};
-MapgenValleys::MapgenValleys(MapgenValleysParams *params, EmergeManager *emerge)
+MapgenValleys::MapgenValleys(MapgenValleysParams *params, EmergeParams *emerge)
: MapgenBasic(MAPGEN_VALLEYS, params, emerge)
{
// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
// Rivers are placed where 'river' is negative
if (river < 0.0f) {
- // Use the the function -sqrt(1-x^2) which models a circle
+ // Use the function -sqrt(1-x^2) which models a circle
float tr = river / river_size_factor + 1.0f;
float depth = (river_depth_bed *
std::sqrt(std::fmax(0.0f, 1.0f - tr * tr)));