 1;
                noise = new Noise(np, 0, sx, sz);
        }
-       noise->seed = mg->seed + y_start;
-       noise->perlinMap2D(x0, z0);
+       noise->seed = seed + y_start;
+       noise->perlinMap2D(nmin.X, nmin.Z);
        
        int index = 0;
-       for (int z = z0; z != z1; z++)
-       for (int x = x0; x != x1; x++) {
+       for (int z = nmin.Z; z <= nmax.Z; z++)
+       for (int x = nmin.X; x <= nmax.X; x++) {
                float noiseval = noise->result[index++];
                if (noiseval < nthresh)
                        continue;
@@ -210,8 +227,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
 
 void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-       VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
-                               nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+       VoxelArea a(nmin, nmax);
 
        for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
                for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
@@ -247,8 +263,7 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
 
 
 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
-       VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
-                               nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+       VoxelArea a(nmin, nmax);
        bool block_is_underground = (water_level >= nmax.Y);
 
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
@@ -311,9 +326,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
 
 void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
        enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
-
-       VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
-                               nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+       VoxelArea a(nmin, nmax);
        bool block_is_underground = (water_level > nmax.Y);
        bool sunlight = !block_is_underground;
 
@@ -340,23 +353,18 @@ bool MapgenV6Params::readParams(Settings *settings) {
        freq_desert = settings->getFloat("mgv6_freq_desert");
        freq_beach  = settings->getFloat("mgv6_freq_beach");
 
-       np_terrain_base   = settings->getNoiseParams("mgv6_np_terrain_base");
-       np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
-       np_steepness      = settings->getNoiseParams("mgv6_np_steepness");
-       np_height_select  = settings->getNoiseParams("mgv6_np_height_select");
-       np_mud            = settings->getNoiseParams("mgv6_np_mud");
-       np_beach          = settings->getNoiseParams("mgv6_np_beach");
-       np_biome          = settings->getNoiseParams("mgv6_np_biome");
-       np_cave           = settings->getNoiseParams("mgv6_np_cave");
-       np_humidity       = settings->getNoiseParams("mgv6_np_humidity");
-       np_trees          = settings->getNoiseParams("mgv6_np_trees");
-       np_apple_trees    = settings->getNoiseParams("mgv6_np_apple_trees");
-
-       bool success =
-               np_terrain_base  && np_terrain_higher && np_steepness &&
-               np_height_select && np_trees          && np_mud       &&
-               np_beach         && np_biome          && np_cave      &&
-               np_humidity      && np_apple_trees;
+       bool success = 
+               settings->getNoiseParams("mgv6_np_terrain_base",   np_terrain_base)   &&
+               settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
+               settings->getNoiseParams("mgv6_np_steepness",      np_steepness)      &&
+               settings->getNoiseParams("mgv6_np_height_select",  np_height_select)  &&
+               settings->getNoiseParams("mgv6_np_mud",            np_mud)            &&
+               settings->getNoiseParams("mgv6_np_beach",          np_beach)          &&
+               settings->getNoiseParams("mgv6_np_biome",          np_biome)          &&
+               settings->getNoiseParams("mgv6_np_cave",           np_cave)           &&
+               settings->getNoiseParams("mgv6_np_humidity",       np_humidity)       &&
+               settings->getNoiseParams("mgv6_np_trees",          np_trees)          &&
+               settings->getNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
        return success;
 }
 
@@ -379,6 +387,28 @@ void MapgenV6Params::writeParams(Settings *settings) {
 }
 
 
+bool MapgenV7Params::readParams(Settings *settings) {
+       bool success = 
+               settings->getNoiseParams("mgv7_np_terrain_base",    np_terrain_base)    &&
+               settings->getNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt)     &&
+               settings->getNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod)     &&
+               settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
+               settings->getNoiseParams("mgv7_np_height_select",   np_height_select)   &&
+               settings->getNoiseParams("mgv7_np_ridge",           np_ridge);
+       return success;
+}
+
+
+void MapgenV7Params::writeParams(Settings *settings) {
+       settings->setNoiseParams("mgv7_np_terrain_base",    np_terrain_base);
+       settings->setNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt);
+       settings->setNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod);
+       settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
+       settings->setNoiseParams("mgv7_np_height_select",   np_height_select);
+       settings->setNoiseParams("mgv7_np_ridge",           np_ridge);
+}
+
+
 /////////////////////////////////// legacy static functions for farmesh