// alpha in the A channel of the returned SColor
// day light (0-255) in the R channel of the returned SColor
// night light (0-255) in the G channel of the returned SColor
-inline video::SColor MapBlock_LightColor(u8 alpha, u16 light)
+// light source (0-255) in the B channel of the returned SColor
+inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0)
{
- return video::SColor(alpha, (light & 0xff), (light >> 8), 0);
+ return video::SColor(alpha, (light & 0xff), (light >> 8), light_source);
}
// Compute light at node