]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapblockobject.cpp
hopefully fixed the privilege problems
[minetest.git] / src / mapblockobject.cpp
index 343926f8152f733426ea8f949f927541e267e716..009163a18e1d834abfb6901cb34809f0f6b658e8 100644 (file)
@@ -63,7 +63,7 @@ v3f MovingObject::getAbsoluteShowPos()
 
 void MovingObject::move(float dtime, v3f acceleration)
 {
-       DSTACK("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
+       DSTACKF("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
                        ", dtime=%f, acc=(%f,%f,%f)",
                        __FUNCTION_NAME,
                        getTypeId(),
@@ -283,7 +283,7 @@ void RatObject::addToScene(scene::ISceneManager *smgr)
        buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
        buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
        buf->getMaterial().setTexture
-                       (0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
+                       (0, driver->getTexture(getTexturePath("rat.png").c_str()));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
        buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
        buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -413,7 +413,7 @@ void PlayerObject::addToScene(scene::ISceneManager *smgr)
        // Set material
        buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
        //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
-       buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player.png").c_str()));
+       buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player.png").c_str()));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
        buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
        //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -437,7 +437,7 @@ void PlayerObject::addToScene(scene::ISceneManager *smgr)
        // Set material
        buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
        //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
-       buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player_back.png").c_str()));
+       buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player_back.png").c_str()));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
        buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
        buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
@@ -755,7 +755,7 @@ void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio)
        core::map<s16, bool> ids_to_delete;
 
        {
-               DSTACK("%s: stepping objects", __FUNCTION_NAME);
+               DSTACKF("%s: stepping objects", __FUNCTION_NAME);
 
                for(core::map<s16, MapBlockObject*>::Iterator
                                i = m_objects.getIterator();
@@ -763,7 +763,7 @@ void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio)
                {
                        MapBlockObject *obj = i.getNode()->getValue();
                        
-                       DSTACK("%s: stepping object type %i", __FUNCTION_NAME,
+                       DSTACKF("%s: stepping object type %i", __FUNCTION_NAME,
                                        obj->getTypeId());
 
                        if(server)
@@ -791,7 +791,7 @@ void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio)
        }
 
        {
-               DSTACK("%s: deleting objects", __FUNCTION_NAME);
+               DSTACKF("%s: deleting objects", __FUNCTION_NAME);
 
                // Delete objects in delete queue
                for(core::map<s16, bool>::Iterator
@@ -815,7 +815,7 @@ void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio)
                return;
        
        {
-               DSTACK("%s: object wrap loop", __FUNCTION_NAME);
+               DSTACKF("%s: object wrap loop", __FUNCTION_NAME);
 
                for(core::map<s16, MapBlockObject*>::Iterator
                                i = m_objects.getIterator();