struct MapgenV7Params : public MapgenParams {
u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
s16 mount_zero_level = 0;
- float float_mount_density = 0.6f;
- float float_mount_height = 128.0f;
- float float_mount_exponent = 0.75f;
- s16 floatland_level = 1280;
- s16 shadow_limit = 1024;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
- NoiseParams np_floatland_base;
- NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cavern;
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
- bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
- void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
int generateTerrain();
void generateRidgeTerrain();
private:
s16 mount_zero_level;
- float float_mount_density;
- float float_mount_height;
- float float_mount_exponent;
- s16 floatland_level;
- s16 shadow_limit;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
- Noise *noise_floatland_base;
- Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};