#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
-#include "biome.h"
+#include "mg_biome.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-//#include "serverobject.h"
#include "content_sao.h"
#include "nodedef.h"
#include "content_mapnode.h" // For content_mapnode_get_new_name
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
#include "treegen.h"
-#include "mapgen_v6.h"
+#include "serialization.h"
+#include "util/serialize.h"
+#include "filesys.h"
+#include "log.h"
+
+const char *GenElementManager::ELEMENT_TITLE = "element";
FlagDesc flagdesc_mapgen[] = {
- {"trees", MG_TREES},
- {"caves", MG_CAVES},
- {"dungeons", MG_DUNGEONS},
- {"v6_jungles", MGV6_JUNGLES},
- {"v6_biome_blend", MGV6_BIOME_BLEND},
- {"flat", MG_FLAT},
- {NULL, 0}
+ {"trees", MG_TREES},
+ {"caves", MG_CAVES},
+ {"dungeons", MG_DUNGEONS},
+ {"flat", MG_FLAT},
+ {"light", MG_LIGHT},
+ {NULL, 0}
};
-FlagDesc flagdesc_ore[] = {
- {"absheight", OREFLAG_ABSHEIGHT},
- {"scatter_noisedensity", OREFLAG_DENSITY},
- {"claylike_nodeisnt", OREFLAG_NODEISNT},
- {NULL, 0}
+FlagDesc flagdesc_gennotify[] = {
+ {"dungeon", 1 << GENNOTIFY_DUNGEON},
+ {"temple", 1 << GENNOTIFY_TEMPLE},
+ {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
+ {"cave_end", 1 << GENNOTIFY_CAVE_END},
+ {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
+ {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
+ {NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
-Ore *createOre(OreType type) {
- switch (type) {
- case ORE_SCATTER:
- return new OreScatter;
- case ORE_SHEET:
- return new OreSheet;
- //case ORE_CLAYLIKE: //TODO: implement this!
- // return new OreClaylike;
- default:
- return NULL;
- }
+Mapgen::Mapgen() {
+ seed = 0;
+ water_level = 0;
+ generating = false;
+ id = -1;
+ vm = NULL;
+ ndef = NULL;
+ heightmap = NULL;
+ biomemap = NULL;
+
+ for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
+ gen_notifications[i] = new std::vector<v3s16>;
}
-void Ore::resolveNodeNames(INodeDefManager *ndef) {
- if (ore == CONTENT_IGNORE) {
- ore = ndef->getId(ore_name);
- if (ore == CONTENT_IGNORE) {
- errorstream << "Ore::resolveNodeNames: ore node '"
- << ore_name << "' not defined";
- ore = CONTENT_AIR;
- wherein = CONTENT_AIR;
- }
- }
-
- if (wherein == CONTENT_IGNORE) {
- wherein = ndef->getId(wherein_name);
- if (wherein == CONTENT_IGNORE) {
- errorstream << "Ore::resolveNodeNames: wherein node '"
- << wherein_name << "' not defined";
- ore = CONTENT_AIR;
- wherein = CONTENT_AIR;
- }
- }
+Mapgen::~Mapgen() {
+ for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
+ delete gen_notifications[i];
}
-void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- int in_range = 0;
+// Returns Y one under area minimum if not found
+s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
+ v3s16 em = vm->m_area.getExtent();
+ s16 y_nodes_max = vm->m_area.MaxEdge.Y;
+ s16 y_nodes_min = vm->m_area.MinEdge.Y;
+ u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
+ s16 y;
- in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
- if (flags & OREFLAG_ABSHEIGHT)
- in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
- if (!in_range)
- return;
+ for (y = y_nodes_max; y >= y_nodes_min; y--) {
+ MapNode &n = vm->m_data[i];
+ if (ndef->get(n).walkable)
+ break;
- resolveNodeNames(mg->ndef);
-
- MapNode n_ore(ore);
- ManualMapVoxelManipulator *vm = mg->vm;
- PseudoRandom pr(blockseed);
- int ymin, ymax;
-
- if (in_range & ORE_RANGE_MIRROR) {
- ymin = MYMAX(nmin.Y, -height_max);
- ymax = MYMIN(nmax.Y, -height_min);
- } else {
- ymin = MYMAX(nmin.Y, height_min);
- ymax = MYMIN(nmax.Y, height_max);
- }
- if (clust_size >= ymax - ymin + 1)
- return;
-
- int volume = (nmax.X - nmin.X + 1) *
- (nmax.Y - nmin.Y + 1) *
- (nmax.Z - nmin.Z + 1);
- int csize = clust_size;
- int orechance = (csize * csize * csize) / clust_num_ores;
- int nclusters = volume / clust_scarcity;
-
- for (int i = 0; i != nclusters; i++) {
- int x0 = pr.range(nmin.X, nmax.X - csize + 1);
- int y0 = pr.range(ymin, ymax - csize + 1);
- int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
-
- if (np && (NoisePerlin3D(np, x0, y0, z0, mg->seed) < nthresh))
- continue;
-
- for (int z1 = 0; z1 != csize; z1++)
- for (int y1 = 0; y1 != csize; y1++)
- for (int x1 = 0; x1 != csize; x1++) {
- if (pr.range(1, orechance) != 1)
- continue;
-
- u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
- if (vm->m_data[i].getContent() == wherein)
- vm->m_data[i] = n_ore;
- }
+ vm->m_area.add_y(em, i, -1);
}
+ return (y >= y_nodes_min) ? y : y_nodes_min - 1;
}
-void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- int in_range = 0;
+s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
+ v3s16 em = vm->m_area.getExtent();
+ u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
+ s16 y;
- in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
- if (flags & OREFLAG_ABSHEIGHT)
- in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
- if (!in_range)
- return;
-
- resolveNodeNames(mg->ndef);
-
- MapNode n_ore(ore);
- ManualMapVoxelManipulator *vm = mg->vm;
- PseudoRandom pr(blockseed + 4234);
- int ymin, ymax;
-
- if (in_range & ORE_RANGE_MIRROR) {
- ymin = MYMAX(nmin.Y, -height_max);
- ymax = MYMIN(nmax.Y, -height_min);
- } else {
- ymin = MYMAX(nmin.Y, height_min);
- ymax = MYMIN(nmax.Y, height_max);
+ for (y = ymax; y >= ymin; y--) {
+ MapNode &n = vm->m_data[i];
+ if (ndef->get(n).walkable)
+ break;
+
+ vm->m_area.add_y(em, i, -1);
}
+ return y;
+}
+
- if (clust_size >= ymax - ymin + 1)
+void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
+ if (!heightmap)
return;
-
- int x0 = nmin.X;
- int z0 = nmin.Z;
-
- int x1 = nmax.X;
- int z1 = nmax.Z;
-
- int max_height = clust_size;
- int y_start = pr.range(ymin, ymax - max_height);
-
- if (!noise) {
- int sx = nmax.X - nmin.X + 1;
- int sz = nmax.Z - nmin.Z + 1;
- noise = new Noise(np, 0, sx, sz);
- }
- noise->seed = mg->seed + y_start;
- noise->perlinMap2D(x0, z0);
-
+
+ //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
int index = 0;
- for (int z = z0; z != z1; z++)
- for (int x = x0; x != x1; x++) {
- float noiseval = noise->result[index++];
- if (noiseval < nthresh)
- continue;
-
- int height = max_height * (1. / pr.range(1, 3));
- int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
- int y1 = y0 + height;
- for (int y = y0; y != y1; y++) {
- u32 i = vm->m_area.index(x, y, z);
- if (!vm->m_area.contains(i))
+ for (s16 z = nmin.Z; z <= nmax.Z; z++) {
+ for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
+ s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
+
+ // if the values found are out of range, trust the old heightmap
+ if (y == nmax.Y && heightmap[index] > nmax.Y)
continue;
-
- if (vm->m_data[i].getContent() == wherein)
- vm->m_data[i] = n_ore;
+ if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
+ continue;
+
+ heightmap[index] = y;
}
}
+ //printf("updateHeightmap: %dus\n", t.stop());
}
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
for (s16 x = nmin.X; x <= nmax.X; x++) {
wasliquid = true;
-
+
u32 i = vm->m_area.index(x, nmax.Y, z);
for (s16 y = nmax.Y; y >= nmin.Y; y--) {
isliquid = ndef->get(vm->m_data[i]).isLiquid();
-
- // there was a change between liquid and nonliquid, add to queue
+
+ // there was a change between liquid and nonliquid, add to queue.
if (isliquid != wasliquid)
trans_liquid->push_back(v3s16(x, y, z));
void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+ VoxelArea a(nmin, nmax);
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
if (light <= 1 || !a.contains(p))
return;
-
+
u32 vi = vm->m_area.index(p);
MapNode &nn = vm->m_data[vi];
// should probably compare masked, but doesn't seem to make a difference
if (light <= nn.param1 || !ndef->get(nn).light_propagates)
return;
-
+
nn.param1 = light;
-
+
lightSpread(a, p + v3s16(0, 0, 1), light);
lightSpread(a, p + v3s16(0, 1, 0), light);
lightSpread(a, p + v3s16(1, 0, 0), light);
void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+ VoxelArea a(nmin, nmax);
bool block_is_underground = (water_level >= nmax.Y);
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
}
}
}
-
+
// now spread the sunlight and light up any sources
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
if (n.getContent() == CONTENT_IGNORE ||
!ndef->get(n).light_propagates)
continue;
-
+
u8 light_produced = ndef->get(n).light_source & 0x0F;
if (light_produced)
n.param1 = light_produced;
-
+
u8 light = n.param1 & 0x0F;
if (light) {
- lightSpread(a, v3s16(x, y, z + 1), light);
- lightSpread(a, v3s16(x, y + 1, z ), light);
- lightSpread(a, v3s16(x + 1, y, z ), light);
- lightSpread(a, v3s16(x, y, z - 1), light);
- lightSpread(a, v3s16(x, y - 1, z ), light);
- lightSpread(a, v3s16(x - 1, y, z ), light);
+ lightSpread(a, v3s16(x, y, z + 1), light - 1);
+ lightSpread(a, v3s16(x, y + 1, z ), light - 1);
+ lightSpread(a, v3s16(x + 1, y, z ), light - 1);
+ lightSpread(a, v3s16(x, y, z - 1), light - 1);
+ lightSpread(a, v3s16(x, y - 1, z ), light - 1);
+ lightSpread(a, v3s16(x - 1, y, z ), light - 1);
}
}
}
}
-
+
//printf("updateLighting: %dms\n", t.stop());
}
void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
-
- VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
- nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+ VoxelArea a(nmin, nmax);
bool block_is_underground = (water_level > nmax.Y);
bool sunlight = !block_is_underground;
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-
+
for (int i = 0; i < 2; i++) {
enum LightBank bank = banks[i];
std::set<v3s16> light_sources;
std::map<v3s16, u8> unlight_from;
voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
- light_sources, unlight_from);
+ light_sources, unlight_from);
voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
vm->unspreadLight(bank, unlight_from, light_sources, ndef);
}
-//////////////////////// Mapgen V6 parameter read/write
-
-bool MapgenV6Params::readParams(Settings *settings) {
- freq_desert = settings->getFloat("mgv6_freq_desert");
- freq_beach = settings->getFloat("mgv6_freq_beach");
-
- np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
- np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
- np_steepness = settings->getNoiseParams("mgv6_np_steepness");
- np_height_select = settings->getNoiseParams("mgv6_np_height_select");
- np_mud = settings->getNoiseParams("mgv6_np_mud");
- np_beach = settings->getNoiseParams("mgv6_np_beach");
- np_biome = settings->getNoiseParams("mgv6_np_biome");
- np_cave = settings->getNoiseParams("mgv6_np_cave");
- np_humidity = settings->getNoiseParams("mgv6_np_humidity");
- np_trees = settings->getNoiseParams("mgv6_np_trees");
- np_apple_trees = settings->getNoiseParams("mgv6_np_apple_trees");
-
- bool success =
- np_terrain_base && np_terrain_higher && np_steepness &&
- np_height_select && np_trees && np_mud &&
- np_beach && np_biome && np_cave &&
- np_humidity && np_apple_trees;
- return success;
+///////////////////////////////////////////////////////////////////////////////
+
+
+GenElementManager::~GenElementManager()
+{
+ for (size_t i = 0; i != m_elements.size(); i++)
+ delete m_elements[i];
}
-void MapgenV6Params::writeParams(Settings *settings) {
- settings->setFloat("mgv6_freq_desert", freq_desert);
- settings->setFloat("mgv6_freq_beach", freq_beach);
-
- settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
- settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
- settings->setNoiseParams("mgv6_np_steepness", np_steepness);
- settings->setNoiseParams("mgv6_np_height_select", np_height_select);
- settings->setNoiseParams("mgv6_np_mud", np_mud);
- settings->setNoiseParams("mgv6_np_beach", np_beach);
- settings->setNoiseParams("mgv6_np_biome", np_biome);
- settings->setNoiseParams("mgv6_np_cave", np_cave);
- settings->setNoiseParams("mgv6_np_humidity", np_humidity);
- settings->setNoiseParams("mgv6_np_trees", np_trees);
- settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
+u32 GenElementManager::add(GenElement *elem)
+{
+ size_t nelem = m_elements.size();
+
+ for (size_t i = 0; i != nelem; i++) {
+ if (m_elements[i] == NULL) {
+ elem->id = i;
+ m_elements[i] = elem;
+ return i;
+ }
+ }
+
+ if (nelem >= this->ELEMENT_LIMIT)
+ return -1;
+
+ elem->id = nelem;
+ m_elements.push_back(elem);
+
+ verbosestream << "GenElementManager: added " << this->ELEMENT_TITLE
+ << " element '" << elem->name << "'" << std::endl;
+
+ return nelem;
+}
+
+
+GenElement *GenElementManager::get(u32 id)
+{
+ return (id < m_elements.size()) ? m_elements[id] : NULL;
}
-/////////////////////////////////// legacy static functions for farmesh
+GenElement *GenElementManager::getByName(const char *name)
+{
+ for (size_t i = 0; i != m_elements.size(); i++) {
+ GenElement *elem = m_elements[i];
+ if (elem && !strcmp(elem->name.c_str(), name))
+ return elem;
+ }
+ return NULL;
+}
-s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
- //just need to return something
- s16 level = 5;
- return level;
+GenElement *GenElementManager::getByName(std::string &name)
+{
+ return getByName(name.c_str());
}
-bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
- double sandnoise = noise2d_perlin(
- 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
- seed+59420, 3, 0.50);
+GenElement *GenElementManager::update(u32 id, GenElement *elem)
+{
+ if (id >= m_elements.size())
+ return NULL;
- return (sandnoise > 0.15);
+ GenElement *old_elem = m_elements[id];
+ m_elements[id] = elem;
+ return old_elem;
}
-double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
- double noise = noise2d_perlin(
- 0.5+(float)p.X/125, 0.5+(float)p.Y/125,
- seed+2, 4, 0.66);
- double zeroval = -0.39;
- if(noise < zeroval)
- return 0;
- else
- return 0.04 * (noise-zeroval) / (1.0-zeroval);
+GenElement *GenElementManager::remove(u32 id)
+{
+ return update(id, NULL);
}