/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER
-#include <jmutex.h>
-#include <jmutexautolock.h>
-#include <exception>
+#include <set>
#include "debug.h"
-#include "common_irrlicht.h"
+#include "irr_v3d.h"
#include "mapnode.h"
#include "exceptions.h"
-#include "serialization.h"
#include "constants.h"
-#include "voxel.h"
#include "staticobject.h"
-#include "mapblock_nodemod.h"
+#include "nodemetadata.h"
+#include "nodetimer.h"
#include "modifiedstate.h"
+#include "util/numeric.h" // getContainerPos
class Map;
class NodeMetadataList;
class IGameDef;
-class IWritableNodeDefManager;
+class MapBlockMesh;
+class VoxelManipulator;
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
raiseModified(MOD_STATE_WRITE_NEEDED, "setIsUnderground");
}
-#ifndef SERVER
- void setMeshExpired(bool expired)
- {
- m_mesh_expired = expired;
- }
-
- bool getMeshExpired()
- {
- return m_mesh_expired;
- }
-#endif
-
void setLightingExpired(bool expired)
{
if(expired != m_lighting_expired){
setNode(x0+x, y0+y, z0+z, node);
}
- /*
- Graphics-related methods
- */
-
- /*// A quick version with nodes passed as parameters
- u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
- v3s16 face_dir);*/
- /*// A more convenient version
- u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
- {
- return getFaceLight(daynight_ratio,
- getNodeParentNoEx(p),
- getNodeParentNoEx(p + face_dir),
- face_dir);
- }*/
- u8 getFaceLight2(u32 daynight_ratio, v3s16 p, v3s16 face_dir,
- INodeDefManager *nodemgr)
- {
- return getFaceLight(daynight_ratio,
- getNodeParentNoEx(p),
- getNodeParentNoEx(p + face_dir),
- face_dir, nodemgr);
- }
-
-#ifndef SERVER // Only on client
-
-#if 1
- /*
- Thread-safely updates the whole mesh of the mapblock.
- NOTE: Prefer generating the mesh separately and then using
- replaceMesh().
- */
- void updateMesh(u32 daynight_ratio);
-#endif
- // Replace the mesh with a new one
- void replaceMesh(scene::SMesh *mesh_new);
-#endif
-
// See comments in mapblock.cpp
- bool propagateSunlight(core::map<v3s16, bool> & light_sources,
+ bool propagateSunlight(std::set<v3s16> & light_sources,
bool remove_light=false, bool *black_air_left=NULL);
// Copies data to VoxelManipulator to getPosRelative()
// Copies data from VoxelManipulator getPosRelative()
void copyFrom(VoxelManipulator &dst);
-#ifndef SERVER // Only on client
- /*
- Methods for setting temporary modifications to nodes for
- drawing
-
- returns true if the mod was different last time
- */
- bool setTempMod(v3s16 p, const NodeMod &mod)
- {
- /*dstream<<"setTempMod called on block"
- <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<", mod.type="<<mod.type
- <<", mod.param="<<mod.param
- <<std::endl;*/
- JMutexAutoLock lock(m_temp_mods_mutex);
-
- return m_temp_mods.set(p, mod);
- }
- // Returns true if there was one
- bool getTempMod(v3s16 p, NodeMod *mod)
- {
- JMutexAutoLock lock(m_temp_mods_mutex);
-
- return m_temp_mods.get(p, mod);
- }
- bool clearTempMod(v3s16 p)
- {
- JMutexAutoLock lock(m_temp_mods_mutex);
-
- return m_temp_mods.clear(p);
- }
- bool clearTempMods()
- {
- JMutexAutoLock lock(m_temp_mods_mutex);
-
- return m_temp_mods.clear();
- }
- void copyTempMods(NodeModMap &dst)
- {
- JMutexAutoLock lock(m_temp_mods_mutex);
- m_temp_mods.copy(dst);
- }
-#endif
-
/*
Update day-night lighting difference flag.
-
Sets m_day_night_differs to appropriate value.
-
These methods don't care about neighboring blocks.
- It means that to know if a block really doesn't need a mesh
- update between day and night, the neighboring blocks have
- to be taken into account. Use Map::dayNightDiffed().
*/
- void updateDayNightDiff();
+ void actuallyUpdateDayNightDiff();
+ /*
+ Call this to schedule what the previous function does to be done
+ when the value is actually needed.
+ */
+ void expireDayNightDiff();
- bool dayNightDiffed()
+ bool getDayNightDiff()
{
+ if(m_day_night_differs_expired)
+ actuallyUpdateDayNightDiff();
return m_day_night_differs;
}
return m_usage_timer;
}
+ /*
+ See m_refcount
+ */
+ void refGrab()
+ {
+ m_refcount++;
+ }
+ void refDrop()
+ {
+ m_refcount--;
+ }
+ int refGet()
+ {
+ return m_refcount;
+ }
+
+ /*
+ Node Timers
+ */
+ // Get timer
+ NodeTimer getNodeTimer(v3s16 p){
+ return m_node_timers.get(p);
+ }
+ // Deletes timer
+ void removeNodeTimer(v3s16 p){
+ m_node_timers.remove(p);
+ }
+ // Deletes old timer and sets a new one
+ void setNodeTimer(v3s16 p, NodeTimer t){
+ m_node_timers.set(p,t);
+ }
+ // Deletes all timers
+ void clearNodeTimers(){
+ m_node_timers.clear();
+ }
+
/*
Serialization
*/
// These don't write or read version by itself
- void serialize(std::ostream &os, u8 version);
- void deSerialize(std::istream &is, u8 version);
+ // Set disk to true for on-disk format, false for over-the-network format
+ void serialize(std::ostream &os, u8 version, bool disk);
+ // If disk == true: In addition to doing other things, will add
+ // unknown blocks from id-name mapping to wndef
+ void deSerialize(std::istream &is, u8 version, bool disk);
- // Used after the basic ones when writing on disk (serverside)
- void serializeDiskExtra(std::ostream &os, u8 version);
- // In addition to doing other things, will add unknown blocks from
- // id-name mapping to wndef
- void deSerializeDiskExtra(std::istream &is, u8 version);
+ void serializeNetworkSpecific(std::ostream &os, u16 net_proto_version);
+ void deSerializeNetworkSpecific(std::istream &is);
private:
/*
Private methods
*/
+ void deSerialize_pre22(std::istream &is, u8 version, bool disk);
+
/*
Used only internally, because changes can't be tracked
*/
*/
#ifndef SERVER // Only on client
- scene::SMesh *mesh;
- JMutex mesh_mutex;
+ MapBlockMesh *mesh;
#endif
- NodeMetadataList *m_node_metadata;
+ NodeMetadataList m_node_metadata;
+ NodeTimerList m_node_timers;
StaticObjectList m_static_objects;
+ s16 heat;
+ s16 humidity;
+ u32 weather_update_time;
+
private:
/*
Private member variables
// Whether day and night lighting differs
bool m_day_night_differs;
+ bool m_day_night_differs_expired;
bool m_generated;
-#ifndef SERVER // Only on client
- /*
- Set to true if the mesh has been ordered to be updated
- sometime in the background.
- In practice this is set when the day/night lighting switches.
- */
- bool m_mesh_expired;
-
- // Temporary modifications to nodes
- // These are only used when drawing
- NodeModMap m_temp_mods;
- JMutex m_temp_mods_mutex;
-#endif
-
/*
When block is removed from active blocks, this is set to gametime.
Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
Map will unload the block when this reaches a timeout.
*/
float m_usage_timer;
+
+ /*
+ Reference count; currently used for determining if this block is in
+ the list of blocks to be drawn.
+ */
+ int m_refcount;
};
inline bool blockpos_over_limit(v3s16 p)