/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#ifndef MAPBLOCK_MESH_HEADER
#define MAPBLOCK_MESH_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "tile.h"
#include "voxel.h"
#include <map>
struct PreMeshBuffer
{
TileSpec tile;
- core::array<u16> indices;
- core::array<video::S3DVertex> vertices;
+ std::vector<u16> indices;
+ std::vector<video::S3DVertex> vertices;
};
struct MeshCollector
{
- core::array<PreMeshBuffer> prebuffers;
+ std::vector<PreMeshBuffer> prebuffers;
void append(const TileSpec &material,
const video::S3DVertex *vertices, u32 numVertices,
// alpha in the A channel of the returned SColor
// day light (0-255) in the R channel of the returned SColor
// night light (0-255) in the G channel of the returned SColor
-inline video::SColor MapBlock_LightColor(u8 alpha, u16 light)
+// light source (0-255) in the B channel of the returned SColor
+inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0)
{
- return video::SColor(alpha, (light & 0xff), (light >> 8), 0);
+ return video::SColor(alpha, (light & 0xff), (light >> 8), light_source);
}
// Compute light at node