]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen.cpp
Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
[minetest.git] / src / mapgen.cpp
index 22488bc4cc4073f2f91b0e82bffd53e76c7bda91..835c14be13cd196a1200ef8144e6a81afea4c6e1 100644 (file)
@@ -71,6 +71,12 @@ Ore *createOre(OreType type) {
 }
 
 
+Ore::~Ore() {
+       delete np;
+       delete noise;
+}
+
+
 void Ore::resolveNodeNames(INodeDefManager *ndef) {
        if (ore == CONTENT_IGNORE) {
                ore = ndef->getId(ore_name);
@@ -94,7 +100,7 @@ void Ore::resolveNodeNames(INodeDefManager *ndef) {
 }
 
 
-void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
+void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
        int in_range = 0;
 
        in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
@@ -105,9 +111,6 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
 
        resolveNodeNames(mg->ndef);
        
-       MapNode n_ore(ore);
-       ManualMapVoxelManipulator *vm = mg->vm;
-       PseudoRandom pr(blockseed);
        int ymin, ymax;
        
        if (in_range & ORE_RANGE_MIRROR) {
@@ -120,6 +123,17 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
        if (clust_size >= ymax - ymin + 1)
                return;
        
+       nmin.Y = ymin;
+       nmax.Y = ymax;
+       generate(mg->vm, mg->seed, blockseed, nmin, nmax);
+}
+
+
+void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax) {
+       PseudoRandom pr(blockseed);
+       MapNode n_ore(ore, 0, ore_param2);
+
        int volume = (nmax.X - nmin.X + 1) *
                                 (nmax.Y - nmin.Y + 1) *
                                 (nmax.Z - nmin.Z + 1);
@@ -129,10 +143,10 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
 
        for (int i = 0; i != nclusters; i++) {
                int x0 = pr.range(nmin.X, nmax.X - csize + 1);
-               int y0 = pr.range(ymin,   ymax   - csize + 1);
+               int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
                int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
                
-               if (np && (NoisePerlin3D(np, x0, y0, z0, mg->seed) < nthresh))
+               if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
                        continue;
                
                for (int z1 = 0; z1 != csize; z1++)
@@ -149,53 +163,25 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
 }
 
 
-void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
-       int in_range = 0;
-
-       in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
-       if (flags & OREFLAG_ABSHEIGHT)
-               in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
-       if (!in_range)
-               return;
-               
-       resolveNodeNames(mg->ndef);
-
-       MapNode n_ore(ore);
-       ManualMapVoxelManipulator *vm = mg->vm;
+void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
+                                               u32 blockseed, v3s16 nmin, v3s16 nmax) {
        PseudoRandom pr(blockseed + 4234);
-       int ymin, ymax;
-       
-       if (in_range & ORE_RANGE_MIRROR) {
-               ymin = MYMAX(nmin.Y, -height_max);
-               ymax = MYMIN(nmax.Y, -height_min);
-       } else {
-               ymin = MYMAX(nmin.Y, height_min);
-               ymax = MYMIN(nmax.Y, height_max);
-       }
-
-       if (clust_size >= ymax - ymin + 1)
-               return;
-               
-       int x0 = nmin.X;
-       int z0 = nmin.Z;
-       
-       int x1 = nmax.X;
-       int z1 = nmax.Z;
+       MapNode n_ore(ore, 0, ore_param2);
        
        int max_height = clust_size;
-       int y_start = pr.range(ymin, ymax - max_height);
+       int y_start = pr.range(nmin.Y, nmax.Y - max_height);
        
        if (!noise) {
                int sx = nmax.X - nmin.X + 1;
                int sz = nmax.Z - nmin.Z + 1;
                noise = new Noise(np, 0, sx, sz);
        }
-       noise->seed = mg->seed + y_start;
-       noise->perlinMap2D(x0, z0);
+       noise->seed = seed + y_start;
+       noise->perlinMap2D(nmin.X, nmin.Z);
        
        int index = 0;
-       for (int z = z0; z != z1; z++)
-       for (int x = x0; x != x1; x++) {
+       for (int z = nmin.Z; z <= nmax.Z; z++)
+       for (int x = nmin.X; x <= nmax.X; x++) {
                float noiseval = noise->result[index++];
                if (noiseval < nthresh)
                        continue;
@@ -367,23 +353,18 @@ bool MapgenV6Params::readParams(Settings *settings) {
        freq_desert = settings->getFloat("mgv6_freq_desert");
        freq_beach  = settings->getFloat("mgv6_freq_beach");
 
-       np_terrain_base   = settings->getNoiseParams("mgv6_np_terrain_base");
-       np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
-       np_steepness      = settings->getNoiseParams("mgv6_np_steepness");
-       np_height_select  = settings->getNoiseParams("mgv6_np_height_select");
-       np_mud            = settings->getNoiseParams("mgv6_np_mud");
-       np_beach          = settings->getNoiseParams("mgv6_np_beach");
-       np_biome          = settings->getNoiseParams("mgv6_np_biome");
-       np_cave           = settings->getNoiseParams("mgv6_np_cave");
-       np_humidity       = settings->getNoiseParams("mgv6_np_humidity");
-       np_trees          = settings->getNoiseParams("mgv6_np_trees");
-       np_apple_trees    = settings->getNoiseParams("mgv6_np_apple_trees");
-
-       bool success =
-               np_terrain_base  && np_terrain_higher && np_steepness &&
-               np_height_select && np_trees          && np_mud       &&
-               np_beach         && np_biome          && np_cave      &&
-               np_humidity      && np_apple_trees;
+       bool success = 
+               settings->getNoiseParams("mgv6_np_terrain_base",   np_terrain_base)   &&
+               settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
+               settings->getNoiseParams("mgv6_np_steepness",      np_steepness)      &&
+               settings->getNoiseParams("mgv6_np_height_select",  np_height_select)  &&
+               settings->getNoiseParams("mgv6_np_mud",            np_mud)            &&
+               settings->getNoiseParams("mgv6_np_beach",          np_beach)          &&
+               settings->getNoiseParams("mgv6_np_biome",          np_biome)          &&
+               settings->getNoiseParams("mgv6_np_cave",           np_cave)           &&
+               settings->getNoiseParams("mgv6_np_humidity",       np_humidity)       &&
+               settings->getNoiseParams("mgv6_np_trees",          np_trees)          &&
+               settings->getNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
        return success;
 }
 
@@ -407,16 +388,13 @@ void MapgenV6Params::writeParams(Settings *settings) {
 
 
 bool MapgenV7Params::readParams(Settings *settings) {
-       np_terrain_base    = settings->getNoiseParams("mgv7_np_terrain_base");
-       np_terrain_alt     = settings->getNoiseParams("mgv7_np_terrain_alt");
-       np_terrain_mod     = settings->getNoiseParams("mgv7_np_terrain_mod");
-       np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist");
-       np_height_select   = settings->getNoiseParams("mgv7_np_height_select");
-       np_ridge           = settings->getNoiseParams("mgv7_np_ridge");
-       
-       bool success =
-               np_terrain_base    && np_terrain_alt   && np_terrain_mod &&
-               np_terrain_persist && np_height_select && np_ridge;
+       bool success = 
+               settings->getNoiseParams("mgv7_np_terrain_base",    np_terrain_base)    &&
+               settings->getNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt)     &&
+               settings->getNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod)     &&
+               settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
+               settings->getNoiseParams("mgv7_np_height_select",   np_height_select)   &&
+               settings->getNoiseParams("mgv7_np_ridge",           np_ridge);
        return success;
 }