//////////////////////// Noise functions
-float MapgenV6::getMudAmount(v2s16 p)
-{
- int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
- return getMudAmount(index);
-}
-
-
-bool MapgenV6::getHaveBeach(v2s16 p)
-{
- int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
- return getHaveBeach(index);
-}
-
BiomeV6Type MapgenV6::getBiome(v2s16 p)
{
v3s16(0, 0, -1), // Front
v3s16(-1, 0, 0), // Left
};
-
+
// Iterate twice
for (s16 k = 0; k < 2; k++) {
for (s16 z = mudflow_minpos; z <= mudflow_maxpos; z++)
MapNode n_dirt_with_grass(c_dirt_with_grass);
MapNode n_dirt_with_snow(c_dirt_with_snow);
MapNode n_snowblock(c_snowblock);
- MapNode n_snow(c_snow);
const v3s16 &em = vm->m_area.getExtent();
u32 index = 0;