]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapblock.h
comments
[dragonfireclient.git] / src / mapblock.h
index 304794dd4931e3bfcd13587ad7d473b7725bfe77..dd527766861c6ae7e128e847c366bca5b10054cd 100644 (file)
@@ -32,8 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblockobject.h"
 #include "voxel.h"
 
-#define MAP_BLOCKSIZE 16
-
 // Named by looking towards z+
 enum{
        FACE_BACK=0,
@@ -59,9 +57,14 @@ enum NodeModType
 
 struct NodeMod
 {
-       NodeMod()
+       NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0)
+       {
+               type = a_type;
+               param = a_param;
+       }
+       bool operator==(const NodeMod &other)
        {
-               type = NODEMOD_NONE;
+               return (type == other.type && param == other.param);
        }
        enum NodeModType type;
        u16 param;
@@ -280,6 +283,7 @@ class MapBlock : public NodeContainer
        }
        
 #ifndef SERVER
+       // light = 0...255
        static void makeFastFace(TileSpec tile, u8 light, v3f p,
                        v3s16 dir, v3f scale, v3f posRelative_f,
                        core::array<FastFace> &dest);
@@ -308,8 +312,11 @@ class MapBlock : public NodeContainer
        // Updates all DAYNIGHT_CACHE_COUNT meshes
        void updateMeshes(s32 first_i=0);*/
 #endif // !SERVER
-
-       bool propagateSunlight(core::map<v3s16, bool> & light_sources);
+       
+       // See comments in mapblock.cpp
+       bool propagateSunlight(core::map<v3s16, bool> & light_sources,
+                       bool remove_light=false, bool *black_air_left=NULL,
+                       bool grow_grass=false);
        
        // Copies data to VoxelManipulator to getPosRelative()
        void copyTo(VoxelManipulator &dst);
@@ -324,9 +331,9 @@ class MapBlock : public NodeContainer
        }
        // If smgr!=NULL, new objects are added to the scene
        void updateObjects(std::istream &is, u8 version,
-                       scene::ISceneManager *smgr)
+                       scene::ISceneManager *smgr, u32 daynight_ratio)
        {
-               m_objects.update(is, version, smgr);
+               m_objects.update(is, version, smgr, daynight_ratio);
 
                setChangedFlag();
        }
@@ -357,12 +364,11 @@ class MapBlock : public NodeContainer
        {
                return m_objects.getLock();
        }
-       void stepObjects(float dtime, bool server)
-       {
-               m_objects.step(dtime, server);
 
-               setChangedFlag();
-       }
+       /*
+               Moves objects, deletes objects and spawns new objects
+       */
+       void stepObjects(float dtime, bool server, u32 daynight_ratio);
 
        /*void wrapObject(MapBlockObject *object)
        {
@@ -390,19 +396,59 @@ class MapBlock : public NodeContainer
        /*
                Methods for setting temporary modifications to nodes for
                drawing
+
+               returns true if the mod was different last time
        */
-       void setTempMod(v3s16 p, NodeMod mod)
-       {
+       bool setTempMod(v3s16 p, NodeMod mod)
+       {
+               /*dstream<<"setTempMod called on block"
+                               <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                               <<", mod.type="<<mod.type
+                               <<", mod.param="<<mod.param
+                               <<std::endl;*/
+               JMutexAutoLock lock(m_temp_mods_mutex);
+
+               // See if old is different, cancel if it is not different.
+               core::map<v3s16, NodeMod>::Node *n = m_temp_mods.find(p);
+               if(n)
+               {
+                       NodeMod old = n->getValue();
+                       if(old == mod)
+                               return false;
+               }
+
                m_temp_mods[p] = mod;
+               return true;
        }
-       void clearTempMod(v3s16 p)
+       // Returns true if there was one
+       bool getTempMod(v3s16 p, struct NodeMod *mod)
        {
+               JMutexAutoLock lock(m_temp_mods_mutex);
+               core::map<v3s16, NodeMod>::Node *n;
+               n = m_temp_mods.find(p);
+               if(n == NULL)
+                       return false;
+               if(mod)
+                       *mod = n->getValue();
+               return true;
+       }
+       bool clearTempMod(v3s16 p)
+       {
+               JMutexAutoLock lock(m_temp_mods_mutex);
                if(m_temp_mods.find(p))
+               {
                        m_temp_mods.remove(p);
+                       return true;
+               }
+               return false;
        }
-       void clearTempMods()
+       bool clearTempMods()
        {
+               JMutexAutoLock lock(m_temp_mods_mutex);
+               if(m_temp_mods.size() == 0)
+                       return false;
                m_temp_mods.clear();
+               return true;
        }
 #endif
 
@@ -412,7 +458,7 @@ class MapBlock : public NodeContainer
                These methods don't care about neighboring blocks.
                It means that to know if a block really doesn't need a mesh
                update between day and night, the neighboring blocks have
-               to be taken into account.
+               to be taken into account. Use Map::dayNightDiffed().
        */
        void updateDayNightDiff();
 
@@ -421,6 +467,20 @@ class MapBlock : public NodeContainer
                return m_day_night_differs;
        }
 
+       /*
+               Miscellaneous stuff
+       */
+       
+       /*
+               Tries to measure ground level.
+               Return value:
+                       -1 = only air
+                       -2 = only ground
+                       -3 = random fail
+                       0...MAP_BLOCKSIZE-1 = ground level
+       */
+       s16 getGroundLevel(v2s16 p2d);
+
        /*
                Serialization
        */
@@ -448,6 +508,8 @@ class MapBlock : public NodeContainer
 
        MapNode & getNodeRef(s16 x, s16 y, s16 z)
        {
+               if(data == NULL)
+                       throw InvalidPositionException();
                if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
                if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
                if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
@@ -485,6 +547,9 @@ class MapBlock : public NodeContainer
        bool m_day_night_differs;
        
        MapBlockObjectList m_objects;
+
+       // Object spawning stuff
+       float m_spawn_timer;
        
 #ifndef SERVER
        bool m_mesh_expired;
@@ -492,6 +557,7 @@ class MapBlock : public NodeContainer
        // Temporary modifications to nodes
        // These are only used when drawing
        core::map<v3s16, NodeMod> m_temp_mods;
+       JMutex m_temp_mods_mutex;
 #endif
 };