video::SColor tc = pmb.layer.color;
if (tc == video::SColor(0xFFFFFFFF))
continue;
- for (auto &tangent_vertice : pmb.tangent_vertices) {
- video::SColor *c = &tangent_vertice.Color;
+ for (video::S3DVertexTangents &tangent_vertex : pmb.tangent_vertices) {
+ video::SColor *c = &tangent_vertex.Color;
c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
c->getGreen() * tc.getGreen() / 255,
c->getBlue() * tc.getBlue() / 255);
video::SColor tc = pmb.layer.color;
if (tc == video::SColor(0xFFFFFFFF))
continue;
- for (auto &vertice : pmb.vertices) {
- video::SColor *c = &vertice.Color;
+ for (video::S3DVertex &vertex : pmb.vertices) {
+ video::SColor *c = &vertex.Color;
c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
c->getGreen() * tc.getGreen() / 255,
c->getBlue() * tc.getBlue() / 255);