]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen.cpp
Set acceleration only once in falling node
[minetest.git] / src / mapgen.cpp
index ceaabbb1ab9da4638b9cb1ffae37a6677c8bef53..36d19bfa74f96f6f09fc0960ac7f9028d973ea10 100644 (file)
@@ -1,6 +1,7 @@
 /*
 Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -28,25 +29,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "nodedef.h"
 #include "emerge.h"
-#include "content_mapnode.h" // For content_mapnode_get_new_name
 #include "voxelalgorithms.h"
+#include "porting.h"
 #include "profiler.h"
-#include "settings.h" // For g_settings
-#include "main.h" // For g_profiler
+#include "settings.h"
 #include "treegen.h"
 #include "serialization.h"
 #include "util/serialize.h"
+#include "util/numeric.h"
 #include "filesys.h"
 #include "log.h"
 
-const char *GenElementManager::ELEMENT_TITLE = "element";
-
 FlagDesc flagdesc_mapgen[] = {
-       {"trees",    MG_TREES},
-       {"caves",    MG_CAVES},
-       {"dungeons", MG_DUNGEONS},
-       {"flat",     MG_FLAT},
-       {"light",    MG_LIGHT},
+       {"trees",       MG_TREES},
+       {"caves",       MG_CAVES},
+       {"dungeons",    MG_DUNGEONS},
+       {"flat",        MG_FLAT},
+       {"light",       MG_LIGHT},
+       {"decorations", MG_DECORATIONS},
        {NULL,       0}
 };
 
@@ -62,37 +62,43 @@ FlagDesc flagdesc_gennotify[] = {
 };
 
 
-///////////////////////////////////////////////////////////////////////////////
+////
+//// Mapgen
+////
 
 Mapgen::Mapgen()
 {
-       generating    = false;
-       id            = -1;
-       seed          = 0;
-       water_level   = 0;
-       flags         = 0;
-
-       vm          = NULL;
-       ndef        = NULL;
-       heightmap   = NULL;
-       biomemap    = NULL;
+       generating  = false;
+       id          = -1;
+       seed        = 0;
+       water_level = 0;
+       flags       = 0;
+
+       vm        = NULL;
+       ndef      = NULL;
+       heightmap = NULL;
+       biomemap  = NULL;
+       heatmap   = NULL;
+       humidmap  = NULL;
 }
 
 
 Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
        gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
 {
-       generating    = false;
-       id            = mapgenid;
-       seed          = (int)params->seed;
-       water_level   = params->water_level;
-       flags         = params->flags;
-       csize         = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
+       generating  = false;
+       id          = mapgenid;
+       seed        = (int)params->seed;
+       water_level = params->water_level;
+       flags       = params->flags;
+       csize       = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
 
        vm        = NULL;
        ndef      = NULL;
        heightmap = NULL;
        biomemap  = NULL;
+       heatmap   = NULL;
+       humidmap  = NULL;
 }
 
 
@@ -101,6 +107,23 @@ Mapgen::~Mapgen()
 }
 
 
+u32 Mapgen::getBlockSeed(v3s16 p, int seed)
+{
+       return (u32)seed   +
+               p.Z * 38134234 +
+               p.Y * 42123    +
+               p.X * 23;
+}
+
+
+u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
+{
+       u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
+       n = (n >> 13) ^ n;
+       return (n * (n * n * 60493 + 19990303) + 1376312589);
+}
+
+
 // Returns Y one under area minimum if not found
 s16 Mapgen::findGroundLevelFull(v2s16 p2d)
 {
@@ -121,6 +144,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d)
 }
 
 
+// Returns -MAX_MAP_GENERATION_LIMIT if not found
 s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
 {
        v3s16 em = vm->m_area.getExtent();
@@ -134,7 +158,27 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
 
                vm->m_area.add_y(em, i, -1);
        }
-       return y;
+       return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
+}
+
+
+// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
+s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
+{
+       v3s16 em = vm->m_area.getExtent();
+       u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
+       s16 y;
+
+       for (y = ymax; y >= ymin; y--) {
+               MapNode &n = vm->m_data[i];
+               if (ndef->get(n).walkable)
+                       return -MAX_MAP_GENERATION_LIMIT;
+               else if (ndef->get(n).isLiquid())
+                       break;
+
+               vm->m_area.add_y(em, i, -1);
+       }
+       return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
 }
 
 
@@ -149,12 +193,6 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
                for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
                        s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
 
-                       // if the values found are out of range, trust the old heightmap
-                       if (y == nmax.Y && heightmap[index] > nmax.Y)
-                               continue;
-                       if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
-                               continue;
-
                        heightmap[index] = y;
                }
        }
@@ -187,7 +225,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
 }
 
 
-void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light)
+void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
 {
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
        VoxelArea a(nmin, nmax);
@@ -226,16 +264,26 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
 }
 
 
-void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax)
+void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
+       bool propagate_shadow)
 {
-       VoxelArea a(nmin, nmax);
-       bool block_is_underground = (water_level >= nmax.Y);
-
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
        //TimeTaker t("updateLighting");
 
-       // first, send vertical rays of sunshine downward
+       propagateSunlight(nmin, nmax, propagate_shadow);
+       spreadLight(full_nmin, full_nmax);
+
+       //printf("updateLighting: %dms\n", t.stop());
+}
+
+
+void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
+{
+       //TimeTaker t("propagateSunlight");
+       VoxelArea a(nmin, nmax);
+       bool block_is_underground = (water_level >= nmax.Y);
        v3s16 em = vm->m_area.getExtent();
+
        for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
                for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
                        // see if we can get a light value from the overtop
@@ -243,7 +291,8 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax)
                        if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
                                if (block_is_underground)
                                        continue;
-                       } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
+                       } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN &&
+                                       propagate_shadow) {
                                continue;
                        }
                        vm->m_area.add_y(em, i, -1);
@@ -257,8 +306,15 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax)
                        }
                }
        }
+       //printf("propagateSunlight: %dms\n", t.stop());
+}
+
+
+void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
+{
+       //TimeTaker t("spreadLight");
+       VoxelArea a(nmin, nmax);
 
-       // now spread the sunlight and light up any sources
        for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
                for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
                        u32 i = vm->m_area.index(a.MinEdge.X, y, z);
@@ -274,49 +330,28 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax)
 
                                u8 light = n.param1 & 0x0F;
                                if (light) {
-                                       lightSpread(a, v3s16(x,     y,     z + 1), light - 1);
-                                       lightSpread(a, v3s16(x,     y + 1, z    ), light - 1);
-                                       lightSpread(a, v3s16(x + 1, y,     z    ), light - 1);
-                                       lightSpread(a, v3s16(x,     y,     z - 1), light - 1);
-                                       lightSpread(a, v3s16(x,     y - 1, z    ), light - 1);
-                                       lightSpread(a, v3s16(x - 1, y,     z    ), light - 1);
+                                       lightSpread(a, v3s16(x,     y,     z + 1), light);
+                                       lightSpread(a, v3s16(x,     y + 1, z    ), light);
+                                       lightSpread(a, v3s16(x + 1, y,     z    ), light);
+                                       lightSpread(a, v3s16(x,     y,     z - 1), light);
+                                       lightSpread(a, v3s16(x,     y - 1, z    ), light);
+                                       lightSpread(a, v3s16(x - 1, y,     z    ), light);
                                }
                        }
                }
        }
 
-       //printf("updateLighting: %dms\n", t.stop());
-}
-
-
-void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax)
-{
-       enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
-       VoxelArea a(nmin, nmax);
-       bool block_is_underground = (water_level > nmax.Y);
-       bool sunlight = !block_is_underground;
-
-       ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-
-       for (int i = 0; i < 2; i++) {
-               enum LightBank bank = banks[i];
-               std::set<v3s16> light_sources;
-               std::map<v3s16, u8> unlight_from;
-
-               voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
-                       light_sources, unlight_from);
-               voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
-
-               vm->unspreadLight(bank, unlight_from, light_sources, ndef);
-               vm->spreadLight(bank, light_sources, ndef);
-       }
+       //printf("spreadLight: %dms\n", t.stop());
 }
 
 
-///////////////////////////////////////////////////////////////////////////////
+////
+//// GenerateNotifier
+////
 
 GenerateNotifier::GenerateNotifier()
 {
+       m_notify_on = 0;
 }
 
 
@@ -379,83 +414,50 @@ void GenerateNotifier::getEvents(
 }
 
 
-///////////////////////////////////////////////////////////////////////////////
-
-
-GenElementManager::GenElementManager(IGameDef *gamedef)
-{
-       m_resolver = gamedef->getNodeDefManager()->getResolver();
-}
-
-
-GenElementManager::~GenElementManager()
-{
-       for (size_t i = 0; i != m_elements.size(); i++)
-               delete m_elements[i];
-}
-
+////
+//// MapgenParams
+////
 
-u32 GenElementManager::add(GenElement *elem)
+void MapgenParams::load(const Settings &settings)
 {
-       size_t nelem = m_elements.size();
-
-       for (size_t i = 0; i != nelem; i++) {
-               if (m_elements[i] == NULL) {
-                       elem->id = i;
-                       m_elements[i] = elem;
-                       return i;
-               }
+       std::string seed_str;
+       const char *seed_name = (&settings == g_settings) ? "fixed_map_seed" : "seed";
+
+       if (settings.getNoEx(seed_name, seed_str) && !seed_str.empty())
+               seed = read_seed(seed_str.c_str());
+       else
+               myrand_bytes(&seed, sizeof(seed));
+
+       settings.getNoEx("mg_name", mg_name);
+       settings.getS16NoEx("water_level", water_level);
+       settings.getS16NoEx("chunksize", chunksize);
+       settings.getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
+       settings.getNoiseParams("mg_biome_np_heat", np_biome_heat);
+       settings.getNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
+       settings.getNoiseParams("mg_biome_np_humidity", np_biome_humidity);
+       settings.getNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
+
+       delete sparams;
+       MapgenFactory *mgfactory = EmergeManager::getMapgenFactory(mg_name);
+       if (mgfactory) {
+               sparams = mgfactory->createMapgenParams();
+               sparams->readParams(&settings);
        }
-
-       if (nelem >= this->ELEMENT_LIMIT)
-               return -1;
-
-       elem->id = nelem;
-       m_elements.push_back(elem);
-
-       verbosestream << "GenElementManager: added " << this->ELEMENT_TITLE
-               << " element '" << elem->name << "'" << std::endl;
-
-       return nelem;
-}
-
-
-GenElement *GenElementManager::get(u32 id)
-{
-       return (id < m_elements.size()) ? m_elements[id] : NULL;
-}
-
-
-GenElement *GenElementManager::getByName(const std::string &name)
-{
-       for (size_t i = 0; i != m_elements.size(); i++) {
-               GenElement *elem = m_elements[i];
-               if (elem && name == elem->name)
-                       return elem;
-       }
-
-       return NULL;
-}
-
-
-GenElement *GenElementManager::update(u32 id, GenElement *elem)
-{
-       if (id >= m_elements.size())
-               return NULL;
-
-       GenElement *old_elem = m_elements[id];
-       m_elements[id] = elem;
-       return old_elem;
-}
-
-
-GenElement *GenElementManager::remove(u32 id)
-{
-       return update(id, NULL);
 }
 
 
-void GenElementManager::clear()
+void MapgenParams::save(Settings &settings) const
 {
-       m_elements.clear();
+       settings.set("mg_name", mg_name);
+       settings.setU64("seed", seed);
+       settings.setS16("water_level", water_level);
+       settings.setS16("chunksize", chunksize);
+       settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
+       settings.setNoiseParams("mg_biome_np_heat", np_biome_heat);
+       settings.setNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
+       settings.setNoiseParams("mg_biome_np_humidity", np_biome_humidity);
+       settings.setNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
+
+       if (sparams)
+               sparams->writeParams(&settings);
 }