float lake_steepness = 48.0f;
float hill_threshold = 0.45f;
float hill_steepness = 64.0f;
+ s16 dungeon_ymin = -31000;
+ s16 dungeon_ymax = 31000;
+
NoiseParams np_terrain;
NoiseParams np_filler_depth;
NoiseParams np_cave1;
float lake_steepness;
float hill_threshold;
float hill_steepness;
+ s16 dungeon_ymin;
+ s16 dungeon_ymax;
+
Noise *noise_terrain;
};