#include "light.h"
#include "mapblock.h"
#include "map.h"
-#include "main.h" // for g_profiler
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
for (u32 i = 0; i < 8; i++)
{
- MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
+ const MapNode &n = data->m_vmanip.getNodeRefUnsafeCheckFlags(p - dirs8[i]);
// if it's CONTENT_IGNORE we can't do any light calculations
if (n.getContent() == CONTENT_IGNORE) {
static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
v3f p, v3s16 dir, v3f scale, u8 light_source, std::vector<FastFace> &dest)
{
- FastFace face;
-
// Position is at the center of the cube.
v3f pos = p * BS;
u8 alpha = tile.alpha;
+ dest.push_back(FastFace());
+
+ FastFace& face = *dest.rbegin();
+
face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
MapBlock_LightColor(alpha, li0, light_source),
core::vector2d<f32>(x0+w*abs_scale, y0+h));
core::vector2d<f32>(x0+w*abs_scale, y0));
face.tile = tile;
- dest.push_back(face);
}
/*
static void getTileInfo(
// Input:
MeshMakeData *data,
- v3s16 p,
- v3s16 face_dir,
+ const v3s16 &p,
+ const v3s16 &face_dir,
// Output:
bool &makes_face,
v3s16 &p_corrected,
INodeDefManager *ndef = data->m_gamedef->ndef();
v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
- MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
+ MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
// Don't even try to get n1 if n0 is already CONTENT_IGNORE
- if (n0.getContent() == CONTENT_IGNORE ) {
+ if (n0.getContent() == CONTENT_IGNORE) {
+ makes_face = false;
+ return;
+ }
+
+ const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir);
+
+ if (n1.getContent() == CONTENT_IGNORE) {
makes_face = false;
return;
}
- MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
// This is hackish
bool equivalent = false;
m_last_daynight_ratio((u32) -1),
m_daynight_diffs()
{
- m_enable_shaders = g_settings->getBool("enable_shaders");
+ m_enable_shaders = data->m_use_shaders;
m_enable_highlighting = g_settings->getBool("enable_node_highlighting");
// 4-21ms for MAP_BLOCKSIZE=16 (NOTE: probably outdated)
//TimeTaker timer1("MapBlockMesh()");
std::vector<FastFace> fastfaces_new;
+ fastfaces_new.reserve(512);
/*
We are including the faces of the trailing edges of the block.
os<<":"<<(u32)p.tile.animation_frame_count<<":";
m_crack_materials.insert(std::make_pair(i, os.str()));
// Replace tile texture with the cracked one
- p.tile.texture = tsrc->getTexture(
+ p.tile.texture = tsrc->getTextureForMesh(
os.str()+"0",
&p.tile.texture_id);
}
p.tile.applyMaterialOptionsWithShaders(material);
if (p.tile.normal_texture) {
material.setTexture(1, p.tile.normal_texture);
- material.setTexture(2, tsrc->getTexture("enable_img.png"));
+ material.setTexture(2, tsrc->getTextureForMesh("enable_img.png"));
} else {
- material.setTexture(2, tsrc->getTexture("disable_img.png"));
+ material.setTexture(2, tsrc->getTextureForMesh("disable_img.png"));
}
} else {
p.tile.applyMaterialOptions(material);
os<<basename<<crack;
u32 new_texture_id = 0;
video::ITexture *new_texture =
- tsrc->getTexture(os.str(), &new_texture_id);
+ tsrc->getTextureForMesh(os.str(), &new_texture_id);
buf->getMaterial().setTexture(0, new_texture);
// If the current material is also animated,
if (m_enable_shaders) {
if (animation_frame.normal_texture) {
buf->getMaterial().setTexture(1, animation_frame.normal_texture);
- buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
+ buf->getMaterial().setTexture(2, tsrc->getTextureForMesh("enable_img.png"));
} else {
- buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png"));
+ buf->getMaterial().setTexture(2, tsrc->getTextureForMesh("disable_img.png"));
}
}
}