#include "treegen.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
+#include "serialization.h"
#include "util/serialize.h"
+#include "filesys.h"
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
if (ore == CONTENT_IGNORE) {
errorstream << "Ore::resolveNodeNames: ore node '"
<< ore_name << "' not defined";
- ore = CONTENT_AIR;
- wherein = CONTENT_AIR;
+ ore = CONTENT_AIR;
+ wherein.push_back(CONTENT_AIR);
+ return;
}
}
- if (wherein == CONTENT_IGNORE) {
- wherein = ndef->getId(wherein_name);
- if (wherein == CONTENT_IGNORE) {
- errorstream << "Ore::resolveNodeNames: wherein node '"
- << wherein_name << "' not defined";
- ore = CONTENT_AIR;
- wherein = CONTENT_AIR;
+ for (size_t i=0; i != wherein_names.size(); i++) {
+ std::string name = wherein_names[i];
+ content_t c = ndef->getId(name);
+ if (c != CONTENT_IGNORE) {
+ wherein.push_back(c);
}
}
}
continue;
u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
- if (vm->m_data[i].getContent() == wherein)
- vm->m_data[i] = n_ore;
+ for (size_t ii = 0; ii < wherein.size(); ii++)
+ if (vm->m_data[i].getContent() == wherein[ii])
+ vm->m_data[i] = n_ore;
}
}
}
if (!vm->m_area.contains(i))
continue;
- if (vm->m_data[i].getContent() == wherein)
- vm->m_data[i] = n_ore;
+ for (size_t ii = 0; ii < wherein.size(); ii++)
+ if (vm->m_data[i].getContent() == wherein[ii])
+ vm->m_data[i] = n_ore;
}
}
}
void Decoration::resolveNodeNames(INodeDefManager *ndef) {
+ this->ndef = ndef;
+
if (c_place_on == CONTENT_IGNORE)
c_place_on = ndef->getId(place_on_name);
}
continue;
int height = getHeight();
- int max_y = nmax.Y + MAP_BLOCKSIZE;
+ int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
if (y + 1 + height > max_y) {
continue;
#if 0
}
for (size_t i = 0; i != node_names->size(); i++) {
- content_t c = ndef->getId(node_names->at(i));
+ std::string name = node_names->at(i);
+
+ std::map<std::string, std::string>::iterator it;
+ it = replacements.find(name);
+ if (it != replacements.end())
+ name = it->second;
+
+ content_t c = ndef->getId(name);
if (c == CONTENT_IGNORE) {
errorstream << "DecoSchematic::resolveNodeNames: node '"
- << node_names->at(i) << "' not defined" << std::endl;
+ << name << "' not defined" << std::endl;
c = CONTENT_AIR;
}
+
c_nodes.push_back(c);
}
c_place_on != CONTENT_IGNORE)
return;
- u32 i = 0;
- for (s16 z = 0; z != size.Z; z++)
- for (s16 y = 0; y != size.Y; y++) {
- vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
- for (s16 x = 0; x != size.X; x++, i++, vi++) {
- if (!vm->m_area.contains(vi))
- continue;
-
- if (schematic[i].getContent() == CONTENT_IGNORE)
- continue;
-
- content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
- continue;
-
- if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
- continue;
-
- vm->m_data[vi] = schematic[i];
- vm->m_data[vi].param1 = 0;
- }
- }
+ Rotation rot = (rotation == ROTATE_RAND) ?
+ (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
+
+ blitToVManip(p, vm, rot, false);
}
}
-void DecoSchematic::placeStructure(Map *map, v3s16 p) {
- assert(schematic != NULL);
- ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+ Rotation rot, bool force_placement) {
+ int xstride = 1;
+ int ystride = size.X;
+ int zstride = size.X * size.Y;
- if (flags & DECO_PLACE_CENTER_X)
- p.X -= (size.X + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (size.Y + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (size.Z + 1) / 2;
-
- v3s16 bp1 = getNodeBlockPos(p);
- v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
- vm->initialEmerge(bp1, bp2);
+ s16 sx = size.X;
+ s16 sy = size.Y;
+ s16 sz = size.Z;
- u32 i = 0;
- for (s16 z = 0; z != size.Z; z++)
- for (s16 y = 0; y != size.Y; y++) {
- u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
- for (s16 x = 0; x != size.X; x++, i++, vi++) {
+ int i_start, i_step_x, i_step_z;
+ switch (rot) {
+ case ROTATE_90:
+ i_start = sx - 1;
+ i_step_x = zstride;
+ i_step_z = -xstride;
+ SWAP(s16, sx, sz);
+ break;
+ case ROTATE_180:
+ i_start = zstride * (sz - 1) + sx - 1;
+ i_step_x = -xstride;
+ i_step_z = -zstride;
+ break;
+ case ROTATE_270:
+ i_start = zstride * (sz - 1);
+ i_step_x = -zstride;
+ i_step_z = xstride;
+ SWAP(s16, sx, sz);
+ break;
+ default:
+ i_start = 0;
+ i_step_x = xstride;
+ i_step_z = zstride;
+ }
+
+ for (s16 z = 0; z != sz; z++)
+ for (s16 y = 0; y != sy; y++) {
+ u32 i = z * i_step_z + y * ystride + i_start;
+ for (s16 x = 0; x != sx; x++, i += i_step_x) {
+ u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
if (!vm->m_area.contains(vi))
continue;
-
+
if (schematic[i].getContent() == CONTENT_IGNORE)
continue;
- if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
+ if (schematic[i].param1 == MTSCHEM_PROB_NEVER)
+ continue;
+
+ if (!force_placement) {
+ content_t c = vm->m_data[vi].getContent();
+ if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+ continue;
+ }
+
+ if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS &&
+ myrand_range(1, 255) > schematic[i].param1)
continue;
vm->m_data[vi] = schematic[i];
vm->m_data[vi].param1 = 0;
+
+ if (rot)
+ vm->m_data[vi].rotateAlongYAxis(ndef, rot);
}
}
+}
+
+
+void DecoSchematic::placeStructure(Map *map, v3s16 p) {
+ assert(schematic != NULL);
+ ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+
+ Rotation rot = (rotation == ROTATE_RAND) ?
+ (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
+
+ v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
+ v3s16(size.Z, size.Y, size.X) : size;
+
+ if (flags & DECO_PLACE_CENTER_X)
+ p.X -= (s.X + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Y)
+ p.Y -= (s.Y + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Z)
+ p.Z -= (s.Z + 1) / 2;
+
+ v3s16 bp1 = getNodeBlockPos(p);
+ v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
+ vm->initialEmerge(bp1, bp2);
+
+ blitToVManip(p, vm, rot, true);
std::map<v3s16, MapBlock *> lighting_modified_blocks;
std::map<v3s16, MapBlock *> modified_blocks;
bool DecoSchematic::loadSchematicFile() {
+ content_t cignore = CONTENT_IGNORE;
+ bool have_cignore = false;
+
std::ifstream is(filename.c_str(), std::ios_base::binary);
u32 signature = readU32(is);
- if (signature != 'MTSM') {
+ if (signature != MTSCHEM_FILE_SIGNATURE) {
errorstream << "loadSchematicFile: invalid schematic "
"file" << std::endl;
return false;
}
u16 version = readU16(is);
- if (version != 1) {
+ if (version > 2) {
errorstream << "loadSchematicFile: unsupported schematic "
"file version" << std::endl;
return false;
node_names = new std::vector<std::string>;
for (int i = 0; i != nidmapcount; i++) {
std::string name = deSerializeString(is);
+ if (name == "ignore") {
+ name = "air";
+ cignore = i;
+ have_cignore = true;
+ }
node_names->push_back(name);
}
delete schematic;
schematic = new MapNode[nodecount];
- MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST, schematic,
+ MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
nodecount, 2, 2, true);
-
+
+ if (version == 1) { // fix up the probability values
+ for (int i = 0; i != nodecount; i++) {
+ if (schematic[i].param1 == 0)
+ schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
+ if (have_cignore && schematic[i].getContent() == cignore)
+ schematic[i].param1 = MTSCHEM_PROB_NEVER;
+ }
+ }
+
return true;
}
All values are stored in big-endian byte order.
[u32] signature: 'MTSM'
- [u16] version: 1
+ [u16] version: 2
[u16] size X
[u16] size Y
[u16] size Z
For each node in schematic:
[u8] param2
}
+
+ Version changes:
+ 1 - Initial version
+ 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
*/
void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
- std::ofstream os(filename.c_str(), std::ios_base::binary);
+ std::ostringstream ss(std::ios_base::binary);
- writeU32(os, 'MTSM'); // signature
- writeU16(os, 1); // version
- writeV3S16(os, size); // schematic size
+ writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
+ writeU16(ss, 2); // version
+ writeV3S16(ss, size); // schematic size
std::vector<content_t> usednodes;
int nodecount = size.X * size.Y * size.Z;
build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
u16 numids = usednodes.size();
- writeU16(os, numids); // name count
+ writeU16(ss, numids); // name count
for (int i = 0; i != numids; i++)
- os << serializeString(ndef->get(usednodes[i]).name); // node names
+ ss << serializeString(ndef->get(usednodes[i]).name); // node names
// compressed bulk node data
- MapNode::serializeBulk(os, SER_FMT_VER_HIGHEST, schematic,
+ MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
nodecount, 2, 2, true);
+
+ fs::safeWriteToFile(filename, ss.str());
}
u32 vi = vm->m_area.index(p1.X, y, z);
for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
schematic[i] = vm->m_data[vi];
- schematic[i].param1 = 0;
+ schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
}
}
}
-void DecoSchematic::applyProbabilities(std::vector<std::pair<v3s16, s16> > *plist, v3s16 p0) {
+void DecoSchematic::applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist,
+ v3s16 p0) {
for (size_t i = 0; i != plist->size(); i++) {
v3s16 p = (*plist)[i].first - p0;
int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
if (index < size.Z * size.Y * size.X) {
- s16 prob = (*plist)[i].second;
- if (prob != -1)
- schematic[index].param1 = prob;
- else
- schematic[index].setContent(CONTENT_IGNORE);
+ u8 prob = (*plist)[i].second;
+ schematic[index].param1 = prob;
+
+ // trim unnecessary node names from schematic
+ if (prob == MTSCHEM_PROB_NEVER)
+ schematic[index].setContent(CONTENT_AIR);
}
}
}
//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
int index = 0;
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
- for (s16 x = nmin.X; x <= nmax.X; x++) {
+ for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- heightmap[index++] = y;
+
+ // if the values found are out of range, trust the old heightmap
+ if (y == nmax.Y && heightmap[index] > nmax.Y)
+ continue;
+ if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
+ continue;
+
+ heightmap[index] = y;
}
}
//printf("updateHeightmap: %dus\n", t.stop());
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
- bool isliquid, wasliquid;
+ bool isliquid, wasliquid, rare;
v3s16 em = vm->m_area.getExtent();
+ rare = g_settings->getBool("liquid_finite");
+ int rarecnt = 0;
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
for (s16 x = nmin.X; x <= nmax.X; x++) {
for (s16 y = nmax.Y; y >= nmin.Y; y--) {
isliquid = ndef->get(vm->m_data[i]).isLiquid();
- // there was a change between liquid and nonliquid, add to queue
- if (isliquid != wasliquid)
+ // there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite
+ if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36)))
trans_liquid->push_back(v3s16(x, y, z));
wasliquid = isliquid;
bool success =
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
- settings->getNoiseParams("mgv7_np_terrain_mod", np_terrain_mod) &&
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
+ settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) &&
+ settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) &&
+ settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) &&
+ settings->getNoiseParams("mgv7_np_mountain", np_mountain) &&
settings->getNoiseParams("mgv7_np_ridge", np_ridge);
return success;
}
void MapgenV7Params::writeParams(Settings *settings) {
settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
- settings->setNoiseParams("mgv7_np_terrain_mod", np_terrain_mod);
settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
settings->setNoiseParams("mgv7_np_height_select", np_height_select);
+ settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
+ settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
+ settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
+ settings->setNoiseParams("mgv7_np_mountain", np_mountain);
settings->setNoiseParams("mgv7_np_ridge", np_ridge);
}
-
-
-/////////////////////////////////// legacy static functions for farmesh
-
-s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
- //just need to return something
- s16 level = 5;
- return level;
-}
-
-
-bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
- double sandnoise = noise2d_perlin(
- 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
- seed+59420, 3, 0.50);
-
- return (sandnoise > 0.15);
-}
-
-
-double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
- double noise = noise2d_perlin(
- 0.5+(float)p.X/125, 0.5+(float)p.Y/125,
- seed+2, 4, 0.66);
- double zeroval = -0.39;
- if(noise < zeroval)
- return 0;
- else
- return 0.04 * (noise-zeroval) / (1.0-zeroval);
-}