struct PreMeshBuffer
{
TileSpec tile;
- core::array<u16> indices;
- core::array<video::S3DVertex> vertices;
+ std::vector<u16> indices;
+ std::vector<video::S3DVertex> vertices;
};
struct MeshCollector
{
- core::array<PreMeshBuffer> prebuffers;
+ std::vector<PreMeshBuffer> prebuffers;
void append(const TileSpec &material,
const video::S3DVertex *vertices, u32 numVertices,