#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER
-#include <jmutex.h>
-#include <jmutexautolock.h>
-#include <exception>
#include <set>
#include "debug.h"
-#include "irrlichttypes.h"
#include "irr_v3d.h"
-#include "irr_aabb3d.h"
#include "mapnode.h"
#include "exceptions.h"
-#include "serialization.h"
#include "constants.h"
-#include "voxel.h"
#include "staticobject.h"
#include "nodemetadata.h"
#include "nodetimer.h"
class NodeMetadataList;
class IGameDef;
class MapBlockMesh;
+class VoxelManipulator;
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
#ifndef SERVER // Only on client
MapBlockMesh *mesh;
- //JMutex mesh_mutex;
#endif
NodeMetadataList m_node_metadata;