]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen.cpp
Fix memory leaks due to messed up memory handling for particles as well as their...
[minetest.git] / src / mapgen.cpp
index 699b51789af3619b0a934e808dc488342045a9ac..3f83d21785757042960442886586453e4ca42f32 100644 (file)
@@ -20,48 +20,177 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapgen.h"
 #include "voxel.h"
 #include "noise.h"
-#include "biome.h"
+#include "gamedef.h"
+#include "mg_biome.h"
 #include "mapblock.h"
 #include "mapnode.h"
 #include "map.h"
-//#include "serverobject.h"
 #include "content_sao.h"
 #include "nodedef.h"
+#include "emerge.h"
 #include "content_mapnode.h" // For content_mapnode_get_new_name
 #include "voxelalgorithms.h"
 #include "profiler.h"
 #include "settings.h" // For g_settings
 #include "main.h" // For g_profiler
 #include "treegen.h"
-#include "mapgen_v6.h"
+#include "serialization.h"
+#include "util/serialize.h"
+#include "filesys.h"
+#include "log.h"
+
+const char *GenElementManager::ELEMENT_TITLE = "element";
 
 FlagDesc flagdesc_mapgen[] = {
-       {"trees",          MG_TREES},
-       {"caves",          MG_CAVES},
-       {"dungeons",       MG_DUNGEONS},
-       {"v6_forests",     MGV6_FORESTS},
-       {"v6_biome_blend", MGV6_BIOME_BLEND},
-       {"flat",           MG_FLAT},
-       {NULL,                     0}
+       {"trees",    MG_TREES},
+       {"caves",    MG_CAVES},
+       {"dungeons", MG_DUNGEONS},
+       {"flat",     MG_FLAT},
+       {"light",    MG_LIGHT},
+       {NULL,       0}
+};
+
+FlagDesc flagdesc_gennotify[] = {
+       {"dungeon",          1 << GENNOTIFY_DUNGEON},
+       {"temple",           1 << GENNOTIFY_TEMPLE},
+       {"cave_begin",       1 << GENNOTIFY_CAVE_BEGIN},
+       {"cave_end",         1 << GENNOTIFY_CAVE_END},
+       {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
+       {"large_cave_end",   1 << GENNOTIFY_LARGECAVE_END},
+       {"decoration",       1 << GENNOTIFY_DECORATION},
+       {NULL,               0}
 };
 
 
 ///////////////////////////////////////////////////////////////////////////////
 
+Mapgen::Mapgen()
+{
+       generating    = false;
+       id            = -1;
+       seed          = 0;
+       water_level   = 0;
+       flags         = 0;
+
+       vm          = NULL;
+       ndef        = NULL;
+       heightmap   = NULL;
+       biomemap    = NULL;
+}
+
+
+Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
+       gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
+{
+       generating    = false;
+       id            = mapgenid;
+       seed          = (int)params->seed;
+       water_level   = params->water_level;
+       flags         = params->flags;
+       csize         = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
+
+       vm        = NULL;
+       ndef      = NULL;
+       heightmap = NULL;
+       biomemap  = NULL;
+}
+
+
+Mapgen::~Mapgen()
+{
+}
+
+
+u32 Mapgen::getBlockSeed(v3s16 p, int seed)
+{
+       return (u32)seed   +
+               p.Z * 38134234 +
+               p.Y * 42123    +
+               p.X * 23;
+}
+
+
+u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
+{
+       return noise3d(p.X, p.Y, p.Z, seed);
+}
+
+
+// Returns Y one under area minimum if not found
+s16 Mapgen::findGroundLevelFull(v2s16 p2d)
+{
+       v3s16 em = vm->m_area.getExtent();
+       s16 y_nodes_max = vm->m_area.MaxEdge.Y;
+       s16 y_nodes_min = vm->m_area.MinEdge.Y;
+       u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
+       s16 y;
+
+       for (y = y_nodes_max; y >= y_nodes_min; y--) {
+               MapNode &n = vm->m_data[i];
+               if (ndef->get(n).walkable)
+                       break;
+
+               vm->m_area.add_y(em, i, -1);
+       }
+       return (y >= y_nodes_min) ? y : y_nodes_min - 1;
+}
+
+
+s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
+{
+       v3s16 em = vm->m_area.getExtent();
+       u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
+       s16 y;
+
+       for (y = ymax; y >= ymin; y--) {
+               MapNode &n = vm->m_data[i];
+               if (ndef->get(n).walkable)
+                       break;
+
+               vm->m_area.add_y(em, i, -1);
+       }
+       return y;
+}
+
 
-void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
+void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
+{
+       if (!heightmap)
+               return;
+
+       //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
+       int index = 0;
+       for (s16 z = nmin.Z; z <= nmax.Z; z++) {
+               for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
+                       s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
+
+                       // if the values found are out of range, trust the old heightmap
+                       if (y == nmax.Y && heightmap[index] > nmax.Y)
+                               continue;
+                       if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
+                               continue;
+
+                       heightmap[index] = y;
+               }
+       }
+       //printf("updateHeightmap: %dus\n", t.stop());
+}
+
+
+void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
+{
        bool isliquid, wasliquid;
        v3s16 em  = vm->m_area.getExtent();
 
        for (s16 z = nmin.Z; z <= nmax.Z; z++) {
                for (s16 x = nmin.X; x <= nmax.X; x++) {
                        wasliquid = true;
-                       
+
                        u32 i = vm->m_area.index(x, nmax.Y, z);
                        for (s16 y = nmax.Y; y >= nmin.Y; y--) {
                                isliquid = ndef->get(vm->m_data[i]).isLiquid();
-                               
-                               // there was a change between liquid and nonliquid, add to queue
+
+                               // there was a change between liquid and nonliquid, add to queue.
                                if (isliquid != wasliquid)
                                        trans_liquid->push_back(v3s16(x, y, z));
 
@@ -73,10 +202,10 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
 }
 
 
-void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
+void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
+{
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-       VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
-                               nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+       VoxelArea a(nmin, nmax);
 
        for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
                for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
@@ -88,10 +217,11 @@ void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
 }
 
 
-void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
+void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
+{
        if (light <= 1 || !a.contains(p))
                return;
-               
+
        u32 vi = vm->m_area.index(p);
        MapNode &nn = vm->m_data[vi];
 
@@ -99,9 +229,9 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
        // should probably compare masked, but doesn't seem to make a difference
        if (light <= nn.param1 || !ndef->get(nn).light_propagates)
                return;
-       
+
        nn.param1 = light;
-       
+
        lightSpread(a, p + v3s16(0, 0, 1), light);
        lightSpread(a, p + v3s16(0, 1, 0), light);
        lightSpread(a, p + v3s16(1, 0, 0), light);
@@ -111,16 +241,43 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
 }
 
 
-void Mapgen::updateLighting(v3s16 nmin, v3s16 nmax) {
-       VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
-                               nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
-       bool block_is_underground = (water_level >= nmax.Y);
+void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax)
+{
+       ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
+       //TimeTaker t("updateLighting");
+
+       propagateSunlight(nmin, nmax);
+       spreadLight(full_nmin, full_nmax);
 
+       //printf("updateLighting: %dms\n", t.stop());
+}
+
+
+
+void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax)
+{
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
        //TimeTaker t("updateLighting");
 
-       // first, send vertical rays of sunshine downward
+       propagateSunlight(
+               nmin - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
+               nmax + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
+
+       spreadLight(
+               nmin - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
+               nmax + v3s16(1, 1, 1) * MAP_BLOCKSIZE);
+
+       //printf("updateLighting: %dms\n", t.stop());
+}
+
+
+void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax)
+{
+       //TimeTaker t("propagateSunlight");
+       VoxelArea a(nmin, nmax);
+       bool block_is_underground = (water_level >= nmax.Y);
        v3s16 em = vm->m_area.getExtent();
+
        for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
                for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
                        // see if we can get a light value from the overtop
@@ -142,8 +299,17 @@ void Mapgen::updateLighting(v3s16 nmin, v3s16 nmax) {
                        }
                }
        }
-       
-       // now spread the sunlight and light up any sources
+       //printf("propagateSunlight: %dms\n", t.stop());
+}
+
+
+
+void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
+{
+       //TimeTaker t("spreadLight");
+       VoxelArea a(nmin, nmax);
+       v3s16 em = vm->m_area.getExtent();
+
        for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
                for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
                        u32 i = vm->m_area.index(a.MinEdge.X, y, z);
@@ -152,11 +318,11 @@ void Mapgen::updateLighting(v3s16 nmin, v3s16 nmax) {
                                if (n.getContent() == CONTENT_IGNORE ||
                                        !ndef->get(n).light_propagates)
                                        continue;
-                               
+
                                u8 light_produced = ndef->get(n).light_source & 0x0F;
                                if (light_produced)
                                        n.param1 = light_produced;
-                               
+
                                u8 light = n.param1 & 0x0F;
                                if (light) {
                                        lightSpread(a, v3s16(x,     y,     z + 1), light);
@@ -169,28 +335,28 @@ void Mapgen::updateLighting(v3s16 nmin, v3s16 nmax) {
                        }
                }
        }
-       
-       //printf("updateLighting: %dms\n", t.stop());
+
+       //printf("spreadLight: %dms\n", t.stop());
 }
 
 
-void Mapgen::updateLightingOld(v3s16 nmin, v3s16 nmax) {
-       enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
 
-       VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
-                               nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax)
+{
+       enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
+       VoxelArea a(nmin, nmax);
        bool block_is_underground = (water_level > nmax.Y);
        bool sunlight = !block_is_underground;
 
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-       
+
        for (int i = 0; i < 2; i++) {
                enum LightBank bank = banks[i];
                std::set<v3s16> light_sources;
                std::map<v3s16, u8> unlight_from;
 
                voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
-                                        light_sources, unlight_from);
+                       light_sources, unlight_from);
                voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
 
                vm->unspreadLight(bank, unlight_from, light_sources, ndef);
@@ -199,72 +365,150 @@ void Mapgen::updateLightingOld(v3s16 nmin, v3s16 nmax) {
 }
 
 
-//////////////////////// Mapgen V6 parameter read/write
+///////////////////////////////////////////////////////////////////////////////
+
+GenerateNotifier::GenerateNotifier()
+{
+       m_notify_on = 0;
+}
+
+
+GenerateNotifier::GenerateNotifier(u32 notify_on,
+       std::set<u32> *notify_on_deco_ids)
+{
+       m_notify_on = notify_on;
+       m_notify_on_deco_ids = notify_on_deco_ids;
+}
+
+
+void GenerateNotifier::setNotifyOn(u32 notify_on)
+{
+       m_notify_on = notify_on;
+}
+
+
+void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
+{
+       m_notify_on_deco_ids = notify_on_deco_ids;
+}
+
+
+bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
+{
+       if (!(m_notify_on & (1 << type)))
+               return false;
+
+       if (type == GENNOTIFY_DECORATION &&
+               m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
+               return false;
+
+       GenNotifyEvent gne;
+       gne.type = type;
+       gne.pos  = pos;
+       gne.id   = id;
+       m_notify_events.push_back(gne);
+
+       return true;
+}
+
+
+void GenerateNotifier::getEvents(
+       std::map<std::string, std::vector<v3s16> > &event_map,
+       bool peek_events)
+{
+       std::list<GenNotifyEvent>::iterator it;
+
+       for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
+               GenNotifyEvent &gn = *it;
+               std::string name = (gn.type == GENNOTIFY_DECORATION) ?
+                       "decoration#"+ itos(gn.id) :
+                       flagdesc_gennotify[gn.type].name;
+
+               event_map[name].push_back(gn.pos);
+       }
+
+       if (!peek_events)
+               m_notify_events.clear();
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+
 
-bool MapgenV6Params::readParams(Settings *settings) {
-       freq_desert = settings->getFloat("mgv6_freq_desert");
-       freq_beach  = settings->getFloat("mgv6_freq_beach");
+GenElementManager::GenElementManager(IGameDef *gamedef)
+{
+       m_ndef = gamedef->getNodeDefManager();
+}
 
-       np_terrain_base   = settings->getNoiseParams("mgv6_np_terrain_base");
-       np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
-       np_steepness      = settings->getNoiseParams("mgv6_np_steepness");
-       np_height_select  = settings->getNoiseParams("mgv6_np_height_select");
-       np_trees          = settings->getNoiseParams("mgv6_np_trees");
-       np_mud            = settings->getNoiseParams("mgv6_np_mud");
-       np_beach          = settings->getNoiseParams("mgv6_np_beach");
-       np_biome          = settings->getNoiseParams("mgv6_np_biome");
-       np_cave           = settings->getNoiseParams("mgv6_np_cave");
 
-       bool success =
-               np_terrain_base  && np_terrain_higher && np_steepness &&
-               np_height_select && np_trees          && np_mud       &&
-               np_beach         && np_biome          && np_cave;
-       return success;
+GenElementManager::~GenElementManager()
+{
+       for (size_t i = 0; i != m_elements.size(); i++)
+               delete m_elements[i];
 }
 
 
-void MapgenV6Params::writeParams(Settings *settings) {
-       settings->setFloat("mgv6_freq_desert", freq_desert);
-       settings->setFloat("mgv6_freq_beach",  freq_beach);
-       
-       settings->setNoiseParams("mgv6_np_terrain_base",   np_terrain_base);
-       settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
-       settings->setNoiseParams("mgv6_np_steepness",      np_steepness);
-       settings->setNoiseParams("mgv6_np_height_select",  np_height_select);
-       settings->setNoiseParams("mgv6_np_trees",          np_trees);
-       settings->setNoiseParams("mgv6_np_mud",            np_mud);
-       settings->setNoiseParams("mgv6_np_beach",          np_beach);
-       settings->setNoiseParams("mgv6_np_biome",          np_biome);
-       settings->setNoiseParams("mgv6_np_cave",           np_cave);
+u32 GenElementManager::add(GenElement *elem)
+{
+       size_t nelem = m_elements.size();
+
+       for (size_t i = 0; i != nelem; i++) {
+               if (m_elements[i] == NULL) {
+                       elem->id = i;
+                       m_elements[i] = elem;
+                       return i;
+               }
+       }
+
+       if (nelem >= this->ELEMENT_LIMIT)
+               return -1;
+
+       elem->id = nelem;
+       m_elements.push_back(elem);
+
+       verbosestream << "GenElementManager: added " << this->ELEMENT_TITLE
+               << " element '" << elem->name << "'" << std::endl;
+
+       return nelem;
 }
 
 
-/////////////////////////////////// legacy static functions for farmesh
+GenElement *GenElementManager::get(u32 id)
+{
+       return (id < m_elements.size()) ? m_elements[id] : NULL;
+}
+
 
+GenElement *GenElementManager::getByName(const std::string &name)
+{
+       for (size_t i = 0; i != m_elements.size(); i++) {
+               GenElement *elem = m_elements[i];
+               if (elem && name == elem->name)
+                       return elem;
+       }
 
-s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
-       //just need to return something
-       s16 level = 5;
-       return level;
+       return NULL;
 }
 
 
-bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
-       double sandnoise = noise2d_perlin(
-                       0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
-                       seed+59420, 3, 0.50);
+GenElement *GenElementManager::update(u32 id, GenElement *elem)
+{
+       if (id >= m_elements.size())
+               return NULL;
+
+       GenElement *old_elem = m_elements[id];
+       m_elements[id] = elem;
+       return old_elem;
+}
+
 
-       return (sandnoise > 0.15);
+GenElement *GenElementManager::remove(u32 id)
+{
+       return update(id, NULL);
 }
 
 
-double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
-       double noise = noise2d_perlin(
-                       0.5+(float)p.X/125, 0.5+(float)p.Y/125,
-                       seed+2, 4, 0.66);
-       double zeroval = -0.39;
-       if(noise < zeroval)
-               return 0;
-       else
-               return 0.04 * (noise-zeroval) / (1.0-zeroval);
+void GenElementManager::clear()
+{
+       m_elements.clear();
 }