// For object wrapping
#include "map.h"
#include "inventory.h"
-#include "irrlichtwrapper.h"
#include "utility.h"
/*
void MovingObject::move(float dtime, v3f acceleration)
{
- DSTACK("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
+ DSTACKF("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
", dtime=%f, acc=(%f,%f,%f)",
__FUNCTION_NAME,
getTypeId(),
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture
- (0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
+ (0, driver->getTexture(getTexturePath("rat.png").c_str()));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
InventoryItem *item = createInventoryItem();
if(item)
texture = item->getImage();
- /*else
- texture = g_irrlicht->getTexture(porting::getDataPath("cloud.png").c_str());*/
if(item)
delete item;
return texture;
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player.png").c_str()));
+ buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player.png").c_str()));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
//buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player_back.png").c_str()));
+ buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player_back.png").c_str()));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
core::map<s16, bool> ids_to_delete;
{
- DSTACK("%s: stepping objects", __FUNCTION_NAME);
+ DSTACKF("%s: stepping objects", __FUNCTION_NAME);
for(core::map<s16, MapBlockObject*>::Iterator
i = m_objects.getIterator();
{
MapBlockObject *obj = i.getNode()->getValue();
- DSTACK("%s: stepping object type %i", __FUNCTION_NAME,
+ DSTACKF("%s: stepping object type %i", __FUNCTION_NAME,
obj->getTypeId());
if(server)
}
{
- DSTACK("%s: deleting objects", __FUNCTION_NAME);
+ DSTACKF("%s: deleting objects", __FUNCTION_NAME);
// Delete objects in delete queue
for(core::map<s16, bool>::Iterator
return;
{
- DSTACK("%s: object wrap loop", __FUNCTION_NAME);
+ DSTACKF("%s: object wrap loop", __FUNCTION_NAME);
for(core::map<s16, MapBlockObject*>::Iterator
i = m_objects.getIterator();