s16 ground_level = 8;
s16 large_cave_depth = -33;
s16 lava_depth = -256;
+ u16 small_cave_num_min = 0;
+ u16 small_cave_num_max = 0;
+ u16 large_cave_num_min = 0;
+ u16 large_cave_num_max = 2;
+ float large_cave_flooded = 0.5f;
float cave_width = 0.09f;
float lake_threshold = -0.45f;
float lake_steepness = 48.0f;
NoiseParams np_filler_depth;
NoiseParams np_cave1;
NoiseParams np_cave2;
+ NoiseParams np_dungeons;
MapgenFlatParams();
~MapgenFlatParams() = default;