Single light bank.
*/
static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
- MeshMakeData *data)
+ INodeDefManager *ndef)
{
- INodeDefManager *ndef = data->m_gamedef->ndef();
u8 light = n.getLight(bank, ndef);
while(increment > 0)
Calculate non-smooth lighting at interior of node.
Both light banks.
*/
-u16 getInteriorLight(MapNode n, s32 increment, MeshMakeData *data)
+u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef)
{
- u16 day = getInteriorLight(LIGHTBANK_DAY, n, increment, data);
- u16 night = getInteriorLight(LIGHTBANK_NIGHT, n, increment, data);
+ u16 day = getInteriorLight(LIGHTBANK_DAY, n, increment, ndef);
+ u16 night = getInteriorLight(LIGHTBANK_NIGHT, n, increment, ndef);
return day | (night << 8);
}
Single light bank.
*/
static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
- v3s16 face_dir, MeshMakeData *data)
+ v3s16 face_dir, INodeDefManager *ndef)
{
- INodeDefManager *ndef = data->m_gamedef->ndef();
-
u8 light;
u8 l1 = n.getLight(bank, ndef);
u8 l2 = n2.getLight(bank, ndef);
Calculate non-smooth lighting at face of node.
Both light banks.
*/
-u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, MeshMakeData *data)
+u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef)
{
- u16 day = getFaceLight(LIGHTBANK_DAY, n, n2, face_dir, data);
- u16 night = getFaceLight(LIGHTBANK_NIGHT, n, n2, face_dir, data);
+ u16 day = getFaceLight(LIGHTBANK_DAY, n, n2, face_dir, ndef);
+ u16 night = getFaceLight(LIGHTBANK_NIGHT, n, n2, face_dir, ndef);
return day | (night << 8);
}
0,0, 5,0 , 0,1 , 2,0 , 0,0, 3,0 , 1,3 , 4,0 ,
0,0, 2,3 , 5,0 , 0,2 , 0,0, 1,0 , 4,2 , 3,1 , // rotate around z+ 4 - 7
- 0,0, 4,3 , 2,0 , 0,3 , 0,0, 1,1 , 3,2 , 5,1 ,
+ 0,0, 4,3 , 2,0 , 0,1 , 0,0, 1,1 , 3,2 , 5,1 ,
0,0, 3,3 , 4,0 , 0,0 , 0,0, 1,2 , 5,2 , 2,1 ,
- 0,0, 5,3 , 3,0 , 0,1 , 0,0, 1,3 , 2,2 , 4,1 ,
+ 0,0, 5,3 , 3,0 , 0,3 , 0,0, 1,3 , 2,2 , 4,1 ,
0,0, 2,1 , 4,2 , 1,2 , 0,0, 0,0 , 5,0 , 3,3 , // rotate around z- 8 - 11
0,0, 4,1 , 3,2 , 1,3 , 0,0, 0,3 , 2,0 , 5,3 ,
if(data->m_smooth_lighting == false)
{
lights[0] = lights[1] = lights[2] = lights[3] =
- getFaceLight(n0, n1, face_dir, data);
+ getFaceLight(n0, n1, face_dir, ndef);
}
else
{
ITextureSource *tsrc = data->m_gamedef->tsrc();
material.setTexture(2, tsrc->getTexture("disable_img.png"));
if (enable_bumpmapping || enable_parallax_occlusion) {
- std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
- std::string normal_ext = "_normal.png";
- size_t pos = fname_base.find(".");
- std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
-
- if (tsrc->isKnownSourceImage(fname_normal)) {
- // look for image extension and replace it
- size_t i = 0;
- while ((i = fname_base.find(".", i)) != std::string::npos) {
- fname_base.replace(i, 4, normal_ext);
- i += normal_ext.length();
- }
- material.setTexture(1, tsrc->getTexture(fname_base));
+ if (tsrc->isKnownSourceImage("override_normal.png")){
+ material.setTexture(1, tsrc->getTexture("override_normal.png"));
material.setTexture(2, tsrc->getTexture("enable_img.png"));
+ } else {
+ std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
+ std::string normal_ext = "_normal.png";
+ size_t pos = fname_base.find(".");
+ std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
+
+ if (tsrc->isKnownSourceImage(fname_normal)) {
+ // look for image extension and replace it
+ size_t i = 0;
+ while ((i = fname_base.find(".", i)) != std::string::npos) {
+ fname_base.replace(i, 4, normal_ext);
+ i += normal_ext.length();
+ }
+ material.setTexture(1, tsrc->getTexture(fname_base));
+ material.setTexture(2, tsrc->getTexture("enable_img.png"));
+ }
}
}
p.tile.applyMaterialOptionsWithShaders(material,
buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png"));
if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
{
- std::string fname_base,fname_normal;
- fname_base = tsrc->getTextureName(tile.texture_id);
- unsigned pos;
- pos = fname_base.find(".");
- fname_normal = fname_base.substr (0, pos);
- fname_normal += "_normal.png";
- if (tsrc->isKnownSourceImage(fname_normal)){
- os.str("");
- os<<fname_normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
- buf->getMaterial().setTexture(1, tsrc->getTexture(os.str()));
+ if (tsrc->isKnownSourceImage("override_normal.png")){
+ buf->getMaterial().setTexture(1, tsrc->getTexture("override_normal.png"));
buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
+ } else {
+ std::string fname_base,fname_normal;
+ fname_base = tsrc->getTextureName(tile.texture_id);
+ unsigned pos;
+ pos = fname_base.find(".");
+ fname_normal = fname_base.substr (0, pos);
+ fname_normal += "_normal.png";
+ if (tsrc->isKnownSourceImage(fname_normal)){
+ os.str("");
+ os<<fname_normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
+ buf->getMaterial().setTexture(1, tsrc->getTexture(os.str()));
+ buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
+ }
}
}
}